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Fri Jun 10, 2005 12:51 am

Ok, I just thought I would throw my sliders into the discussion.
They are made to guarantee realism, nothing else. If you think something is not realistic, please mention it and I will check it out, since I am trying to improve them all the time.
Here are the stats of my last game, both teams being rated 99 in the third season, me playing the Cavs.

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Sliders for 12 min on Superstar

GLOBAL:

Game Speed: 50
Free Throw Difficulty: 45 matter of ability, just be honest to yourself if you want a fair game
Boundary Force Field: 60
Injury Frequency: 50 I may increase that by 2 or so
Fatigue Effect: 50
Charge/Block Foul Frequency: 50
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 12
In-air Collision Foul Frequency: 80

USER:

User Steal Ability: 50
User Interception Ability: 35
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 0
User Freestyle Effectiveness: 32
User Dunk vs. Lay-up Frequency: 5
User Substitution Frequency: 0 (50 for Auto-Subs)
User On-ball Defense Assist: 42
User Offensive Rebounding: 40
User Defensive Rebounding: 70
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 50
User Long Range Shooting: 50
User Dunk Percentage: 50
User Lay-up Percentage: 85
User Adjusted Shot Percentage: 35
User On-ball Defense: 50
User Poor Release Shot Percent: 30
User Double-team Effectiveness: 70
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 50

CPU:

CPU Steal Ability: 20
CPU Interception Ability: 20
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 15
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 60
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 47
CPU Medium Range Shooting: 48
CPU Long Range Shooting: 47
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 85
CPU Adjusted Shot Percentage: 20
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 50
CPU Poor Release Shot Percent: 30
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 50
CPU Drop Step Effectiveness: 50

Sat Jun 18, 2005 8:01 pm

http://nprt.byethost11.com/SiteSliders/


I have compiled alot of sliders (looking for more) and then used means and averages to come with general sliders. This site contains recommended settings for game speed with super and all star difficulties and ALL times. There is AGM sliders for 12, 10, 9, 8 for both super star and all star. This site also includes the sliders i used to base AGM on, including: Pared 1.2, Andrew 2.0, Cyan 1.1 and more!

This site also allows you to rate all the sliders. If you have trouble finding out which is the best slider to the general public then check out their rating. Or if you find one slider to be the best then rate it high and help other people make a decision.

Note: AGM sliders were never tested but assumed to work good, feedback is wanted along with ratings for all sliders (dont rate if you havent tried them)

Please submit your sliders if you wish to have yours listed in the site.
http://nprt.byethost11.com/SiteSliders/

Sun Jun 19, 2005 3:15 pm

Good idea ParoXsitiC, that could prove quite useful for those looking to develop their own tweaks to suggested slider sets. (Y)

Thu Jun 23, 2005 5:32 am

I saw in Superstar mode that defensive players don't even jump to block shots unlike in All-Star Mode. It is like the computer doesn't even pay attention to the sliders when Superstar is in play.

Hey! I noticed that too ever since I switched to Superstar mode!! I bumped up the shot block ability slider up high and still nobody got ANY blocks. That's not realistic either. Guess I'm going back to All-Star mode.

Questions for Andrew or anyone else who knows:
- What is "Short range/medium range/long range"? Is that the shooting percentage in those ranges, or is that the probablity of taking a short-range/medium-range/long-range shot? I'm guessing it's not shooting percentage b/c short-range shots should have higher shooting percentages than long-range shots.

- What is "Dunk %" and "Layup %"? Is that the shooting percentage of a dunk and layup? If so, shouldn't "Dunk %" be 99% b/c missed dunks in real-life NBA are rare?

- What is "poor release shot %"? Is that the shooting percentage of a poorly released shot? Or is that the probability a player will take a poor shot?

- What is "dunk vs layup"? Does this mean the higher the percentage, the more often a player will lay it up instead of dunk? If a player can do either, wouldn't I want my player to dunk it since it's less likely to miss than a layup (theoretically)?

