by Patr1ck on Tue Jun 16, 2015 6:59 am
Shots fired. EA and 2K always trying to get each others fans, so it's nothing new.
The player movement off-ball looks great. Sean said it's dynamic and physics based so it doesn't remove your control or cause you to be stuck in animations.
Improved passing control looks good as well, but I don't think it covered the responsiveness issues between the long animations of actually making the pass, and waiting for the receiving animation to finish, which hurts the offensive flow in Live 15.
Pick and Roll game and it's defense. Wasn't that in Live 15, already?
Gameface finally. Great job using an app since it doesn't limit you to the lighting of the room the PS4 or Kinect camera is in. I'm pretty sure they had a prescanned face on that app, though, just in case something went wrong with the scan during the live conference.
Things I didn't like-
Nothing about defense, other than pick and rolls. Improving the physicality and defensibility around the rim is important or else it faces the same problem as Live 15.
Nothing about input response or movement response. Creativity gets lost in the mix when openings close because animations take too long to trigger.
Shot meter? This is not a new way of shooting.