The color space of the graphics engine

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The color space of the graphics engine

Postby [MAESTRO] on Wed Sep 12, 2018 2:46 pm

Hello everybody! I am engaged in the creation of cybefaces, in my spare time (maybe someone is familiar with my thread on the forum). Probably, many paid attention to one important drawback of the graphics engine of the game, which harms realism - this is the color space. I'm not a specialist in this field, but it's obvious that the 2k14 engine uses a fairly old color display algorithm - sRGB. It strongly distorts colors when a bright light source is directed at them. For the graphic engine of the blender, there is an analog of the standard color space, it is called "filmic". Here is an example from a blender:
Image

Here is an example from the game engine, where in bright lighting there is a distortion of colors:
Image

Maybe someone has any ideas on how to make an analog of the color space "filmic" for 2k14?
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Re: The color space of the graphics engine

Postby [MAESTRO] on Fri Sep 14, 2018 1:33 am

How do you think guys, is it possible to get such a picture on the standard 2k14 engine?
Image
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Re: The color space of the graphics engine

Postby johnwest1985 on Fri Sep 14, 2018 2:23 am

noob question but whats the picture from maestro ?
Image
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Re: The color space of the graphics engine

Postby [MAESTRO] on Fri Sep 14, 2018 2:31 am

johnwest1985 wrote:noob question but whats the picture from maestro ?

It's just a render. Not a game engine
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