2K15 Explorer [WIP] [v0.285 Released]

A hub for everything related to NBA 2K15 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby haaaaanis on Thu May 07, 2015 2:57 am

hey does somebody know if it is possible to replace the current shorts model with the 90s shorts model?
thanks in advance!
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby iamSamke on Thu May 07, 2015 4:07 am

I think that's not possible
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby ldc1024 on Sun May 10, 2015 5:35 pm

When I open the obj file, its just a model file.
How to get different model parts organized into vertex groups?
How to use the json file?
sorry for my bad English. need yours help! plz!
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby mig23zcyther on Mon May 11, 2015 9:05 am

Hi Greg, I am not sure I am getting this error message whenever I try to import CF IFF files to my game folder. I tried running your tool as Admin but the error remains regardless. Thanks in advance.

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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby TBM on Mon May 11, 2015 4:40 pm

Do you have 2K15 opened?
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby mig23zcyther on Tue May 12, 2015 8:46 am

TBM wrote:Do you have 2K15 opened?


Hi there! Nope. Im wondering if it has something to do with the latest patch?
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby TBM on Tue May 12, 2015 11:55 am

What latest patch?
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby mig23zcyther on Wed May 13, 2015 8:32 am

TBM wrote:What latest patch?



What I mean is the latest game update. Sorry.
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby Larry_T on Thu May 14, 2015 12:13 pm

Can you tell me how to apply change with the 0C file? Everytime I do it, the program will stop working and I have to I close it mandatory.
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby iamSamke on Thu May 14, 2015 2:57 pm

In 0C just wait. It could take up to 10 minutes.
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby dwayne12345 on Fri May 22, 2015 4:18 am

Hey great tool of course. I was wondering if we have any tools this year for simple Hex editing of roster files? I'm really looking into changing the names of the MyLeague/GM mode default free agent coaches, get rid of the phantom headbands in Draft Class mode, and create Draft Class guys above 7'2.

Can you do any of that with the Explorer or is this tool strictly Graphics changes.
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby iamSamke on Fri May 22, 2015 4:21 am

Graphics changes only.
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby marko12 on Sat May 23, 2015 7:43 pm

Image
This happens to me when I click export.
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby Tha King on Sat May 30, 2015 6:52 pm

Anyone knows where the Cavaliers 2nd Alternate Jersey is located? The Navy Blue one, I can't find it on 1O and 1P.
Thank you!
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby kubiks0704 on Tue Jun 02, 2015 9:12 pm

I got two questions:
1.Is there any option to copy player model (for example T.Robinson) to myplayer?
2.Is there any option to change team\accessories colors?

Thanks in advance for your answer :)
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby iamSamke on Tue Jun 02, 2015 9:27 pm

kubiks0704 wrote:I got two questions:
1.Is there any option to copy player model (for example T.Robinson) to myplayer?
2.Is there any option to change team\accessories colors?

Thanks in advance for your answer :)


viewtopic.php?f=160&t=97951
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby kubiks0704 on Wed Jun 03, 2015 4:10 am

Thanks for your answer ;)
I know this tool but I want to copy only body model to myplayer without changing the generic face. Is it possible?
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby iamSamke on Wed Jun 03, 2015 7:42 am

kubiks0704 wrote:Thanks for your answer ;)
I know this tool but I want to copy only body model to myplayer without changing the generic face. Is it possible?


Hmm, I think it isn't
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby drose1911 on Thu Jun 04, 2015 4:46 am

Whenever i open this(as admin) i get the following error in a CMD "Core generic error"
Any reason for this?
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby ShadyMikeGaming on Sun Jun 14, 2015 12:35 pm

I don't know whats going on in here because its all WAY over my head, but do you guys think we will be able to find a way to change accessory colors at all this year? Or add an afro to Joel Embiid and Steph Curry?
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby Kevin on Sun Jun 14, 2015 3:25 pm

MasterMike32 wrote:I don't know whats going on in here because its all WAY over my head, but do you guys think we will be able to find a way to change accessory colors at all this year? Or add an afro to Joel Embiid and Steph Curry?
AFAIK, no.
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby iamSamke on Sun Jun 14, 2015 4:44 pm

MasterMike32 wrote:I don't know whats going on in here because its all WAY over my head, but do you guys think we will be able to find a way to change accessory colors at all this year? Or add an afro to Joel Embiid and Steph Curry?

60% yes
100% no
:lol:
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby Tha King on Fri Jun 19, 2015 1:06 am

Any news on updates greg? Thanks
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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby gregkwaste on Wed Jun 24, 2015 5:55 pm

drose1911 wrote:Whenever i open this(as admin) i get the following error in a CMD "Core generic error"
Any reason for this?


I have absolutely no idea what could be going wrong, since whatever library you need is already embedded in the zip folder. So there should be no errors anywhere. Maybe the zip was corrupt and downloading again may solve the issues

Tha King wrote:Any news on updates greg? Thanks


Well indeed i have some news.

After summer exam period ended, i started working a bit on the rosters. At first i tried to find out how the game handles the roster file, but that seemed too difficult.
Then i started looking for the player stats in memory, and i found them. So afterwards i tried to look up what code section tries to write in that section and after 3 hours of debugging the code and burning my eyes with all the Assembly Stuff, i found out that the source was not the original data in the roster file, but some kind of simply XORed data with some specified value. Then i used some software to find out who the hell creates that roster files in the first place, and to my great surprise thats Steam executable. So knowing that roster files can't be shared among the users, the only logical explanation is that the game executable, provides Steam with a clean roster file, then Steam encrypts and maybe compresses that file using user data.

After finding out that all this mess is Steam's fault, i decided not to bother myself with more debugging and stuff (for now), and since i had already worked out the player locations in memory, i thought why not creating a kind of memory roster editor :D

Because i had never programmed such a thing in the past, i started playing around with windows api, kernel libraries all that cool stuff in order to have access to the executable memory address space and finally i made a super working roster editor (except you can't edit for now xD)

So here are some screens
Image
Image
Image


What it does for now:
It simply attaches like a trainer on the executable and parses the current loaded roster from the application's memory.
For now i have parsed all the basic team information, the players of the team, their ids, some player information and the player stats. There are A LOT of data that i am skipping both on the teams and the players.

The way i worked out the locations in memory was by playing around in the ingame roster editor. So at first i thought that the application would work only when you enter the roster editor ingame, and then you attach the app. But i just tested to attach to the game when in the home screen, and it worked fine. The game probably loads some default roster and thats what you get in the app.

The point is that probably whatever changes are made when not in the ingame roster editor will be lost. The good thing about the ingame roster editor is that you can trigger the save procedure when you are done editing, so this will force the game, to read any changes made in memory from the app and write them back to a file.

Its a HUGE WIP for now, because reading (as always) is the easy part, writing shit back to memory is the difficult part, and i'll have to find out how to do this efficiently without destroying everything.

So thats all for now, i hope you like it :D

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Re: 2K15 Explorer [WIP] [v0.285 Released]

Postby Kevin on Wed Jun 24, 2015 6:04 pm

WE LOVE YOU GREG
Rest In Peace Kobe
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