
Actually I did put "UNIFORM" block from one offline roster into another....then you just have to update the header at the start of the file (EOF position will change becouse roster size will change becouse uniform BLOCK size is different)...but game won't crash!
This mean:
a) They checksum every block not the whole file
b) They don't use strange encryption algorithm
The potential is actually huge.....this could (i just want to test more in the coming days...)mean we can edit roster that 2K ship with every update and use them as base for our rosters...
I will do some research now...as always stay tuned....