Fri Apr 17, 2020 4:57 am
maumau78 wrote:I did some research and I was able to swap or import old animations that are inside 2k20...no luck importing animation from 2k19 or prior since skeleton is different
Hopefully bongo88 will get the game and help me / us in this specific area....
Fri Apr 17, 2020 8:09 am
Fri Apr 17, 2020 8:42 am
trevorjpt33 wrote:Dee4Three wrote:imellocal wrote:Yes. The importer from 2K17 in blender 2.79 was updated for 2K20, then you have the other importer who works on 2.82 and has the same compatibility.
I have both installed and only do the conversion thing on 2.82 then got right back to 2.79 and import the new model there because I hate the new Blender.
Strange. The 2K17 tool I am using that works for 2.79 is not working for 2.82, wonder why.
And yeah, I prefer 2.79 as well.
Would you guys like me to go in and update the plugin to work for all games 2K17 and up, as well as Blender 2.79, 2.80, 2.81, 2.82 ? I thought I had, but I must have have remembered wrong.
Sat Apr 18, 2020 5:55 am
Sat Apr 18, 2020 6:18 am
imellocal wrote:trevorjpt33 wrote:Dee4Three wrote:imellocal wrote:Yes. The importer from 2K17 in blender 2.79 was updated for 2K20, then you have the other importer who works on 2.82 and has the same compatibility.
I have both installed and only do the conversion thing on 2.82 then got right back to 2.79 and import the new model there because I hate the new Blender.
Strange. The 2K17 tool I am using that works for 2.79 is not working for 2.82, wonder why.
And yeah, I prefer 2.79 as well.
Would you guys like me to go in and update the plugin to work for all games 2K17 and up, as well as Blender 2.79, 2.80, 2.81, 2.82 ? I thought I had, but I must have have remembered wrong.
Please do it![]()
I tried to have an easy way to convert 2K17 models but the results are, broken model with mouth cavity way low. I think not only has to do with the uv layout, but also with the face and vertex quantity, which was like 1/3 of the faces and vertex right now, and I don't know why, 2K17 cfs even look better in game in some cases.
Sat Apr 18, 2020 6:21 am
Sat Apr 18, 2020 6:36 am
Sat Apr 18, 2020 6:39 am
Sat Apr 18, 2020 6:40 am
Sat Apr 18, 2020 8:04 am
TGsoGood wrote:Trevor, I NEED that Wilt lol.
Yes please release the UV converter also
Sat Apr 18, 2020 12:12 pm
Sat Apr 18, 2020 5:57 pm
trevorjpt33 wrote:Hey so I'm not sure what everybody is doing when it comes to lining up the eyes and mouth after converting, but I think I found a way to make it an exact science that doesn't require any manual moving/sculpting of anything in Blender.
Followed the method outlined in TGSoGood's tutorial to do the conversion but did my own adjustments for the eyes and mouth afterwards.
Sat Apr 18, 2020 10:14 pm
Sun Apr 19, 2020 1:24 am
trevorjpt33 wrote:Dee4Three wrote:imellocal wrote:Yes. The importer from 2K17 in blender 2.79 was updated for 2K20, then you have the other importer who works on 2.82 and has the same compatibility.
I have both installed and only do the conversion thing on 2.82 then got right back to 2.79 and import the new model there because I hate the new Blender.
Strange. The 2K17 tool I am using that works for 2.79 is not working for 2.82, wonder why.
And yeah, I prefer 2.79 as well.
Would you guys like me to go in and update the plugin to work for all games 2K17 and up, as well as Blender 2.79, 2.80, 2.81, 2.82 ? I thought I had, but I must have have remembered wrong.
Sun Apr 19, 2020 1:47 am
go7denboot wrote:Is it possible to convert facialhair and hair from 2k18 to 2k20 for a current player?
Sun Apr 19, 2020 5:30 am
Dee4Three wrote:trevorjpt33 wrote:Dee4Three wrote:imellocal wrote:Yes. The importer from 2K17 in blender 2.79 was updated for 2K20, then you have the other importer who works on 2.82 and has the same compatibility.
I have both installed and only do the conversion thing on 2.82 then got right back to 2.79 and import the new model there because I hate the new Blender.
Strange. The 2K17 tool I am using that works for 2.79 is not working for 2.82, wonder why.
And yeah, I prefer 2.79 as well.
Would you guys like me to go in and update the plugin to work for all games 2K17 and up, as well as Blender 2.79, 2.80, 2.81, 2.82 ? I thought I had, but I must have have remembered wrong.
Any chance you could do 2K16 and up?
Sorry for this request, but I have a mod I'd like to finish on 2K16 and conversions going backwards to it would be huge (2K20, 2K19, 2K18, 2K17 ---> 2K16)
Sun Apr 19, 2020 5:52 am
RKJ2k wrote:go7denboot wrote:Is it possible to convert facialhair and hair from 2k18 to 2k20 for a current player?
im still using some of my facial and hair 2k18 mods for 2k20 so its a yes
Sun Apr 19, 2020 6:11 am
trevorjpt33 wrote:trevorjpt33 wrote:Hey so I'm not sure what everybody is doing when it comes to lining up the eyes and mouth after converting, but I think I found a way to make it an exact science that doesn't require any manual moving/sculpting of anything in Blender.
Followed the method outlined in TGSoGood's tutorial to do the conversion but did my own adjustments for the eyes and mouth afterwards.
I threw a video together real quick regarding the method I described above. Just a warning: it is definitely a little tedious but if you really want to ensure your results are solid then it’s worth it IMO.
This is the special edited hihead.SCNE file I used in the video for the 2K20 player:
Sun Apr 19, 2020 6:49 am
Sun Apr 19, 2020 10:58 am
imellocal wrote:Hey trevor, this tool you have for the NBA 2K16 conversions, "Match up UVs", could this tool somehow help me to convert UV layouts from 2K16-17 to 20?
[ Image ]
Sun Apr 19, 2020 3:13 pm
Sun Apr 19, 2020 3:17 pm
Mon Apr 20, 2020 12:56 pm
Mon Apr 20, 2020 2:01 pm
Dee4Three wrote:These conversions are working great.
However, I am doing 2K17 to 2K20 conversions at the moment, and have the eyes exactly where I want them in the model. However, in game the eyes look good from straight on, but are not "set" in his head, which is pushing them to the left and right outside of his head when on the floor.
Any trick to getting the eyes to remain "set" in the head and not move around?
Mon Apr 20, 2020 7:03 pm
Dee4Three wrote:These conversions are working great.
However, I am doing 2K17 to 2K20 conversions at the moment, and have the eyes exactly where I want them in the model. However, in game the eyes look good from straight on, but are not "set" in his head, which is pushing them to the left and right outside of his head when on the floor.
Any trick to getting the eyes to remain "set" in the head and not move around?