Hi,
I'm looking for the formula that EA uses to calculate the OVERALL ratings in NBA Live 2005.
It's not easy, but it's finding the algorhytm would be great!
All comments are more than welcome.
Thanks,
G-Force/EuroSlam
Term Coefficient
Intercept -36.3815
FG 0.0881
3P 0.0760
FT 0.0831
Inside 0.0803
Dunk 0.0741
Dribble 0.0708
Pass 0.1010
Steal 0.0831
Block 0.1054
Reb-O 0.0883
Reb-D 0.0905
Aware-O 0.0960
Aware-D 0.0834
Speed 0.1046
Quick 0.0917
Jump 0.0748
Strength 0.1004
Injury 0.0835
Fatigue 0.0909
Primacy 0.0906
Last First NEW OLD
Garnett Kevin 98 98
Bryant Kobe 94 94
O'Neal Shaquille 92 92
Duncan Tim 92 91
McGrady Tracy 90 90
Pierce Paul 89 89
Carter Vince 88 88
Davis Baron 87 88
Allen Ray 85 86
Iverson Allen 84 85
Francis Steve 84 85
Marbury Stephon 84 85
Kidd Jason 85 85
Nowitzki Dirk 86 85
James LeBron 85 84
O'Neal Jermaine 84 84
Kirilenko Andrei 86 83
Marion Shawn 84 82
Gasol Pau 83 82
ParoXsitiC wrote:Well for the start there is no defensive values stored in EA live 2005 persay.
ParoXsitiC wrote:(35) Stealing
(15) Blocking
(55) Rebounds
--------------------
Fabricated Skill = (StealRating*.35) + (BlockRating*.15) + (D-ReboundRating.55)
Steal 0.0831
Block 0.1054
Reb-O 0.0883
Reb-D 0.0905
ParoXsitiC wrote:Linear weights in the NBA are kind of old now, they have better ways in ranking
ParoXsitiC wrote:This contains a old linear weight formula called TENDEX. It goes as follows
a*PTS + b*REB + c*AST + d*STL + e*BLK - f*TO - g*(FGA-FGM) - h*(FTA-FTM) - i*PF
where a,b,c,d... are the linear weights.
the NBA sets every weight to 1. They make every aspect of the game equally as important.
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