
http://www.gamespot.com/ps2/sports/nbal ... lashtop_bg
durvasa wrote:That reviewer wasn't nearly as enthusiastic about the dunk competition as IGN and some other folks were. I expect to have a similar reaction to it. All-star weekend isn't a big draw for me personaly, and I just hope that the basketball part itself is improved enough to justify buying a copy. It's possible that the reviewer didn't play '04 frequently enough to realize all the improvements that were made. From everything I've heard and the video clips I've seen, it's more of a tweaked version of last year with All-star weekend than a significant revamp of the actual gameplay.
Syphon wrote:WTF!! are these guys on drugs or something?? Or just taking huge payouts from Visual Concepts?
They gave the xbox version an 8.0! They gave NBA Live 2004 an 8.3 - HTF do they figure that!! There is no way on earth that this game is a step back from last years version.
Unfortunately, many of the annoying flaws in previous Live games pop up in Live 2005. Players still have a strange "force field" around them, which makes it easier to stay in front of players, but can result in some cheap out-of-bounds calls as you "push" the ball handler toward the sideline or baseline. Players still stop to catch passes, instead of continuing to run, so don't expect many real fast breaks off outlet passes or steals. This is doubly troublesome because defenders seem to recover much too quickly when they're beaten, especially at higher difficulty levels. And when you do manage to get out on a fast break, with teammates on your flanks, you'll find that they never finish running toward the basket as they should. Instead, they always pull up at the wing right around the three-point line, which is the opposite of fundamentally sound basketball.
ask1 wrote:Unfortunately, many of the annoying flaws in previous Live games pop up in Live 2005. Players still have a strange "force field" around them, which makes it easier to stay in front of players, but can result in some cheap out-of-bounds calls as you "push" the ball handler toward the sideline or baseline. Players still stop to catch passes, instead of continuing to run, so don't expect many real fast breaks off outlet passes or steals. This is doubly troublesome because defenders seem to recover much too quickly when they're beaten, especially at higher difficulty levels. And when you do manage to get out on a fast break, with teammates on your flanks, you'll find that they never finish running toward the basket as they should. Instead, they always pull up at the wing right around the three-point line, which is the opposite of fundamentally sound basketball.
Damn...the gameplay doesn't seem to be improved much. A lot of the folks who attended the Vancouver Summit were making it out to seem like all the problems from 04 had been fixed. Oh well, I guess we should've seen it coming...when a significant new feature is added to a game like the All-Star Weekend, the other areas are bound to be neglected just due to lack of time and resources.
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