In franchise mode...when a highly rated player leaves his home team for free agency...and no other teams have enough money to sign him...have him resign to his HOME team for the desired amount. This would reflect the real NBA more (ask Chris Webber and Rashard Lewis) and make it easier for players to keep their franchise teams together. As it is now the players either all go to one team for the minimum or they stay in free agency...both are ridiculous and are ruining franchise mode.
Have rookies develop in weight (or even height if they are drafted out of high school). It would be extremely cool to draft a 6'9" 205 pound high school kid and have him be 6'10" 215 the next year.
I too would like to see Free Agency be less random, and this would be a good place to start. Also, change it so that contract length does not determine contract size, so there can be more of a bargaining process in signing free agents. This might discourage players from leaving in the first place (despite a successful season and plenty of playing time the previous year).
I think that would be a great addition. It would make the "Needs to add bulk" entry in the Scouting Report much more meaningful. The only question is, how would this be implemented? My suggestion would be to utilise a CAREERPKG type rating, let's call it a Work Ethic rating. A high rating would mean the player would work hard in the offseason to add muscle and bulk to his frame - a low Work Ethic rating would result in the player not bothering to work out in the offseason, to get in good playing shape or improve his skills (perhaps then, it would be best if all of this was controlled by CAREERPKG). Perhaps players could even enter the season overweight, a la Shawn Kemp.
Very rarely should a player just refuse to resign with a team, and you should be given several indications that it might happen. If you're one of the worst teams in the league and a player who can start elsewhere is on the bench then yes. If you go 41-41 and he's a starter you should have a chance to sign him. If nothing else, have players want unreasonable amounts of money. Then, if he tests free agency and no one can sign him, have him come back to you for whatever he's worth. Maybe they should add a "Player Satisfaction" gauge to the Manager's Statement screen that goes from 0-10 for each player? Then you could see what players were likely to leave you and other teams for free agency?
I also think that EA needs to toss the set-in-stone rookie development method. It should be like Madden where the higher a player is rated, the more PT he needs to continue to improve. This would also require you to choose between playing your young players or trying to win, just like a real NBA team.
Well, for height, I'd only allow that to increase for extremely young players, like ages 16-18. Perhaps, during the offseasons after the seasons where a player turns 17 and 18 he has a 70% chance of growing one inch, a 10% chance of growing two inches and a 20% chance of not growing at all. As for weight, I'd use a similar system. Younger players would have an extremely high chance of going up 5-20 pounds. After a player's 18th or 19th birthday it would get pretty murky so it'd probably be best to just keep it to natural development for the moment.
A Player Satisfaction meter/gauge sounds like a good idea, as long as it isn't random as well. This all ties in with the offering larger contract/size of contract not directly proportionate to contract length, and players testing the free agent waters, only to re-sign with their original team.
Which leads me to suggest that player statistics have some bearing on player development (PT especially). The argument against this is, for example, the misuse of a good three point shooter could lead to a decline in 3 Point FG rating, though that wouldn't have to be the case.
Instead of having Franchise mode end after 25 years...why doesn't EA reconfigure it to allow Franchise mode to have an unlimited amount of years...with the game only keeping track of stats for the last 25? That wouldn't that hard to implement would it?
It would definitely NOT be random. To keep it simple...I think some good basic factors would be minutes per game (in relation to a player's rating, here's where that Expected-PT-to-Overall-Rating ratio would come in handy)...the team's winning percentage...and # of season's spent with team (including whether or not they were drafted by that team). Any ideas? Maybe a way to include a "hometown" factor?
I don't think I agree with the statistics model. I'd just rather that a player's minutes played have an affect on his overall development without going into individual statistics. Since Live doesn't play like a real basketball game your team's ratings would end up skewed...know what I mean?
The reason I want this so much is that I'm tired of drafting an exciting rookie only to see him not develop or decline with the knowledge that I have no input in the matter.
Anyway...Andrew (or anyone else reading this)...have you ever played Fast Break Basketball...the franchise simulator game? It's kind of like a shareware program but it's a gold mine of ideas. Players have individual ratings for things like loyalty, desire to play for a winning team, and greed. You also can set your rotation by slotting your players in at the starting, backup and third string spots for each position. It really shows you how deep you can get with franchise if you want.
