2K15 Explorer [WIP] [v0.285 Released]

A hub for everything related to NBA 2K15 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby mikeowhen on Wed Nov 26, 2014 4:04 am

is there anyone knows already the dornas file im a dorna maker last year so if anybody knows it already please tell me i will make some dornas in 2k15 even i have a slow pc i want to contribute again
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Wed Nov 26, 2014 4:15 am

For anyone who enjoys this tool, like I do, backup your archives before using RED MC, because RED MC makes the files unopenable in Greg's tool. It's not a problem for me because I never really plan on using RED MC when Greg's tool comes out with the importer, but for those that do plan on using both, that's sort of going to be impossible. You'll have to mod with one or the other.
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby gregkwaste on Wed Nov 26, 2014 7:04 am

TBM wrote:For anyone who enjoys this tool, like I do, backup your archives before using RED MC, because RED MC makes the files unopenable in Greg's tool. It's not a problem for me because I never really plan on using RED MC when Greg's tool comes out with the importer, but for those that do plan on using both, that's sort of going to be impossible. You'll have to mod with one or the other.


Exactly for backup reasons i was thinking of adding export and import support for the iff archives. I have no idea how red mc works, but i can image that what we are calling iff files are exactly the same. If someone can send me one iff file from redmc and tell me its exact location i can check if this is going to work or not. This way you could easily exchange iff files from one tool to the other :)
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Wed Nov 26, 2014 7:29 am

gregkwaste wrote:
TBM wrote:For anyone who enjoys this tool, like I do, backup your archives before using RED MC, because RED MC makes the files unopenable in Greg's tool. It's not a problem for me because I never really plan on using RED MC when Greg's tool comes out with the importer, but for those that do plan on using both, that's sort of going to be impossible. You'll have to mod with one or the other.


Exactly for backup reasons i was thinking of adding export and import support for the iff archives. I have no idea how red mc works, but i can image that what we are calling iff files are exactly the same. If someone can send me one iff file from redmc and tell me its exact location i can check if this is going to work or not. This way you could easily exchange iff files from one tool to the other :)

Check your PMs.
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby gregkwaste on Wed Nov 26, 2014 10:24 pm

Worked a bit on the importing thingy.

TBM sent me some files from RED MC, and i managed to add support for them in my explorer. So from the next version, you will be able to import whole iff files as they were exported from RED MC. :D

I've also wrote the function to handle bigger files than the original ones. So you will be able to import iffs whatever size they have.

I haven't tested if the same thing works on larger texture imports , i will test it when i come back from uni :D


Another thing now

I am not sure if Vlad is going to work on his editor anymore, but if it stays like this, then i have to say that he did not work much on the new texture thing. What i mean is that he probably does not swizzle back textures to the original format, when importing to iffs. This means that first of all they won't get compressed as good as they can when being swizzled, and also, my importer won't preview them correctly. For example right now they look like this:

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I'll see what i can do to fix this, but either way, this is NOT the best way to store a texture in the iffs.
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Kevin on Wed Nov 26, 2014 10:52 pm

I love you greg for making this tool free.
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby buddaking on Wed Nov 26, 2014 11:29 pm

I really feel rob knowing that I pay good money for Vlad tool only for him to not work on it anymore due to his new job. He really should have released his newer versions for free since he will be making much better money at 2k. But it is what it is.

I appreciate the information and pictures that you're sharing with us. Once your project is finish and I have tested it out. Send me a link where I can donate to you.

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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Thu Nov 27, 2014 1:36 am

gregkwaste wrote:Worked a bit on the importing thingy.

TBM sent me some files from RED MC, and i managed to add support for them in my explorer. So from the next version, you will be able to import whole iff files as they were exported from RED MC. :D

I've also wrote the function to handle bigger files than the original ones. So you will be able to import iffs whatever size they have.

I haven't tested if the same thing works on larger texture imports , i will test it when i come back from uni :D


You the real MVP.
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Call_M3_Mr-T on Thu Nov 27, 2014 3:50 am

It's great to see you progress so far with each post..
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby gregkwaste on Thu Nov 27, 2014 4:32 am

Hopefully it worked as predicted :D

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This is TBM's 4096x4096 texture inside an iff which came from RED MC.

Now the hardest part (and the only thing left) is to manage to rewrite the iff header, in order to be able to import the larger textures :D
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby KingzGaming on Thu Nov 27, 2014 4:54 am

Have u been able to export Cyberface models to blender with the UV maps. I just need that in order to make perfectly mapped face textures. If u have Lebron head could u send it to me for testing.
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Thu Nov 27, 2014 6:40 am

What's the import scheduler?
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Manni Live on Thu Nov 27, 2014 6:53 am

:applaud: :applaud: i cannot wait for release!
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby iamSamke on Thu Nov 27, 2014 7:05 am

greg can you give us some info about relase date. Lot of people who can't wait :D
Last edited by iamSamke on Sat Nov 29, 2014 1:31 am, edited 1 time in total.
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby JBulls on Thu Nov 27, 2014 7:22 am

samardzicnba wrote:Seriously, greg can you give us some info about relase date. Lot of people who can't wait...


and you're speaking for these people who can't wait? what ever will you do if he doesn't give your desired eta?
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Andrew on Thu Nov 27, 2014 8:41 am

Fantastic work so far greg, we really appreciate it!
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby gregkwaste on Thu Nov 27, 2014 9:34 am

samardzicnba wrote:Seriously, greg can you give us some info about relase date. Lot of people who can't wait...

