yh77 wrote:Does anyone know how to convert the left and right eyeballs? He seems to have no split mesh in the hihead.SCNE, only one r_eyeshape
Add the following to the "prim" section of the hihead from the 2k20 model you're using to make the conversion:
"eyes_shader": {
"Mesh": "rightEyeFront",
"Count": 1536
},
"eyes_shader": {
"Mesh": "rightEyeBack",
"Count": 744
},
"eyes_shader": {
"Mesh": "leftEyeFront",
"Count": 1536
},
"eyes_shader": {
"Mesh": "leftEyeBack",
"Count": 744
Replace the current "eyes shader" prim section that is already there with what I just posted above. Then in blender you can make the eyes into 4 separate submeshes named "lefteyeback", "lefteyefront", and so forth.
I'd recommend you watch Trevor P's conversion tutorials on Youtube for references and how to do this in blender.
Anyways, hope this helps!