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Re: NBA2K16 3D Editing [WIP]

Mon Dec 07, 2015 6:10 am

Always straight and stern. Every single answer you give :P

Re: NBA2K16 3D Editing [WIP]

Mon Dec 07, 2015 12:49 pm

lol

Re: NBA2K16 3D Editing [WIP]

Tue Dec 08, 2015 7:06 am

hey TBM or gregk, so could we possibly use the 1 High School Gym as a base to make multiple custom H.S. Gyms and make a High School Hoops Mod? p.s. and thanks to both of you for all you do for the community

Re: NBA2K16 3D Editing [WIP]

Tue Dec 08, 2015 10:04 am

If you know the stadium and floor ID, then probably.

Re: NBA2K16 3D Editing [WIP]

Fri Dec 11, 2015 2:54 am

So first release :D

Cf and court makers should be able to start working right away.

I've compiled a README file, make sure to read it, it contains a lot of info about the script, how it works, how to get the files and most important, what you should pay attention to when editing.
i'll try to record some tutorials but the procedure is dead simple.

The only thing i didn't cover is the import back into the game. which i wanted to cover here.

First of all after limnono released his dll, i highly recommend NOT to use the 2K16 Explorer for importing iffs into the big archives. Unless its absolutely necessary, DO NOT TRY TO MODIFY THE HUGE FILES. In the upcoming versions of the explorer i'm going to fix a lot of issues, maybe stabilize the scheduler which causes quite some errors till now, but again since there is a way to painlessly load files into the game, definitely use that way.
I hoped that i would get some time to fix that and add some more capabilities on the explorer in order to be able to import more filetypes back to the iffs. Unfortunately i didn't manage to do so, and in the meanwhile i caught a cold as well, and i am still recovering.

I decided to release this script, because testing showed that player face editing and court editing works really well, so its critical to share this asap with the community.

So to get back to the procedure. For now, you'll have to pack the files back yourselves. In order to import the files into Blender you'll already have to export the iff contents in a folder. So what you'll have to do for importing back is:
  • Use the script to create a new -modded- .model file
  • Replace the old model with the new modded one within the folder that contains all the rest iff contents
  • Compress the folder back into an LZMA zip file using 7z, and rename it accordingly
  • Put that file into the proper dir for limnono's tool
  • Done


TODO:
- Fix stadium export issues
- Try to export completely custom models


Enjoy
Download

Re: NBA2K16 3D Editing [WIP]

Fri Dec 11, 2015 3:03 am

:cheeky:

Re: NBA2K16 3D Editing [WIP]

Fri Dec 11, 2015 3:13 am

gregkwaste wrote:- Try to export completely custom models


What do you mean by this? Did you mean to say import?

Nice work btw

Re: NBA2K16 3D Editing [WIP]

Fri Dec 11, 2015 3:17 am

JBulls wrote:
gregkwaste wrote:- Try to export completely custom models


What do you mean by this? Did you mean to say import?

Nice work btw


Yeah, export from the tool to the game (at least i'll try xD)

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 3:31 am

Image

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 3:38 am

Amazing job Greg!!!

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 3:51 am

Image

Greg pls

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 3:56 am

PeacemanNOT wrote:[ Image ]

Greg pls


I'm stupid, just fixed it :P

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 3:58 am

Thanks so much! :D
Do you have to use Blender 2.71 or 2.72 or can I use the newest version 2.76?

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 4:00 am

awesome work bro, well looks like my days in 2k14 are coming to a end!

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 4:05 am

PeacemanNOT wrote:Thanks so much! :D
Do you have to use Blender 2.71 or 2.72 or can I use the newest version 2.76?


Whatever you try make sure its the portable version.

Do try the 2.76 it may work. If it does let me know, if it doesn't switch back to 2.71 or 2.72

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 4:06 am

Awesome work bro, thanks for share!

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 4:59 am

Boss job greg. Looking forward to all the mods guys will come up with.

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 5:05 am

:bowdown:

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 5:40 am

My PC can't handle 2k16, but I encourage every 2k16 modder to do its best as I know possibilities with this game are endless! (Y) Also, props to you greg, everything would be impossible without you :D

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 7:17 am

Nice, Thks Greg and TBM....

Look, im very old to work on Blender, last time it´s with NBA 2k14 old Gen.... so

I have some problems here... Install the addon, and no, i try to import LeBron James 3D face to Blender.

Type IMPORT and nothing happens! =(

Image
windows screenshot

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 7:29 am

Holy Shit...God bless Greg! :applaud:

Let the mods begin...

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 7:54 am

Lagoa wrote:Nice, Thks Greg and TBM....

Look, im very old to work on Blender, last time it´s with NBA 2k14 old Gen.... so

I have some problems here... Install the addon, and no, i try to import LeBron James 3D face to Blender.

Type IMPORT and nothing happens! =(

[ Image ]
windows screenshot


I want a screenshot of the blender console to be able to identify errors.

GO to window then Windows COnsole and send me a screen

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 8:24 am

Thank you so much Greg! If Mauro has gotten that Porzingis with just some hours of work, I can't imagine the limits of this tool :applaud:

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 8:26 am

i installed the addon and the panel on the right doesnt show for me.

Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Fri Dec 11, 2015 8:30 am

I did try to use Shrinkwrap modifier to wrap for example legs shape from one player to another one.....

https://www.blender.org/manual/modeling ... kwrap.html

..everything seems fine but when I export the mesh I got this error....

Image

Any idea/suggestion?

p.s.
If I manually move vertex everything is fine...
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