"23" Mod Coming With Updated Roster And Animations First Look Video

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"23" Mod Coming With Updated Roster And Animations First Look Video

Postby Devilish on Sat Nov 29, 2025 4:43 pm

:1000: :D Hello gang been awhile since i done anything simply because i stopped modding around 2K14 with the gleague mod,But i am here now in 2K23 thread with something totally new...First i'd like to thank the modding community for all the threads and research that allowed me to do and make this happen!!So with those thanks lets get into the details a little bit! This mod will change the gameplay of your NBA2K23 from the way they Run,Rebound,Pass,BoxOut,Ally etc!Some things aren't compatible with NBA2K23 but some files are from the newer versions of the game such as 24,25!! Sigshots when importing sigshots it crashes the game so i tend to stay away from those for now until i figure out more about the file structure!So the roster is currently updated i am still working on that i intend to release this mod sometime next year before the end of the season..Things you will need CF from 2Kspecialist or Shuajota as some of the faces are there but you may need to rename the png files to the ones in my roster...There will be fictional faces that look similar to the players the best i could do some of the fictional faces i used 2K25 textures so they look really good!

I have alot more to work on with this mod but stay tuned i am really working hard on this to at least keep this game alive as its probably the last game we are able to mod this effectively!!
Well here is a quick first look give me some time to get videos up!!
phpBB [video]

one thing about the clippers court i changed the lines and such but i didint how to i change the apron file but maybe i'll give it another shot i think i may have a solution not sure yet
phpBB [video]
This topic was moved from NBA 2K23 by Andrew on Sun Nov 30, 2025 1:08 am.
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Re: "23" Mod Coming With Updated Roster And Animations First Look Video

Postby kidhybrid89 on Tue Dec 09, 2025 6:47 am

I'm interested in seeing what you've come up with.
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Re: "23" Mod Coming With Updated Roster And Animations First Look Video

Postby Devilish on Fri Dec 12, 2025 2:01 am

kidhybrid89 wrote:I'm interested in seeing what you've come up with.

I am still doing research on the mocap animations some obviously wont work but some will considering 2K seem to use things from older games i've even seen files from 2K1 but it will crash the game!Some movements and layups and contacts will work but some will not it just simply crashes the game but i am taking extra time to see which files will and will not work! In example if you replace a sigshot it might crash the game or if you simply place a sigshot in game that isnt in 23 it will just not show up but other things do work in some aspect
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Re: "23" Mod Coming With Updated Roster And Animations First Look Video

Postby Devilish on Fri Dec 12, 2025 2:58 am

New video only way to really display this is by playing the game so hopefully i've captured some animations not seen in here
phpBB [video]

phpBB [video]

and obviously im not trying to win these games so don't judge my gameplay lol
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Re: "23" Mod Coming With Updated Roster And Animations First Look Video

Postby Devilish on Wed Dec 17, 2025 7:55 am

phpBB [video]
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Re: "23" Mod Coming With Updated Roster And Animations First Look Video

Postby Devilish on Thu Dec 18, 2025 6:30 am

So here is something thing that i have found doing research any help with this would be awesome, Mainly about the bone mapping parts!! (Y)
To make NBA 2K25 motions work in NBA 2K23, you need to "Retarget" the animations. This process takes the movement from the 2K25 skeleton and maps it onto the 2K23 skeleton using Blender.

1. The Core Tool: Blender Plugin
You need a specific plugin to import and export .iff model and animation data.

The Add-on: Use the NBA 2K Blender Tools (originally by gregkwaste, updated by Trevorjpt33 and looyh).

Where to find it: Search the NLSC (NBA Live Series Center) downloads section or the EyeUC forums for "NBA 2K25 Blender Plugin" and "NBA 2K23 Blender Plugin."

Requirement: You often need specific versions of Blender (like 2.93 or 3.6 LTS) depending on which version of the plugin you find.

2. Identifying and Mapping Bones
Once you have the armatures (skeletons) imported into Blender, you will notice 2K25 has more bones than 2K23. You must use a Retargeting Add-on (like the free Rokoko plugin or the Mwni Animation Retargeting tool for Blender) to bridge them.

Common Bone Map Equivalents: | 2K25 Bone Name (Source) | 2K23 Bone Name (Target) | | :--- | :--- | | Pelvis | Hips | | L_Thigh | LeftUpLeg | | R_Calf | RightLeg | | Spine_03 | Chest | | L_UpperArm | LeftArm |

ProPlay Bones: 2K25 includes extra bones for jersey and muscle simulation. When mapping, ignore these or set them to "Static." 2K23 does not have the engine slots to read them.
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