Agreed. Also, perhaps you could select any amount of years up to 25, or unlimited. With unlimited years, there would be a function to "End Franchise now".
This all ties in with the idea that players would be able to entertain offers, instead of immediately signing with a team.
While I think of it, what do you think of the idea of un-retiring players? To save space in the DBF files, retired players are cleared after the offseason, though perhaps they could remain in the database for one season after retirement. This might be a way to correct an unusually early retirement.
Better jersey number assignment. Maybe a dialog box that allows you to specify new numbers, or have the CPU assign one.
Retired numbers. You would not be able to assign these numbers to players on your team. Similarly, the CPU could not assign a retired number to players on CPU controlled teams. This ties in with the above point.
The old basketball trading card style career stats, listing teams played for, career totals etc. And while I'm being superficial, if a player is traded/waived and signs elsewhere, list all the teams he played for during the season (eg ATL-BOS-DEN)
The Cancel/Confirm Trade dialog box. I was disappointed when it was taken out of NBA Live 2000. It allowed you to see if a trade would be accepted, so you could have make a few trade scenarios before eventually deciding to complete a trade.
The multi-team trade option. However, you should be able to specify players going from CPU teams to CPU teams - each team would have to agree to the trade of course.
Similarly, I'd like to see the return of the "(Team) feels this would make them too weak at (position)" dialog box. This allowed you to alter the deal so that the CPU would be more willing to accept the deal. Much better than simply "(Team) is not interested in your offer".
Though CPU teams shouldn't always be interested in offers.
Trading a player for an empty roster slot (cash). Both NBA Live 2002 and NBA Live 2003 have not allowed you to do this.
I haven't played it, but it sounds like there are some good ideas for Franchise Mode there. The argument would be that it's much easier for a simulator to be realistic than a game that involves actual gameplay, but some of those ideas could definitely be applied to the frontend aspect of Franchise Mode.
EGarrett wrote:Trading a player for an empty roster slot (cash). Both NBA Live 2002 and NBA Live 2003 have not allowed you to do this.
Would doing this for anyone but a minimum salary player work under the cap?
Hmmm...well people would end franchises in order to get their letter grade right? What if they just made the letter grade a screen that you access under GM's desk? Then you could exit whenever you want?
I would love to allow player's to entertain offers...unfortunately I think we both know not to expect improvement more than one step at a time. Maybe for next year we could just hound EA about putting something like the gauge in just to determine whether or not the player will re-sign?
Do player's retire too early in the computer version?
I always kind of thought that the legends who were sitting in free agency were 'retired' and signing them would mean a comeback...and after they show up on the Retired Players screen they were gone for good.
I guess they could either bring that back or assign a player a primary and secondary number (which I would love...32 and 5 for Kidd...24 and 45 for Jordan...32 and 6 for Dr. J etc) and then just add or subtract single digits at random if both are used.
I don't know if I'd want this idea implemented. If you controlled the Celtics there would always be a lack of viable and sensible numbers because they've retired so damn many of them.
Would doing this for anyone but a minimum salary player work under the cap?
True...but Franchise mode is the most important gameplay mode of Live in terms of replay value. An amazing franchise will sell the game and they should make major, major overhauls to it, including adding features and ratings that only come into play during season and franchise mode.
Incidentally, Andrew, I'd imagine the composite wishlist should be sent fairly soon to EA if it's going to have any impact on 2004.
Maybe it scroll all the players you drafted on screen, or show all-time records (assuming all-time records would be kept).
It would be much more difficult to acquire Tim Duncan if the AI was "aware" of his value to the team.
It was a little easier/quicker to make the roster patches when you could trade a player for an empty slot. As far as Franchise goes, if trading draft picks are included, hopefully you could trade for an empty slot. It wouldn't be realistic to have to always trade a player for a player and picks. Similarly, trading picks would not necessarily have to involve players in the deal.
The Cancel/Confirm Trade dialog box. I was disappointed when it was taken out of NBA Live 2000. It allowed you to see if a trade would be accepted, so you could have make a few trade scenarios before eventually deciding to complete a trade.
in live 2003 you can use the back arrow to cancel a transaction
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