Nano Technology -Canceled --- enjoy the other global that is mentioned as better

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby mlp111 on Wed Apr 20, 2016 1:26 pm

that last screen is breath taking! :applaud: :applaud: :applaud:
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby UNTAMEDBEAST on Thu Apr 21, 2016 12:31 pm

totalrebound wrote:improvements are still being made to the nano tech as we speak

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looks beast!!!!! :giggity: :giggity:
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby totalrebound on Wed Apr 27, 2016 2:23 am

more updates to the nano variation 1 skin. You can see the effects the nano tech is giving off making for a realistic look on the player models skin, particularly the arms.

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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby totalrebound on Wed Apr 27, 2016 2:59 am

it will be hard for 2k to match the power of where the nano tech is going. here is james harden, front and back

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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby mlp111 on Wed Apr 27, 2016 4:00 am

Absolutely incredible!, especially those duncan screens!
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby MadbaLL on Wed Apr 27, 2016 6:09 am

what i see is totally destroyed and butchered nba 2k14.

sorry, but i must be brutaly honest.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Wed Apr 27, 2016 6:27 am

MadbaLL wrote:what i see is totally destroyed and butchered nba 2k14.

sorry, but i must be brutaly honest.



I love the attempt being made, I get it. It's great that people are still trying to update 2k14. But without seeing it in game for myself, I can't say it's something I would use. If you release one with just the big player models, it certainly wouldn't be something I would use. Im wondering the impact of this nano tech thing on stuff like FPS, animations etc. And, I am seeing issues in regards to player body types being completely distorted (Duncans shoulder). I want you it to be finished for us to try, I am sure tweaking is still happening.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby totalrebound on Wed Apr 27, 2016 10:38 am

the nano tech has just been added to all cyberfaces. Look at the default faces of steve nash and bargnani .....see the nano effects on the foreheads

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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby lavergapuerca on Wed Apr 27, 2016 11:09 am

I like very much! I would like to try it soon!
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby mlp111 on Wed Apr 27, 2016 1:10 pm

Looks beast! hope you share for us to enjoy this fine work of art!
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Lakeshow7 on Wed Apr 27, 2016 5:06 pm

Nash is absolutely wonderful. No more stupid cartoonish graphics, fuck 2k :evil: Think that pic with some jersey mod and sweetfx giving a little bit of emphasis on colours and lightning...would be not so far from next gen imho . Obv we couldn't get same beauty due to a lower amount of polygons for models etc and worse engine...

p.s. What happened to the shoes? Paint scheme gone, have only base colour (look at Kobe's in Shumpert pic)
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby mlp111 on Wed Apr 27, 2016 10:44 pm

MadbaLL wrote:what i see is totally destroyed and butchered nba 2k14.

sorry, but i must be brutaly honest.

im not sure how you can look at the duncan screen and say it messed u 2k14... that liughting and skin effect is insane bro... but i guess everyone has their own style! that looks graphically crazy, almost like 2k11
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby hawks26 on Wed Apr 27, 2016 10:57 pm

That Nash is absolutely incredible.. (Y) :shock:
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby mlp111 on Sat Apr 30, 2016 10:36 pm

Anymore edits totalrebound? looking beast!
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby totalrebound on Sun May 01, 2016 12:26 am

mlp111 wrote:Anymore edits totalrebound? looking beast!


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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Kevin on Sun May 01, 2016 12:42 am

Nash's biceps are too big for him. That's the only thing holding it back from being one of the best globals in 2k14. Great job so far :applaud:
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby totalrebound on Sun May 01, 2016 12:49 am

Kevin wrote:Nash's biceps are too big for him. That's the only thing holding it back from being one of the best globals in 2k14. Great job so far :applaud:


i'll delay it another week to get that fixed.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby totalrebound on Sun May 01, 2016 1:33 am

was gonna release this today, but people dont seem to excited about it, so i will delay another week

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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Kevin on Sun May 01, 2016 1:36 am

totalrebound, I was giving constructive feedback. If you dont want to do it then dont. Jesus.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby totalrebound on Sun May 01, 2016 2:16 am

here are a few more

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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby Dee4Three on Sun May 01, 2016 3:01 am

totalrebound wrote:here are a few more

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I personally like the body types, and would love to give this a try today
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby mlp111 on Sun May 01, 2016 4:37 am

totalrebound wrote:was gonna release this today, but people dont seem to excited about it, so i will delay another week

Nooooooooooooo... man was really looking forward to this, its amazing! but if delayed for fixing purposes i understand. but please dont delay to those who have been fans of your work since 2k11 bro.. it looks incredible as is now in my opinion. But i respect your wishes and desire.. hopefully release comes soon.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby TGsoGood on Sun May 01, 2016 10:32 am

How much excitement are you looking for? This game was released 3 years ago. Your global looks really good. I'm sure many would enjoy it if it is released.
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Re: player model re-size in 2k14 for 2k9 experience with new skin technology

Postby slimm44 on Sun May 01, 2016 12:04 pm

I agree with several posters. Please release it. I'd like to see it on my PC. If future work needs to be done (and it probably will), no worries. Just update it in time. Besides, if you release it, you'll have feedback from use instead of screenshots.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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