- What is "boundary"? If it's higher, does that mean I can't ever step out of bounds?

Thanks

Fri Jul 01, 2005 4:18 pm

Colicky:

I believe boundary forcefield slows a players momentum as he nears the boundary, but you can still step out, and may help when tryna blow by a defender, the CPU has a habit of pushing you out. I personally keep the forcefield very low.

Poor release % i assumed was for user controlled shots and letting the ball go at the right time, if you missed the "sweet spot" what percentage would be unaffected. (if that made sense)

dunk vs layup is about realism, the higher the % the more "arcade" the game is IMO, if its lower than players will go for layups more often and guys with lower dunk ratings who can dunk will do layups on fastbreaks.

Short range i assume is "in the paint" shot, medium is anything out to the 3pt and long range is 3pt and beyond. personally i give the CPU a bonus on their 3pt shots and lower their med-range coz they were making like 100% of pull-up jumpers on me.

blocking in superstar mode is hard and youve gotta really be in the right spot. when a guys driving at your center i tend to back off under the hoop and jump when he jumps, dont try and get in their face.

Sat Jul 02, 2005 1:52 pm

Dunk vs Layup isn't a Realism vs Arcade style per se, though it is more realistic to set this slider lower so players will attempt layups more often.

Wed Jul 06, 2005 4:54 am

I use these sliders: Not my own, got theme from gamewinners.com

Difficulty: All-Star
Quarter Length: 10 Minutes

Game Speed: 45
Free Throw Difficulty: 70
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 45
Charge/Block Foul Frequency: 36
Shooting Foul Frequency: 47
Reach-in Foul Frequency: 61
In-air Collision Foul Frequency: 51

User Sliders
User Steal Ability: 50
User Interception Ability: 55
User Shot Block Ability: 20
User Dunk/Lay-up Block Ability: 27
User Freestyle Effectiveness: 50
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 76
User On-ball Defense Assist: 42
User Offensive Rebounding: 80
User Defensive Rebounding: 40
User Fakeout Discipline: 90
User Short Range Shooting: 39
User Medium Range Shooting: 43
User Long Range Shooting: 41
User Dunk Percentage: 50
User Lay-up Percentage: 45
User Adjusted Shot Percentage: 45
User On-ball Defense: 50
User Poor Release Shot Percent: 38
User Double-team Effectiveness: 45

CPU Sliders
CPU Steal Ability: 46
CPU Interception Ability: 46
CPU Shot Block Ability: 23
CPU Dunk/Lay-up Block Ability: 27
CPU Freestyle Effectiveness: 53
CPU Dunk Frequency: 27
CPU Substitution Frequency: 77
CPU Offensive Rebounding: 80
CPU Defensive Rebounding: 40
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 36
CPU Medium Range Shooting: 44
CPU Long Range Shooting: 42
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 45
CPU Adjusted Shot Percentage: 39
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 42
CPU Poor Release Shot Percent: 38
CPU Double-team Effectiveness: 43

For me, I turn crash boards on for the opposing team, to reduce fast breaks every time I miss.

what does fakeout discipline mean?

Thu Jul 07, 2005 8:29 pm

i know i shud have posted here but i didnt know clicking "new topic" w/ in this topic wud make it post on main board. anyways go there and u will see it says "slider definitions" or something, read that then post back here what u think

just read!

Thu Jul 07, 2005 8:31 pm

nvm no1 will do what is aid above. here it is:

I would like to know the exact definition of all the sliders. some are obvious but some arent. the 1 im having most problems figuring out is fakeout discipline. some say that raising user fakeout discipline will make it harder for computer to fake you out, and some say raising it will make it easier for you to fake cpu out. which is it? we shud start a discussion on all the sliders and exactly what each does. thank you

Sun Jul 17, 2005 10:57 pm

Why set the CPU steal ability so low?

