Talk about NBA Live 2005 here.
Mon Dec 13, 2004 11:39 am
Look at this file:
RATING_ASSIST{{10, 0.30f}, {15, 0.35f}, {20, 0.40f}, {25, 0.45f}, {30, 0.50f}, {35, 0.55f}, {40, 0.60f}, {45, 0.65f}, {50, 0.70f}, {55, 0.75f}, {60, 0.80f}, {70, 0.85f}, {80, 0.9f}, {99, 0.92f}}
RATING_BLOCK{{10, 0.022f}, {15, 0.035f}, {20, 0.045f}, {25, 0.06f}, {30, 0.07f}, {35, 0.085f}, {40, 0.105f}, {45, 0.12f}, {50, 0.14f}, {60, 0.18f}, {70, 0.20f}, {80, 0.25f}, {90, 0.28f}, {95, 0.35f}, {99, 0.36f}}
RATING_DEF_REB{{10, 0.65f}, {20, 0.75f}, {25, 0.80f}, {30, 0.85f}, {35, 0.9f}, {45, 0.93f}, {55, 0.95f}, {65, 0.97f}, {75, 0.98f}, {99, 0.99f}}
RATING_FG_SHOT{{1, 1.333f}, {2, 1.354f}, {3, 1.375f}, {4, 1.395f}, {5, 1.417f}, {7, 1.4389f}, {9, 1.446f}, {10, 1.458f}, {13, 1.48f}, {16, 1.5f}, {19, 1.52f}, {23, 1.542f}, {27, 1.563f}, {31, 1.583f}, {35, 1.604f}, {39, 1.625f}, {44, 1.646f}, {48, 1.667f}, {53, 1.688f}, {58, 1.708f}, {62, 1.729f}, {66, 1.75f}, {70, 1.771f}, {73, 1.792f}, {76, 1.813f}, {79, 1.833f}, {82, 1.854f}, {85, 1.875f}, {88, 1.896f}, {90, 1.917f}, {92, 1.938f}, {93, 1.958f}, {94, 1.979f}, {95, 2f}, {96, 2.02f}, {97, 2.042f}, {98, 2.063f}, {99, 2.083f}}
RATING_FOUL{{39, 0.20f}, {40, 0.23f}, {41, 0.25f}, {42, 0.28f}, {43, 0.3f}, {44, 0.32f}, {45, 0.33f}, {46, 0.35f}, {47, 0.40f}, {48, 0.41f}, {49, 0.41f}, {50, 0.43f}, {51, 0.43f}, {52, 0.45f}, {53, 0.45f}, {54, 0.48f}, {55, 0.48f}, {56, 0.5f}, {57, 0.53f}, {58, 0.55f}, {59, 0.56f}, {60, 0.58f}, {61, 0.58f}, {62, 0.58f}, {68, 0.60f} {99, 0.69f}}
RATING_OFF_REB{{10, 0.07f}, {20, 0.12f}, {30, 0.17f}, {40, 0.24f}, {50, 0.32f}, {60, 0.40f}, {75, 0.47f}, {90, 0.54f}, {99, 0.62f}}
RATING_STEAL{{10, 0.1f}, {20, 0.2f}, {30, 0.3f}, {40, 0.4f}, {50, 0.5f}, {60, 0.6f}, {70, 0.7f}, {80, 0.8f}, {90, 0.9f}, {99, 0.99f}}
RATING_TURNOVER{{29, 0.012f}, {30, 0.032f}, {31, 0.034f}, {32, 0.036f}, {33, 0.038f}, {34, 0.042f}, {35, 0.044f}, {36, 0.046f}, {37, 0.048f}, {38, 0.05f}, {39, 0.052f}, {40, 0.054f}, {41, 0.056f}, {42, 0.058f}, {43, 0.06f}, {44, 0.062f}, {45, 0.064f}, {46, 0.066f}, {47, 0.068f}, {48, 0.070f}, {49, 0.072f}, {50, 0.072f}, {51, 0.074f}, {52, 0.076f}, {53, 0.076f}, {54, 0.08f}, {55, 0.08f}, {56, 0.082f}, {57, 0.084f}, {58, 0.086f}, {59, 0.088f}, {60, 0.09f}, {61, 0.092f}, {62, 0.094f}, {63, 0.096f}, {64, 0.1f}, {65, 0.1f}, {66, 0.102f}, {67, 0.104f}, {68, 0.106f}, {69, 0.108f},{70, 0.11f}, {99, 0.12f}}
