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Re: Modding Progress

Fri Sep 30, 2016 2:55 pm

matmat66 wrote:Hi guys. Just need guidance. What tool can I use to be able to use a jersey number that the team has already retired? Been trying to give Charles Barkley the No. 34 jersey in Phoenix but I cannot do it through in game editing. There is no player in the roster with this jersey number. Thanks in advance.


You can do that in limnono modifier I'm pretty sure.

Re: Modding Progress

Fri Sep 30, 2016 4:14 pm

Thanks for the reply Dee. I already checked the Limnono modifier but I cannot find the jersey number edit box. But I have seen in the Legends roster where Charles Barkley has been assigned to the Suns and his jersey number is 34 so it can really be done. Did I just miss it or does it fall under a different category and not called jersey number? Thanks again for the help man.

Re: Modding Progress

Fri Sep 30, 2016 6:22 pm

For the life of me I can't remember the answer to this question for some reason. So I'm trying to edit jersey text, and I get the error "height and width must be a multiple of four". What do I do?

Re: Modding Progress

Fri Sep 30, 2016 10:27 pm

Make the texture a ceratin dimension so mipmaps can be created

Re: Modding Progress

Fri Sep 30, 2016 10:47 pm

So my NBA 2k17 does not start with the waigua .dll file in the folder ... I wonder if this is related to the reshading tool I am using or maybe somebody else is expiriencing problems?

Re: Modding Progress

Fri Sep 30, 2016 11:55 pm

PeacemanNOT wrote:Where's Vlad and Leftos when you need them...


On the devils payroll

Re: Modding Progress

Sat Oct 01, 2016 12:21 am

WithAuthority wrote:
PeacemanNOT wrote:Where's Vlad and Leftos when you need them...


On the devils payroll


Alright, lets get one thing straight.... 2K is putting out an amazing product even as a stand alone. No other sports titles does what 2K does. Madden lost the rights to its classic players completely based on including them in the game as "fakes", but making them so much like the real players that they got in trouble. So now, they cant even include legends like they used to. The myTeam experience is amazing, and I believe superior to Lives ultimate team. I played MyTeam last night, what a great mode. The myLeague mode is so detailed (With the exception of them taking out POE, but still). We can add expansion teams, make courts, make logos, upload our art, it has a ticker that shows stats, fake social media, all the real awards, and a solid interface. We can customize our rosters, and edit basically anything we want about a player. It is also still decently modder friendly.

I wish we would refrain from the constant barrage of insults at 2k sports, we have a title that we can do so much with WITHOUT modding, but we also have the ability to mod and that hasn't been taken away from us. Lets support 2K so they keep putting out a PC product that we can all sink our teeth into and enjoy with or without modding. Without modding, I would still buy the game every year and do fantasy drafts/play myteam etc. I would be honest if I thought the gameplay was trash, or the interface was unplayable, or the graphics were garbage, or the modes were garbage. But I think we can all agree 2K is listening to its fans, and putting out a quality product.

Lets be appreciative, we are all enhancing the experience with modding, but without the base game we wouldn't be here doing it.

If they wanted to take modding away by now they would have. I think we are safe.

Re: Modding Progress

Sat Oct 01, 2016 12:46 am

seanbarkley wrote: Question for Mauro: If we select the only-read property in sync file would that avoid the game from overwrite it theorically or not?

My opinion is that you must follow a sligthy different path: extract from SYNC.BIN and replace is not IMHo an easy task

A better approach is to work on the roster editor. Let's be honest the problems with updates is that they won't allow you to put custom court/stadium/CF

A 2K roster for every court/stadium/CF has a linked .iff so if you can edit them with a memory roster you can put custom .iff even after updates

Sorry but that's for me the best solution based on how 2k manage updates since 2k15

Just my 2 cents

Re: Modding Progress

Sat Oct 01, 2016 1:32 am

Does anyone know it is possible to add players to the Euroleague Teams? For Example... Maccabi Tel Aviv only has 10 players and I'd like to up them to a total of 15. I wasn't sure if this is possible now or in the future?

Re: Modding Progress

Sat Oct 01, 2016 1:55 am

Does anyone can export Oklahoma City Thunder files(s024,f024) with NBA2K16_Explorer_v0.40, I export s024 and f024,but is error,Who knows how to solve,thanks!!

Re: Modding Progress

Sat Oct 01, 2016 2:56 am

TGsoGood wrote:Make the texture a ceratin dimension so mipmaps can be created


But if I change the resolution only vertically, won't that fuck up how it looks on the jersey?

Re: Modding Progress

Sat Oct 01, 2016 3:30 am

I've potentially come up with a solution to get rid of SYNC.BIN files:

Image


We know SYNC.BIN contains .iff updates for floors/CF/Courts...why not cheat?

I mean why not just hex edit the file SYNC.bin and change sxxx.iff string to useless string? I mean if they update knicks floor f014.iff why not hex edit (replace all) all f014.iff to f999.iff?

If SYNC.BIN is not checksummed this should work and bypass 2K updates...you can check this in 2k16 for sure also...

Re: Modding Progress

Sat Oct 01, 2016 3:56 am

I don't know how to hex edit, and I apologize for not being more active trying to figure out SYNC.bin. Thanks for all the hard work.

Question, what do you mean by changing it to useless string?

Re: Modding Progress

Sat Oct 01, 2016 3:59 am

Dee4Three wrote:I don't know how to hex edit, and I apologize for not being more active trying to figure out SYNC.bin. Thanks for all the hard work.

Question, what do you mean by changing it to useless string?


I mean when game loads SYNC.BIN contains a lot of .iff updates, if you do not want to update f014.iff just replace the string with f999.iff for sure this won't update Knicks floor....

