I have the fatigue slider set to 50% (weird that it was defaulted to no fatigue...) and often I'll check the substitution list to find all the players are LESS fatigued since the last time I checked. Sometimes every player will go to full strength and sometimes all the fatigue bars are just much fuller than they were a few game-minutes earlier. Has anyone else seen this? It wasn't a problem in 2004.
RockHPI