2K15 Explorer [WIP] [v0.285 Released]

A hub for everything related to NBA 2K15 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby michaelvlutz49 on Sun Mar 29, 2015 2:46 am

hopefully we can be able to open the global file that is in ob.The court base reflections has to be in there.
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby TBM on Sun Mar 29, 2015 4:18 am

MrVinceCarter15 wrote:how can edit, i just find those for certain players for example raptors only has lowry, derozan only

You edit your face over one of their big head textures.
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby gregkwaste on Sun Mar 29, 2015 4:28 am

PeacemanNOT wrote:I'm guessing it's far from complete then... I'll be back in a couple of weeks :P


Well assumming that i am "wasting" full afternoons after uni until 3:am almost everyday, i REALLY hope the tool would be done in a couple of weeks :D

Now a bit of progress

For some reason, i suddenly got very bothered from the loading (and sorting) times of the tool especially when trying to load some of the huge archives of the game, like 1K, 1L, 0C etc. So i got into a aprocedure to find what causes the bottleneck.
At first i totally replaced the treeview in the archive list viewer, and replaced it with a very neat tabs environment in order to store each archives contents separately on the apporpriate tab. This combined with some more foundamental recoding, made the tool super fast :D. Just for some reference it takes up to 4-5 seconds to load 1K,1L and 0C together. Sorting is almost instant. I also made some changes on the way files are loaded and the changes from archive to archive should be as fast as it can get.

I also mentioned on my previous post, that i had to add some disk loading in the way in order to make the cdf loading to work. Thats past as well :D I implemented a new way in order to detect when the tool needs more data, and loads them once as well. So loading cdf's is the same as loading every other archive.

In general the tool will have a HUGE performance boost compared to the previous version.

So here is a quick pic of how the tool will look in the next version:
Image

There has also been some ENORMOUS progress on Model Importing and editing. I'll come back into that later tonight with some surprise for the fellow animators out there (if any xD).

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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby iamSamke on Sun Mar 29, 2015 5:13 am

CAN'T WAIT!!!! :crazyeyes: :crazyeyes: :crazyeyes:
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby wtferrell on Sun Mar 29, 2015 5:42 am

That's awesome news Greg. Thanks for your work.
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby Manni Live on Sun Mar 29, 2015 6:01 am

Great news for he whole community greg! :applaud:
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby PeacemanNOT on Sun Mar 29, 2015 6:09 am

Please don't take it offensively Greg, I'm just a very impatient person. I know you're putting in as much effort as you can and I respect that. Just wish we could of got to this stage earlier especially when 2K16 is coming up soon. (Y)
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby andreis on Sun Mar 29, 2015 6:46 am

this is great hope there is also a roster editor for everyone... :applaud: :applaud: :applaud:
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby TBM on Sun Mar 29, 2015 8:31 am

michaelvlutz49 wrote:hopefully we can be able to open the global file that is in ob.The court base reflections has to be in there.

What file in 0B are you referring to? If you can be more specific, it'd help in getting it supported.
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby Andrew on Sun Mar 29, 2015 9:24 am

Awesome work. :)
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby gregkwaste on Sun Mar 29, 2015 9:27 am

Ok so model report:

From the start i was convinced that the metadata.json file that's contained in player's iff archives helps the game and basically guides the game, on how to read and present the model. I had problems with pretty much everything, the uv's the materials and everything seemed pretty impossible. But it turned out that everything sorts out, just needed some fine tuning lets say :D

So i got a pretty much complete Blender Importer which handles model import, along with skeleton import. Tested more models to check the if the uv's allign, and everything works so thats a huge relief. Model import includes the "splitting" of the mesh to its mesh subparts, as the devs intended to create them, and that is done by organizing the appropriate vertices in vertex groups. Its very neat to work in any separate part of the mesh, assign custom materials and textures and stuff like that.

The fun and easy part to the whole story was the skeleton import. I've successfully imported blendindices, blendweights and the bones themselves, and using the armature modifier in Blender, one can animate the model :lol: I bet it does not fully work, because there are probably much more info needed for the handles, maybe custom bone matrices stored somewhere else, stuff like that, which i am currently not aware off, but as a base i think it gives animators exactly what they need to start fooling around :D

There is no point releasing the Importer unless it supports Exporting and of course unless the Tool supports model importing back to the game. Exporting the model from Blende to the 2k format, won't take too much. The model import back to the game may take some time.

So some more blender pics, around the model research thing

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Harden's model parts and the face uvmap

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A quick Harden's face render with a custom hair texture that TBM made (After 1293109239010923 tries)

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Thats TBM's BADLY modified kobe

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Sanders Skeleton fully imported along with the model

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Sanders Skeleton animated AWFULLY by me xD

I guess thats enough for tonight as well :D

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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby PeacemanNOT on Sun Mar 29, 2015 9:59 am

Shots fired at TBM there!! I wouldn't take that! :P
Great work! :applaud:
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby Manni Live on Sun Mar 29, 2015 10:32 am

Im about to cry...Great fricking work Greg,quick question would we be able to see a 3d court preview as well?
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby initiald on Sun Mar 29, 2015 11:29 am

Is 3d edit on Tmac and import his real face into OC folder possible? That is the only thing I care the most. If this new tool can do that, it will be awesome, otherwise I'm giving up reviving my Tmac (favorite player of all time).
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby TBM on Sun Mar 29, 2015 1:41 pm

initiald wrote:Is 3d edit on Tmac and import his real face into OC folder possible? That is the only thing I care the most. If this new tool can do that, it will be awesome, otherwise I'm giving up reviving my Tmac (favorite player of all time).