Even at 70 and superstar level you can run dribble the ball just for the hell of it with your point guard. Try it, just tap the crossover button and run, you can run all over your opponent and you won't lose the ball. Just tap crossover and run until you find some space.

I prefer to have CPU steals somewhere around 80(!). Sure it's annoying to lose the ball, but at least you'll have to do something in order to protect the ball instead of running around with it for fun.

6 minute quaters

Sun Jul 17, 2005 11:20 pm

i play 6 minute quaters on all star so what do you suggest i change to nlsc sliders because i only play short quaters

Mon Jul 18, 2005 9:21 am

can som1 answer my question?

5 min sliders/All Star

Mon Jul 25, 2005 1:08 pm

Could someone please give me some realistic sliders for 5 min games on All star Difficulty.
And if its not too much trouble could I get it for USER .vs. USER and USER .vs. CPU

Thank you thank you thank you!

Mon Jul 25, 2005 2:29 pm

Instead of 5 just make it 6 min since thats what other people want and havent been posted yet

Mon Jul 25, 2005 10:17 pm

well could someone tweak the nlsc sliders for me for playing on 6minute all-star

i also wud like 6 min allstar sliders

Tue Jul 26, 2005 1:10 am

SOM1 ANSWER MY QUESTION FROM ABOVE! JESUS THIS MY THREAD

Tue Jul 26, 2005 7:05 am

good for you, want a cookie?

Thu Jul 28, 2005 3:06 pm

i guess this forum is bs. adios i will never post here again fags. go nfl blitz pro! best football game EVER!

Tue Aug 02, 2005 9:21 pm

hey, what is that on-ball defense assist? :?

Thu Aug 04, 2005 5:44 am

to Andrew or Kobelive,

can one of you make sliders for superstar level, quater length 7 minutes?


thanks

Fri Aug 05, 2005 12:52 pm

its EXTREMELY lame to ask for som1 to make sliders for you.. thats like saying, pick out my music for me.. fucking retards

Wed Aug 10, 2005 5:34 pm

I'm having trouble with low post being WAY too easy on superstar. Any suggestions appreciated. I'm using the sliders that were suggested with 1.15 rosters but with more difficulty.

You can ignore my post about steals. A point guard could really dribble to the post but it's no use if the lane is full.

Fri Aug 19, 2005 5:07 pm

Settings:


Simulation

Global Sliders

Game Speed:50-->55
Boundary Force Field:50-->60
Free Throw Difficulty:50-->80
Fatigue:0-->55
Charge/Block Foul Frequency:55-->70
Shooting Foul Frequency:10-->40
Reach-in Foul Frequency:10-->40
In-air Collision Foul Frequency:75-->80


User Sliders

User Steal Ability:40-->20
User Interception Ability:35-->20
User Shot Block Ability:50-->25
User Dunk/Lay-up Block Ability:50-->25




CPU Sliders

CPU Steal Ability:40-->60
CPU Interception Ability:25-->50
CPU Shot Block Ability:50-->60
CPU Dunk/Lay-up Block Ability:57-->70
CPU Freestyle Efectiveness:50-->60
CPU Dunk Frequency:50-->60
CPU Offensive Rebounding:40-->50
CPU Defensive Rebounding:75-->85
CPU Fakeout Disipline:50-->60
CPU Short Range Shooting:50-->60
CPU Midium Range Shooting:50-->60
CPU Long Range Shooting:50-->60
CPU Adjust Shot Frequency:50-->40
CPU On-Ball Physical Defense:33-->75
CPU Double-team Effectiveness:50-->75
CPU Pro-Hop Effectiveness:70-->75
CPU Drop Step Effectiveness:70-->75

Sun Aug 28, 2005 7:34 am

i find that starter is the best because the sliders rnt as important to fuck with on starter.. u all shud try starter, the sliders have a looser effect tho so when u change them dont think it didnt do anything

Sun Aug 28, 2005 7:35 am

i clicked on the link that says stop watching this topic but it still sends me emails.. what do i do?
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