Best way to go about creating a new roster

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Best way to go about creating a new roster

Postby Scottybasketball2023 on Tue Jun 11, 2024 1:15 pm

Hi,
I want to create a new or edit an existing roster for NBA 2k14.

What is the best and easiest way to go about it, and how would you start?

Which tools are needed and any tips or what to look out for?

Thank you,
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Re: Best way to go about creating a new roster

Postby Andrew on Wed Jun 12, 2024 1:34 am

RED MC is the only tool that can externally edit roster files. As noted a few times in its release and support topic, your security software (both in-built Windows and any third party solutions) will flag it with a false positive, due to leftover code from the now-unused license system. Browsers may also flag it as unsafe, so add exceptions/choose to keep files as necessary. It also comes with tutorials and guides to all the fields you can edit, which can be accessed from a menu.

I would suggest beginning with the last official roster update as the base. It'll no longer come through since the servers are offline, but you can still download it here: Official NBA 2K14 Roster & Online Data Update

Once that's in place, save the roster. You'll find this save file in your AppData\Roaming\NBA 2K14 folder, which is where you can open it with RED MC to edit it as necessary.

My advice when it comes to roster modding, going right back to the heyday of the NBA Live modding scene, has been to do as much in-game as possible (moving players around, editing what's accessible in Create/Edit Player, etc.) and then only using the external editor (RED MC in this case) to change what can't be accessed in-game. That way, you'll avoid making any errors on simple tasks that might be tough to track down later.

The game has a Create-a-Player limit of 200. You can obviously overwrite original players that you don't need, which is often advisable for major roster projects such as total conversions and current roster updates over a decade later.

I think those are some key basics when you're starting out. Obviously, good modding practices such as keeping backups (and a few staggered backups so you don't lose too much work if you go wrong) is a good idea, but I'm guessing since you already have experience modding other games, you're probably aware of stuff like that. :)
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Re: Best way to go about creating a new roster

Postby Scottybasketball2023 on Wed Jun 12, 2024 1:07 pm

Thank you so much Andrew,

This was very helpful!

You know those times when you are just lost on where and how to start something; this was one of those times.

Thanks for the tips on editing players in-game, I was wondering about this, and I am glad that this is an option, because I have created rosters before where you couldn't touch anything in-game, or it would corrupt the whole roster.
(High Heat 2004) being one of them.

200 created players, yup; there is always a max #. I guess that is not too bad, I remember long ago with Triple play baseball, the max was just 25 players. Lol

Thanks again,
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Re: Best way to go about creating a new roster

Postby Andrew on Thu Jun 13, 2024 2:56 pm

Those CAP limits can definitely hurt, especially on console. At least RED MC gives us some workarounds. Glad to be able to provide some helpful tips!
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