Fuck off already.
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby iamSamke on Sun Mar 29, 2015 4:10 pm

Greg, good good good!
Initiald: 1. Why do you think that Tmac is more specific than othrr faces? You think something like he has his own archive 0Tmac.
2. Im just gonna quote TBM: Fuck off!
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby initiald on Sun Mar 29, 2015 6:16 pm

Relax, nobody is forcing you to do anything. I'm only asking the creator because he said he worked on the OC import but got into the in-game transparent issue. No confirmation if it had been fix or not so I'm just wondering if it is even possible to import to OC folder where Tmac cyberface and much of his files are located. There is also the issue of whether if it worth it to buy Photoshop if OC can be import 100% or not. As far as cyberface, I find MOST, like 90% of cyberface are accurate to real life which 2k did a good job with only a few exceptions are not acceptable cyberface standard. Tmac is one of it. The other is Yao. That's why I care the most about Tmac as he is my favorite player and many Tmac fan would love to see a real Tmac revive in game. His game is the most beautiful to watch! However without a real Tmac cyberface, I probably give up on NBA2k15 and wait for NBA2k16 if they can add more legendary team in the 00s which included '02 Orlando and Raptors and so forth. That's the hope. 2k is not going to do Tmac since he is not a hall of fame.

PS: I have about 2 weeks to play this game nonstop until GTA 5 PC comes out, then I will spend less time playing game on NBA2k15. Also trust me, I have watch a lot of tutorial on making cyberface (based on old NBA2k13 and NBA2k14 tutorial). All tutorial lacks clarity so I'm sure I'm not the only one confusing. If I know how to do cyberface, I would do the much needed cyberface like a Tmac, Yao Ming, Gheorghe Muresan.
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby gregkwaste on Sun Mar 29, 2015 8:01 pm

Manni wrote:Im about to cry...Great fricking work Greg,quick question would we be able to see a 3d court preview as well?


Ah, yeah i completely forgot to test that after the latest fixes. So i just tested it and the court looks like this:
Image

Pretty much the same stuff works here as well, so i think that all models will work like a charm (unless i haven't implemented a very specific parsing function that a part may need in addition to all the existing ones, but thats a matter of seconds to fix, if it happens). I bet this particular 2nd uv map should be the all-in-one court map, but the sure thing is that modders will check this stuff after i release the script.


initiald wrote:Relax, nobody is forcing you to do anything. I'm only asking the creator because he said he worked on the OC import but got into the in-game transparent issue. No confirmation if it had been fix or not so I'm just wondering if it is even possible to import to OC folder where Tmac cyberface and much of his files are located. There is also the issue of whether if it worth it to buy Photoshop if OC can be import 100% or not. As far as cyberface, I find MOST, like 90% of cyberface are accurate to real life which 2k did a good job with only a few exceptions are not acceptable cyberface standard. Tmac is one of it. The other is Yao. That's why I care the most about Tmac as he is my favorite player and many Tmac fan would love to see a real Tmac revive in game. His game is the most beautiful to watch! However without a real Tmac cyberface, I probably give up on NBA2k15 and wait for NBA2k16 if they can add more legendary team in the 00s which included '02 Orlando and Raptors and so forth. That's the hope. 2k is not going to do Tmac since he is not a hall of fame.

PS: I have about 2 weeks to play this game nonstop until GTA 5 PC comes out, then I will spend less time playing game on NBA2k15. Also trust me, I have watch a lot of tutorial on making cyberface (based on old NBA2k13 and NBA2k14 tutorial). All tutorial lacks clarity so I'm sure I'm not the only one confusing. If I know how to do cyberface, I would do the much needed cyberface like a Tmac, Yao Ming, Gheorghe Muresan.


Well i did not have time to work on that 0C issue, with all the rest stuff going on, so i can't confirm a fix or anything for now. Its still an issue and i have no fucking idea why this does not work. To be honest i had only made one test ingame, i'll make some more next week and i hope that its not happening anymore, cause i have no idea what else to try :S
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby TBM on Mon Mar 30, 2015 3:11 am

If you guys want to prepare early, you'll need Blender 2.71 for 3D editing.
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby iamSamke on Mon Mar 30, 2015 3:21 am

Oooh, so there will be 3D editing :lol:
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby Lagoa on Mon Mar 30, 2015 6:18 am

Hey Greg, can u release this version v0.28, for me and others modders start to use this before full release?

Like u make with v0.27.

Working with Blender 2.7x its veeeery nice!
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby PeacemanNOT on Mon Mar 30, 2015 7:56 am

My mind has just been blown :crazyeyes: ... what did you even ask? lol
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby Lagoa on Mon Mar 30, 2015 9:46 am

PeacemanNOT wrote:My mind has just been blown :crazyeyes: ... what did you even ask? lol


Hahaha sorry, i edit my post.... My english is so bad and i change "after" to "before" hahahaha....fuck!
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby TBM on Mon Mar 30, 2015 1:32 pm

No, he's not releasing the tool before it's finished. :roll:

Why even ask that question? When it's ready to be released, it will. Be patient.
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Re: 2K15 Explorer [WIP] [v0.27 Released]

Postby Lagoa on Mon Mar 30, 2015 2:03 pm

TBM, U are Greg's mom? Cmon dude!

Hold your horses bro. The question is not for u. ;)
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