PCT_FG_MADE{20.0f, 21.0f, 21.5f, 22.0f, 23.0f, 23.5f, 24.0f, 24.0f, 25.0f, 26.0f, 27.0f, 28.0f, 28.5f, 29.0f, 30.0f, 31.0f, 32.0f, 33.0f, 34.0f, 34.5f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f, 41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f, 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 53.5f, 54.0f, 54.5f, 55.0f, 56.0f, 56.5f, 57.0f, 57.5f, 58.0f, 58.5f, 59.0f}
PCT_3P_MADE{10.0f, 12.0f, 14.0f, 16.0f, 18.5f, 21.0f, 21.5f, 22.0f, 22.5f, 23.0f, 23.5f, 24.0f, 24.5f, 25.0f, 25.5f, 26.0f, 26.5f, 27.0f, 27.5f, 28.0f, 28.5f, 29.0f, 29.5f, 30.0f, 30.5f, 31.0f, 31.5f, 32.0f, 32.5f, 33.0f, 33.5f, 34.0f, 34.5f, 35.0f, 35.5f, 36.0f, 36.5f, 37.0f, 37.5f, 38.0f, 38.5f, 39.0f, 39.5f, 40.0f, 40.5f, 41.0f, 41.5f, 42.0f, 43.0f, 45.0f}
PCT_3P_ATTP{ 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 4.0f, 4.0f, 4.0f, 4.0f, 4.0f, 8.0f, 8.0f, 10.0f, 15.0f, 20.0f, 24.0f, 25.0f, 26.0f, 28.0f, 28.0f, 28.0f, 29.0f, 30.0f, 30.0f, 30.0f, 35.0f, 35.0f, 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 42.0f, 42.0f}
START_PCT_DOWN_BY_20{0.6f, 0.2f, 0.2f, 0.0f, 0.0f} //60% starter plays
START_PCT_DOWN_BY_15{0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //70% starter plays
START_PCT_DOWN_BY_10{0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_DOWN_BY_5 {0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_SCORE_TIED{0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_UP_BY_5 {0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_UP_BY_10 {0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_UP_BY_15 {0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_UP_BY_20 {0.6f, 0.2f, 0.1f, 0.0f, 0.0f} //70% starter plays
BENCH_DEPTH_DOWN_BY_20{1, 10, 15, 25, 25, 25}
BENCH_DEPTH_DOWN_BY_15{1, 15, 30, 30, 20, 5}
BENCH_DEPTH_DOWN_BY_10{10, 30, 30, 25, 5, 0}
BENCH_DEPTH_DOWN_BY_5 {20, 30, 30, 15, 5, 0}
BENCH_DEPTH_SCORE_TIED{15, 50, 20, 15, 0, 0}
BENCH_DEPTH_UP_BY_5 {20, 30, 30, 15, 5, 0}
BENCH_DEPTH_UP_BY_10 {10, 30, 30, 25, 5, 0}
BENCH_DEPTH_UP_BY_15 {1, 10, 20, 40, 30, 0}
BENCH_DEPTH_UP_BY_20 {1, 1, 15, 15, 20, 50}
PERCENT_PERIOD1_ALTERNATE_LINEUP {2}
PERCENT_PERIOD2_ALTERNATE_LINEUP {4}
PERCENT_FOUL_GETS_1_FREE_THROW {5} -> and 1
PERCENT_FOUL_GETS_2_FREE_THROW {43}
PERCENT_MISSED_FT_CAN_BE_REBOUND {70}
I'm going to back-up this file and mess with it and see what happens. I'll start with the percent of time the starters or bench players are on the floor. Next, I'll switch the values for the blocks and steals and see what happens...