I can't predict release dates, i hope i could. Besides that, i won't release something which hasn't been severly tested by myself at first. Because if i force something before its time, you will start asking here, for problems, and bugs and stuff like that. Please consider that within a month or something, i have managed to discover and implement things which vlad and other modders are implementing and improving for many many years now. I am not saying that my work is better or worse but the amount of things that the tool does is increasing in a really really high rate, and its not the easiest thing to maintain and improve.

KingzGaming wrote:Have u been able to export Cyberface models to blender with the UV maps. I just need that in order to make perfectly mapped face textures. If u have Lebron head could u send it to me for testing.


Not yet, i'll get into that as soon as i am finished with the import/export things. This will require some further attention.

TBM wrote:What's the import scheduler?

And i hoped that noone would notice :P

I mentioned some pages ago, that i have thought of a way of applying patches the easiest way possible. That was exactly what i was talking about.

How this works:
When you are trying to import anything (that is done through the gl viewer when importing textures, or from the archive list viewer when you are going to import iffs, or from the subarchive viewer when you are going to import ogg files (which i haven't implemented yet)), ALL the necessary information about the file replacement, the offset, the size, the type things like that, are saved in this list.

Nothing is applied at the time you are hitting import. Everything gets scheduled and when you hit a button named "Apply", everything will be imported.

Now its on early stages and it supports only one import at a time but my intention is to simply add stuff that you want to import in there, schedule more than one files and hit "Apply" when you are ready.

So when it comes to patch distributions, what i am thinking is to make a custom settings file which will save all that kind of info. So supplying this file and your textures/iffs/oggs/whatever_you_want you will open that settings file from the tool and everything will be scheduled for import. Hit apply and boom your game is ready :D

I hope i was clear at least of what my intention is for the scheduler :D
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby TBM on Thu Nov 27, 2014 9:38 am

Sounds dope. (Y)
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby AmaroWaade on Thu Nov 27, 2014 11:21 am

Great man :)
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Tha King on Thu Nov 27, 2014 2:31 pm

Sounds great bro! waiting!
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby iamSamke on Thu Nov 27, 2014 6:29 pm

gregkwaste wrote:
samardzicnba wrote:Seriously, greg can you give us some info about relase date. Lot of people who can't wait...

I can't predict release dates, i hope i could. Besides that, i won't release something which hasn't been severly tested by myself at first. Because if i force something before its time, you will start asking here, for problems, and bugs and stuff like that. Please consider that within a month or something, i have managed to discover and implement things which vlad and other modders are implementing and improving for many many years now. I am not saying that my work is better or worse but the amount of things that the tool does is increasing in a really really high rate, and its not the easiest thing to maintain and improve.

KingzGaming wrote:Have u been able to export Cyberface models to blender with the UV maps. I just need that in order to make perfectly mapped face textures. If u have Lebron head could u send it to me for testing.


Not yet, i'll get into that as soon as i am finished with the import/export things. This will require some further attention.

TBM wrote:What's the import scheduler?

And i hoped that noone would notice :P

I mentioned some pages ago, that i have thought of a way of applying patches the easiest way possible. That was exactly what i was talking about.

How this works:
When you are trying to import anything (that is done through the gl viewer when importing textures, or from the archive list viewer when you are going to import iffs, or from the subarchive viewer when you are going to import ogg files (which i haven't implemented yet)), ALL the necessary information about the file replacement, the offset, the size, the type things like that, are saved in this list.

Nothing is applied at the time you are hitting import. Everything gets scheduled and when you hit a button named "Apply", everything will be imported.

Now its on early stages and it supports only one import at a time but my intention is to simply add stuff that you want to import in there, schedule more than one files and hit "Apply" when you are ready.

So when it comes to patch distributions, what i am thinking is to make a custom settings file which will save all that kind of info. So supplying this file and your textures/iffs/oggs/whatever_you_want you will open that settings file from the tool and everything will be scheduled for import. Hit apply and boom your game is ready :D

I hope i was clear at least of what my intention is for the scheduler :D


Okay. Keep improving ;)
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Retroswald13 on Fri Nov 28, 2014 7:36 pm

Hey, I can't download. Any help regarding that? :(
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby gregkwaste on Sat Nov 29, 2014 1:33 am

Ok i think thats enough testing for today :P


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Thats a custom 4096x4096 texture over the knicks court.
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby qfrmcpt310 on Sat Nov 29, 2014 2:26 am

Swwweeetttt. Awesome work you've done here greg!
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Re: 2K15 Explorer [WIP] [v0.1 Released]

Postby Tha King on Sat Nov 29, 2014 3:09 pm

waiting :)
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