Dee4Three wrote:It's incredibly awesome that so many people in the community came to this thread to support Looyh and his work.
This is the stuff that makes me proud to be a part of the NLSC, and the modding community in general.
Great stuff guys.
NightHawkTH32 wrote:Hope everyone that said they would pay for it will be as well.
iFahad81 wrote:looyh, Hi , any update bro? sorry to bother but your NBA2Ktool is why most of us plays on PC
looyh wrote:I finally decided to develop this tool.
And of course, it will be released for free (around October 15th).
Donations are welcome: https://paypal.me/Looyh | Your name (or leave a nickname in Paypal) will be written on the "About" page of the tool.
## update: 2022/10/15
The release date will be delayed by few days.
But New features (search bar for combos & value input for sliders):
[ Image ]
KyotoCarl wrote:
That's a great feature to have! Cool!
Are there any other new features you've been able to add?
looyh wrote:[ Image ]
DOWNLOAD: NBA2K Tools Roster Editor For 2K23
23 | New features :
* Search bar for Combos
* Value input for Sliders
* Control element search(ctrl+F or click the button)
[ Image ]
[ Image ]
looyh wrote:[ Image ]
Donate: https://paypal.me/Looyh
Thanks you guys for the donations.
DOWNLOAD: NBA2K Tools Roster Editor For 2K23
23 | New features :
* Search bar for Combos
* Value input for Sliders
* Control element search(ctrl+F or click the button)
[ Image ]
[ Image ]
vetmin wrote:One minor (I think) bug I noticed: The displayed OVR (which is a super useful feature! thank you for adding!) does not seem to be changing with edits to the player. I tried refreshing and also restarting Tools, but the initial OVR remains.
looyh wrote:vetmin wrote:One minor (I think) bug I noticed: The displayed OVR (which is a super useful feature! thank you for adding!) does not seem to be changing with edits to the player. I tried refreshing and also restarting Tools, but the initial OVR remains.
Actually, the overall in the tool is a cache, it was read from the roster. But the new overall value in the game is computed immediately every frame. Maybe I will refactor this part in the future.
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