Sat Feb 22, 2020 2:53 pm
Sat Feb 22, 2020 3:08 pm
Sun Feb 23, 2020 9:19 am
Sun Feb 23, 2020 11:31 am
Thu Feb 27, 2020 4:31 am
Thu Feb 27, 2020 7:12 am
Vedreanu wrote:Already I've watched 10 milwaukee-miami CPU vs CPU matches...
every single one has been won by bucks by double digits, in the area of 20+ difference
that super not-realistic!
Here's a youtube channel https://www.youtube.com/user/rtm23lb/videos
which simulates real NBA matchups daily
I've looked into all those Milwaukee matches, I've seen only two losses if I recall well and maybe one for Lakers.
The bigger problem is, when those teams win, they win by 20-30 on average, which is ultra unrealistic too
Might be that those teams are just made over-powered and I am waisting my time with sliders, tactics etc...
On the other hand - I've trying simulation MIL-MIA matchup in MY LEAGUE mode, at the very start of the season...
after 70-80 SIMCAST simulations, Miami has won about 25% of those matches, which is close to realistic in my book!
So if I lower the grades for Bucks, Simcast sims would get disbalanced too..
Really dont know what to do anymore
Thu Feb 27, 2020 8:41 pm
Vedreanu wrote:Milwaukee still wins routinely, but the difference is now the game has about 140-150 points in total![]()
take a look at this last game: https://www.youtube.com/watch?v=R8K84Sny6i0
Thu Feb 27, 2020 10:29 pm
Thu Feb 27, 2020 11:29 pm
Sat Feb 29, 2020 4:15 am
sticky-fingers wrote:you should read that : viewtopic.php?f=236&t=106371&start=25
Sat Feb 29, 2020 4:39 am
Sat Feb 29, 2020 4:46 am
Dee4Three wrote:It's strange, because no matter where you look, tmo definitive answer on intangibles exists.
Some believe it impacts clutch factor (the ability to take over)
Some believe it's used for 2K to tweak overalls (with no true functionality otherwise)
Some believe its tied into a players ability to impact a game OVERALL.
I honestly noticed no difference with it on 2K17 if I had a player at 90 on it compared to say.... 60.
Mess with it a bit more and let us know if you find anything out.
Sat Feb 29, 2020 4:50 am
Sat Feb 29, 2020 4:57 am
Sat Feb 29, 2020 5:01 am
Sat Feb 29, 2020 5:07 am
Vedreanu wrote:Well, I tried isolating many factors. Of course, I have a very limited and pretty unscientific sample, but its more of a guessing job for the obvious reasons. My wife already thinks I completely lost my mind while observing what I am wasting my life on during the last week...![]()
![]()
So far, tangibles and PR offense/100 plays are the the biggest suspects!
Also, another thing is pretty obvious: letting those bastards play without the assist of holy badges makes the field a lot more tight, which i pretty logical. No all the crazy Ginanis the Greek Freak stuff all over the place. He actually has to work to put 20 pts!
But also, some other useful badges are eliminated that way, might be fun playing with them.
Btw, sticky-fingers pointed me at that topic for community rosters but for NBA 2K18. Is there such thing for this version of the game?
I must admit I dont manage myself around the forum/subforums pretty well
Sat Feb 29, 2020 5:10 am
Sat Feb 29, 2020 5:17 am
Sat Feb 29, 2020 5:20 am
Sat Feb 29, 2020 5:24 am
Sat Feb 29, 2020 5:38 am
Vedreanu wrote:Where can such feedback be seen, other than in the vastness of Google universe?
I personally dont like clutch badge, for instance. Why would someone shoot better than the other guy when going gets tough? Sure, some player in reality shoot better, the others shoot like crap in clutch time, like Carmelo Anthony if I havent mixed him up with someone else...![]()
But they shoot better for a reason, like shot IQ, overall shooting PCT etc. Who know if there even is a clutch factor as a scientific truth...
Also, there is a badge that makes you shoot better just because you've hit your first shot. I mean, really...
Antetokounmpo has like 60 of such badges.
I understand they have to make things realistic, big scorers have to score big even in virtual gaming world, somehow... Its damn hard to get them to such numbers only on the base of pure probabilistic model, I get that!
But most of that just is craazy!
Take a look at this channel, for example:
https://www.youtube.com/user/rtm23lb/videos
Try finding matches from Lakers or Bucks that they have lost. Good luck with that!
Sun Mar 01, 2020 9:41 am
- Memphis and Atlanta are using THE SAME Bucks players with the same stats!
- the rosters are consisted only of Bucks players, others have been sent to free agency. Only injured ones remained
- ALL BADGES have been removed!
- Memphis players were set to 99 INT value
- Atlanta players were set o 25 INT value
- all players had 48 mins allocated
- injuries off
- fatigue off
- fouls expulsion off
- offensive and defensive consistency were set to 0 in attempt to maximally extrapolate heat/cold influence on players behaviour-scoring
- other sliders remained as in SLIDERS 3.0
- both teams had COACHES with exact same attributes, badges etc! The same applied for ASSISTANT COACHES!
- coaching points of EMPHASYS were all set to NO PREFERENCE
- help defense 50
- run plays 0
- bench 5
- lineup performance 0
- others all 50
- player specific PLAYS settings wer set to NONE in order to see how players behaved when reduced to basic freelance game
- FREELANCE is static - no repeat
- both teams had the same freelance options chosen (three of them), the preset ones
- both teams used BUCKS PLAYBOOK, not that it should matter
- ACE was off
- def. and off. playcalling AUTO
- system PROFICIENCY was "pace and space" (3,5* both)
Sun Mar 01, 2020 11:48 am
Wed Apr 29, 2020 3:46 pm
You are not alone I soley watch CPU vs CPU. I started my MyLeague months ago, so i'm changing sliders every week trying to find a good set. I've used my own and plenty of sets of OP. Right now I am using Shady Mike's hybrid sliders.Vedreanu wrote:Another match's stats (76-89 ATL wins - now 3-2 is the total score for Memphis - team with 99 INT which is also at home court!)
it was -30 at one point in favour of Atlanta (INT 25)!
CLUTCH (5s)
MEM 4/19 (2/11) TOTAL2gms: 10/43 (5/26) 23%
ATL 2/15 (2/8) TOTAL2gms: 4/32 (2/16) 13%
OPEN SHOTS through creation
MEM 6/10 (5/9) TOTAL2gms: 14/27 (12/24) 25% of all points scored (40/159)
ATL 6/8 (4/6) TOTAL2gms: 10/17 (8/14) 16% of all points scored (28/173)
OPEN SH - ALL
MEM 9/13 (8/12)
ATL 10/17 (6/13)
HARD FACTS
20-13 TO
8-17 OFREB
22-17 ASIST
67-82 FG (42% both)
29-27 3P shots
38-55 2P shots
8-20 FAST BREAK
24:45 - 23:15
85 - 85 POSS
Sun Jun 07, 2020 6:58 pm