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Re: Dribble Animation Updates

Tue Aug 09, 2016 8:18 pm

truefaith0826 wrote:
sh417dy wrote:
First of all, it's amazing job by Seushi0, it gives a reason to play 2k14 again (since my PC spec isn't good enough to support 2k15 and up :roll: ).
I did downloaded all of your mods in this forum section, but I want to try to implement the tunedata by adiknbafan which I quote above.
I tried to adjust direct in the game slider but everytime I change one section it'll count as custom settings ( I want to be able to play those settings in my carerr )
SO, please help me what should I do to change the tunedata? Thanks a lot.. :bowdown2: :bowdown2:


1. Overwrite the tunedata,iff on your nba2k14 main directory
2. set the settings to default settings

you will notice that the default sliders have become the customized sliders, not necessarily matches all sliders as the one above cause Seushiro made some tweaks based on his own preferences.


Do you mean overwrite the tunedata.iff with the original one? Is that correct?

Re: Dribble Animation Updates

Wed Aug 10, 2016 5:42 am

sh417dy wrote:
Do you mean overwrite the tunedata.iff with the original one? Is that correct?



Nope. Overwrite the original tunedata with the one that comes with this mod. Then when you're on the game, change the settings to default. You'll notice that the default 50 settings will change to the customed.

1.JPG
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Re: Dribble Animation Updates

Fri Aug 12, 2016 9:54 pm

truefaith0826 wrote:
sh417dy wrote:
Do you mean overwrite the tunedata.iff with the original one? Is that correct?



Nope. Overwrite the original tunedata with the one that comes with this mod. Then when you're on the game, change the settings to default. You'll notice that the default 50 settings will change to the customed.

1.JPG


Ok, I see. Do you have the original tunedata? I'm sorry, because just now I look in my backup folder, I can't find it. :cry: I think I forgot to backup.. :crazyeyes:

Re: Dribble Animation Updates

Mon Aug 15, 2016 5:54 pm

sh417dy wrote:
truefaith0826 wrote:
sh417dy wrote:
Do you mean overwrite the tunedata.iff with the original one? Is that correct?



Nope. Overwrite the original tunedata with the one that comes with this mod. Then when you're on the game, change the settings to default. You'll notice that the default 50 settings will change to the customed.

1.JPG


Ok, I see. Do you have the original tunedata? I'm sorry, because just now I look in my backup folder, I can't find it. :cry: I think I forgot to backup.. :crazyeyes:


I do but distribution of original files here are not allowed. My suggestion is load your DVD installer and manually copy it from the disc. It's in one of those archived files.

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Sun Sep 04, 2016 12:12 am

Plss Just remove the double behind the back for behind the back 7 and the shammgod for hessitation 3 because the hessitation 3 and behind the back 7 are the best signature moves in the game. No offense the Jumpshot patches are terrible except for H barnes, S Curry. For some wierd reason lebron james outruns my pg with 99 speed when Im running fastbreaks My pg should outrun lebron not only because mynplayer is smaller cause my player has better speed stats can you fix that for 3.2 plss. The blocking, and dribbling animations are very excellent. Can you make Korvers jumpshot for 2k14 based on 2k16 and make currys jumpshot look like the 2k16 steph curry jumpshot if you can plss. IM HYPE FOR 3.2

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Sun Sep 04, 2016 12:23 am

Kingkon523 wrote:Plss Just remove the double behind the back for behind the back 7 and the shammgod for hessitation 3 because the hessitation 3 and behind the back 7 are the best signature moves in the game. No offense the Jumpshot patches are terrible except for H barnes, S Curry. For some wierd reason lebron james outruns my pg with 99 speed when Im running fastbreaks My pg should outrun lebron not only because mynplayer is smaller cause my player has better speed stats can you fix that for 3.2 plss. The blocking, and dribbling animations are very excellent. Can you make Korvers jumpshot for 2k14 based on 2k16 and make currys jumpshot look like the 2k16 steph curry jumpshot if you can plss. IM HYPE FOR 3.2

The double behind the back 7 is great except the slowness but its great to use outside, the jumpshots are actually better then the original they almost look the same, also if you're using a different tunedata then yes lebron can outrun you if the cpu speed is higher than the player. To be honest i was hyped from the shamgod but it got annoying when i keep seeing big guys doing them since none of the rosters use them and actually the original hesitations where actually better especially 4 and 1(if they are changed in 3.1b??).

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Fri Sep 16, 2016 4:16 pm

I forgot to backup my original nba_animations.iff can i please have the original

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Fri Sep 16, 2016 9:02 pm

To me if I had the ability and knowledge to find, mod and import from one game to an other, main thing I could desire to bring some new life to this gen is taking some past NBA2Ks, like NBA 2K10 or 11 (first has the best graphics in the saga, among last gen editions, second an overall more solid basis) and import NBA 2K14 animations into them (Idk if possible, tbh) in order to have the ultimate last gen bball game.
I know, in last couple of years big projects like UBR and URB ( :applaud: to both) took a solid path with the newest, most complete and fluid among these games (NBA 2K14, shame has below par graphics) But how much beautiful could be even only image a big-bang-graphic NBA 2K10 adorned in gameplay with latest animations...and maybe an update of roster? Or another historical mod? :lol: Sure gonna be a never ending project, too huge to handle. But if we had the opportunity to bring in only the animations, why not? Just to know from guys here (NO INTENTION TO REQUEST ANYTHING, OF COURSE), could be possible?

