Kevin wrote:After you have created your player, open your DBF editor, and find your roster files plaers.dbf and appearance.dbf files. In players.dbf, change the ISCREATED, FACEPATCH, ISGENERATE, ISHISTORIC fields to false, and enter your players id into PLAYERPKG field, ex. Maurice Evans = MAEVANS.
In appearance.dbf, change the FACEID field to -1, and the ID7 field to the same id that you used in the PLAYERPKG field, ex. MAEVANS.
I followed your steps in changing cyberfaces and it went okay. But when I started to play the game, my player have a pink head. Did i miss any steps?
I also wanted to clarify, is this tutorial used to change the portrait (ex. the picture displayed when a player take free throws) or the actual face of the player (in gameplay)?
ZachRandolph wrote:I dont understand the part where you have to use the offset part...
near the end
Junk_Yard_Dawg wrote:Ok dude Im all lost now , ive got what you said , adn as far as i can tell ive followed it to the "T" , the problem Im having is the image sizing , If I have the Image at 128 x 128 it cuts off the left half of his face , if i got higher i loose more and more of his face , if i go lower then 128 x 128 it looks like this
[img=http://img231.exs.cx/img231/9162/look4xp.th.jpg]
So what i might be not getting is the option in the FshX to adjust the image size coupled with what Im saving the image size as. Note that ivew tried it several ways , were as both the Image size is exactly the same as the size options in FshX.
Hey look, I'm quoting myself again wrote::evil:![]()
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You know there is a dbf editing guide.Kevin wrote:After you have created your player, open your DBF editor, and find your roster files plaers.dbf and appearance.dbf files. In players.dbf, change the ISCREATED, FACEPATCH, ISGENERATE, ISHISTORIC fields to false, and enter your players id into PLAYERPKG field, ex. Maurice Evans = MAEVANS.
In appearance.dbf, change the FACEID field to -1, and the ID7 field to the same id that you used in the PLAYERPKG field, ex. MAEVANS.
After you have created your player, open your DBF editor, and find your roster files plaers.dbf and appearance.dbf files. In players.dbf, change the ISCREATED, FACEPATCH, ISGENERATE, ISHISTORIC fields to false, and enter your players id into PLAYERPKG field, ex. Maurice Evans = MAEVANS.
In appearance.dbf, change the FACEID field to -1, and the ID7 field to the same id that you used in the PLAYERPKG field, ex. MAEVANS.
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