Re: Modding Progress

Sat Oct 01, 2016 4:04 am

maumau78 wrote:I've potentially come up with a solution to get rid of SYNC.BIN files:

[ Image ]


We know SYNC.BIN contains .iff updates for floors/CF/Courts...why not cheat?

I mean why not just hex edit the file SYNC.bin and change sxxx.iff string to useless string? I mean if they update knicks floor f014.iff why not hex edit (replace all) all f014.iff to f999.iff?

If SYNC.BIN is not checksummed this should work and bypass 2K updates...you can check this in 2k16 for sure also...



Im going to give that a try. Then again the Knicks court does look alot better ingame

Re: Modding Progress

Sat Oct 01, 2016 4:05 am

maumau78 wrote:
Dee4Three wrote:I don't know how to hex edit, and I apologize for not being more active trying to figure out SYNC.bin. Thanks for all the hard work.

Question, what do you mean by changing it to useless string?


I mean when game loads SYNC.BIN contains a lot of .iff updates, if you do not want to update f014.iff just replace the string with f999.iff for sure this won't update Knicks floor....


That makes sense.

Re: Modding Progress

Sat Oct 01, 2016 4:08 am

Dee4Three wrote:
maumau78 wrote:
Dee4Three wrote:I don't know how to hex edit, and I apologize for not being more active trying to figure out SYNC.bin. Thanks for all the hard work.

Question, what do you mean by changing it to useless string?


I mean when game loads SYNC.BIN contains a lot of .iff updates, if you do not want to update f014.iff just replace the string with f999.iff for sure this won't update Knicks floor....


That makes sense.


Also after hex updated put read only SYNC.BIN .........

Re: Modding Progress

Sat Oct 01, 2016 5:04 am

maumau78 wrote:I've potentially come up with a solution to get rid of SYNC.BIN files:

[ Image ]


We know SYNC.BIN contains .iff updates for floors/CF/Courts...why not cheat?

I mean why not just hex edit the file SYNC.bin and change sxxx.iff string to useless string? I mean if they update knicks floor f014.iff why not hex edit (replace all) all f014.iff to f999.iff?

If SYNC.BIN is not checksummed this should work and bypass 2K updates...you can check this in 2k16 for sure also...


That makes sense, I hope it works.

Re: Modding Progress

Sat Oct 01, 2016 5:07 am

CarolusXCI wrote:
maumau78 wrote:I've potentially come up with a solution to get rid of SYNC.BIN files:

[ Image ]


We know SYNC.BIN contains .iff updates for floors/CF/Courts...why not cheat?

I mean why not just hex edit the file SYNC.bin and change sxxx.iff string to useless string? I mean if they update knicks floor f014.iff why not hex edit (replace all) all f014.iff to f999.iff?

If SYNC.BIN is not checksummed this should work and bypass 2K updates...you can check this in 2k16 for sure also...


That makes sense, I hope it works.


Cna someone with 2k16 test this? A simple editor like hexworkshop or editpad pro are ok to do it

Re: Modding Progress

Sat Oct 01, 2016 5:11 am

maumau78 wrote:
CarolusXCI wrote:
maumau78 wrote:I've potentially come up with a solution to get rid of SYNC.BIN files:

[ Image ]


We know SYNC.BIN contains .iff updates for floors/CF/Courts...why not cheat?

I mean why not just hex edit the file SYNC.bin and change sxxx.iff string to useless string? I mean if they update knicks floor f014.iff why not hex edit (replace all) all f014.iff to f999.iff?

If SYNC.BIN is not checksummed this should work and bypass 2K updates...you can check this in 2k16 for sure also...


That makes sense, I hope it works.


Cna someone with 2k16 test this? A simple editor like hexworkshop or editpad pro are ok to do it


Mauro, your method works. I've just checked! :crazyeyes:

Re: Modding Progress

Sat Oct 01, 2016 5:16 am

seanbarkley wrote:
maumau78 wrote:
CarolusXCI wrote:
maumau78 wrote:I've potentially come up with a solution to get rid of SYNC.BIN files:

[ Image ]


We know SYNC.BIN contains .iff updates for floors/CF/Courts...why not cheat?

I mean why not just hex edit the file SYNC.bin and change sxxx.iff string to useless string? I mean if they update knicks floor f014.iff why not hex edit (replace all) all f014.iff to f999.iff?

If SYNC.BIN is not checksummed this should work and bypass 2K updates...you can check this in 2k16 for sure also...


That makes sense, I hope it works.


Cna someone with 2k16 test this? A simple editor like hexworkshop or editpad pro are ok to do it


Mauro, your method works. I've just checked! :crazyeyes:


There you go :applaud:

Re: Modding Progress

Sat Oct 01, 2016 5:29 am

How the fuck did we not think of that last year? :lol: It's so obvious.

Re: Modding Progress

Sat Oct 01, 2016 5:30 am

So does this mean that we would have to hex edit the sync.bin after every update? Because won't the update just overwrite the current sync.bin?

Re: Modding Progress

Sat Oct 01, 2016 5:36 am

Probably, yes, but you'd only have to hex edit for the mods you have installed. As in, if you don't have a Knicks court mod, no need to hex edit for that file in sync.bin.

Re: Modding Progress

Sat Oct 01, 2016 5:36 am

This is a great solution, nice work maumau. Obviously uploading a 900MB file along with each mod is out of the question. Perhaps you can make a tutorial for it?

BTW, watch 2K make the sync.bin checksummed in the next update.
Last edited by PeacemanNOT on Sat Oct 01, 2016 5:37 am, edited 1 time in total.
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