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[Tutorial] Correct retro Teams basket Structure

Tue Oct 09, 2018 10:13 pm

2k has done a poor job in terms of retro arena "Autenticity" for example they keep using new backboard and rim even for 90's and early 2000's teams. I found an easy method to import retro rim & backboard into classic stadiums...here is 2000 Arco Arena with correct Baskets:

Image

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I will share method and hope this is really useful for every retro modders (Y)....
...the only drawbacks with current method is the file size is a little big than original arena but I will work on it out (Y)

Re: [Tutorial] Correct retro Teams basket Structure

Wed Oct 10, 2018 12:27 am

Awesome. Is it possible to swap out any other things in the stadium, like the scorers table/dornas?

Re: [Tutorial] Correct retro Teams basket Structure

Wed Oct 10, 2018 12:42 am

PeacemanNOT wrote:Awesome. Is it possible to swap out any other things in the stadium, like the scorers table/dornas?


I think you can swap/mix every .SCNE part (Y)

ARENA.SCNE
BSKETS.SCNE
CROWD.SCNE
ITEMS.SCNE
STADIUM_CAMERAS.SCNE

Re: [Tutorial] Correct retro Teams basket Structure

Wed Oct 10, 2018 2:03 am

Image

2003 Gund Arena

Re: [Tutorial] Correct retro Teams basket Structure

Wed Oct 10, 2018 6:05 am

PeacemanNOT wrote:Awesome. Is it possible to swap out any other things in the stadium, like the scorers table/dornas?


You can do almost anything you want if you take the time to learn how the SCNE file is setup and works. It might involve luck too because the smallest errors seem to make the whole thing not work.

If maumau78 is just swapping SCNE files and making sure all the correct files are added then that is one way to do it.
You will need every texture, every model, every lightmap, every vertexlit_environment.script, every shader file, etc.
----basically if you see "Binary": in your SCNE file then you better include or make edits and hope they work.

That is my guess as to why he said the file is bigger. If you add all those files in from where they came from you can get it to work.

Last year I was swapping out model files. The gatorade gym had model files for each ladder rung on the agility ladder. So I took a basket model and renamed it to like agility ladder rung 5 . model and just made sure all the extra files were included and I was able to make it work.


Nice job on the retro baskets! Are you taking all the files from stadiums that have the one you want and putting them into where you want them to go? If it is something easier then I will be happy to be wrong and learn about what you did to make it work.

Re: [Tutorial] Correct retro Teams basket Structure

Wed Oct 10, 2018 1:42 pm

glad to hear some one noticed that... that will make authentic
looking forward to seeing how to do it

Re: [Tutorial] Correct retro Teams basket Structure

Wed Oct 10, 2018 1:42 pm

glad to hear some one noticed that... that will make authentic
looking forward to seeing how to do it

Re: [Tutorial] Correct retro Teams basket Structure

Wed Oct 10, 2018 1:44 pm

glad to hear some one noticed that... that will make authentic
looking forward to seeing how to do it

Re: [Tutorial] Correct retro Teams basket Structure

Wed Oct 10, 2018 4:54 pm

ksmiz wrote:
PeacemanNOT wrote:Awesome. Is it possible to swap out any other things in the stadium, like the scorers table/dornas?


You can do almost anything you want if you take the time to learn how the SCNE file is setup and works. It might involve luck too because the smallest errors seem to make the whole thing not work.

If maumau78 is just swapping SCNE files and making sure all the correct files are added then that is one way to do it.
You will need every texture, every model, every lightmap, every vertexlit_environment.script, every shader file, etc.
----basically if you see "Binary": in your SCNE file then you better include or make edits and hope they work.

That is my guess as to why he said the file is bigger. If you add all those files in from where they came from you can get it to work.

Last year I was swapping out model files. The gatorade gym had model files for each ladder rung on the agility ladder. So I took a basket model and renamed it to like agility ladder rung 5 . model and just made sure all the extra files were included and I was able to make it work.


Nice job on the retro baskets! Are you taking all the files from stadiums that have the one you want and putting them into where you want them to go? If it is something easier then I will be happy to be wrong and learn about what you did to make it work.


Basically this is what I'm doing.....I will try just to have smaller file then I will post updates here....

Re: [Tutorial] Correct retro Teams basket Structure

Thu Oct 11, 2018 5:28 am

this is a great find i tried this last yr with no luck , thank you for sharing.

Re: [Tutorial] Correct retro Teams basket Structure

Thu Oct 11, 2018 10:36 am

maumau78 wrote:I will try just to have smaller file then I will post updates here....


Something that helped me work through the format and length of the scne file was to take it into notepad++ and change the language to JSON

That will allow you to fold and unfold sections of the code so it is easier to work with

Here is the basket from s592 has the cube shot clock and isn't a huge file size.

I just used it to replace a screate basket and it worked.

Probably could just paste the files from it into a stadium and overwrite any conflicts and it should work. Only possible problem I could think would be the shaders because I just copied them all. Too many to look through each and every one.

http://www.mediafire.com/file/9qouasi9w ... 2.iff/file
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