Sorry for the little OT. (Y)

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Fri Nov 11, 2016 8:03 pm

jumpers are nice, dribling moves are ok
but man, post game is dead, post spin has serious bug

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Sun Nov 20, 2016 6:36 pm

Please Request a Dr. J Classic Layup animation. thanks.

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Tue Mar 21, 2017 1:17 am

Is this dead? It's been half a year since he posted. (By he, I mean sir Seushir0) But great work, you kept NBA 2K14 alive with Sir Meds. I'd rather play this than the actual NBA 2K17. :bowdown:

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Thu Mar 23, 2017 8:07 pm

Is any of these animation patches or Gamez animation mod compatible with URB mod?

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Thu Mar 23, 2017 10:07 pm

bekalo88 wrote:Is any of these animation patches or Gamez animation mod compatible with URB mod?


These can be used with any roster

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Thu Mar 23, 2017 11:45 pm

The only issue I have with this patch, is the moves are a bit TOO fast. I love the new animations in the game, but the speed of certain moves are way overpowering.

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Fri Mar 24, 2017 7:10 am

Wish this someday could be URB compatible so we can try it...

Re: Bad Animation Removal Phase 1 Complete

Sun May 07, 2017 1:55 am

Seushiro wrote:I plan to change the Kobe jumper to his hidden 2k14 Jumper which is ANM_2K14_SIG_RELEASE_KOBE since Kobe no longer jumps high and the whole 2k16 being his last (Old Guy Kobe).

Here is what the Game tells you is Kobe's Jumper:
ANM_2K14_SIG_JUMPER_ABOOKER
[ Image ]

Here is what I want to put in for current roster. (Yep I guess they predicted he could jump lower and will go for more jump shots)
ANM_2K14_SIG_RELEASE_KOBE
[ Image ]

Other Releases they did not want us to see:
ANM_2K11_SIG_JUMPER_KOBE_R
[ Image ]

ANM_2K13_SIG_JUMPER_KOBE_R (Just a higher jumping 2k11 Version with Bad clutch and lots of steps in landing)
[ Image ]

and Lastly also from 2k14 which I always though would be his late release or buzzer beater in 2k14
ANM_2K14_SIG_JUMPER_KOBELOWER
[ Image ]

So do you agree to put in his new jumper: ANM_2K14_SIG_RELEASE_KOBE?

Sir Seushiro can you please put 2k11 sig jumper of kobe to your next version. Thanks

Re: Animation Patch: Modded Animations V2

Fri May 26, 2017 12:23 am

Do i change curry's shooting form to H.barnes.

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Fri May 26, 2017 10:13 am

johnwest1985 wrote:Wish this someday could be URB compatible so we can try it...


I posted an Excel spreadsheet in this thread that will allow any roster to be compatible with the mod.

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Tue Oct 10, 2017 11:39 pm

Medevenx wrote:
johnwest1985 wrote:Wish this someday could be URB compatible so we can try it...


I posted an Excel spreadsheet in this thread that will allow any roster to be compatible with the mod.
Just a dumb question...

Sir Meds, how can we use the Excel spreadsheet?

Re: Animation Patch: Modded Animations V2

Sun Nov 26, 2017 9:55 am

Seushir0 wrote:Thanks for that now I can save up time and start working on it right now. Ok then so with that I wont go for making the Base and releases match. Instead for the "Unused" Duplicates/Replaceable I will try to put in as many new animations as I can and leave it to the users to edit it out. (Y) Thus much more animations to use for the future of this game if I understand right.

oh Yeah since you are a fan of his "split-leg" jumpshot:

the usual Shot + Short Rebound as a base
[ Image ]
[ Image ]

V2
[ Image ]
[ Image ]


Where is the link for these curry's shot animation?

Re: Animation Patch: Seushiro Elite V March 31, 2024 updates released

Mon Apr 01, 2024 1:44 am

Updated first post with new info on latest animation patch.

Re: Animation Patch: Seushiro Elite V March 31, 2024 updates released

Mon Apr 01, 2024 9:10 pm

Always awesome to see a veteran drop by with a new release!

Re: Animation Patch: Seushiro Elite V April 10, 2024 updates released

Sat Jun 01, 2024 2:31 am

Hello guys, Are there any new dunks in animations? and is it compatible with mods like ubr or urb?

Re: Animation Patch: Seushiro Elite V April 10, 2024 updates released

Mon Jun 10, 2024 9:24 am

Double posted, my bad
Last edited by Spandex_ on Mon Jun 10, 2024 9:24 am, edited 1 time in total.

Re: Animation Patch: Seushiro Elite V April 10, 2024 updates released

Mon Jun 10, 2024 9:24 am

Double Step Back Preview with James Harden

phpBB [video]
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