Vl@d Zola Jr. wrote:v. 4.0 is up.
Audio and Textures editing is possible.
How To Use:
1) Run the tool, go to Help -> Open... dialog box. Locate your nba2k15.exe file and double-click on it.
2) The list of files will be loaded. Some of them are IFF, some are OGG, some are of unknown type.
3) Files can be renamed. The list of names is stored in the main game folder (it is FileNames.exe), so you can share it.
4) All files can be exported
5) OGG files can be previewed
6) Only IFF files can be imported with the free version; OGG files can be imported, if you have a proper license purchased. Other files can not be imported.
7) To edit contents of an IFF file, first export it, then open it. (Modder's Interfaces license is recommended)
8) IFF files can be edited exactly like last year. But only textures can be imported.
9) The same rules as last year apply to this year's IFF files. The Free version allows to import only textures, which do not exceed original size AND 512 pixels in each dimension.
10) After you edit an IFF file, don't forget to import it back into the main file storage.
A few extra features will be introduced later, which will make the editing process a bit easier. I will also record a video tutorial within in a couple of days.
TBM wrote:Yeah, it's just timing out for me when I try to download.
TBM wrote:Does this not have a texture preview?
Vl@d Zola Jr. wrote:Now about my negotiations.
I am sorry, but i'm not going to read all the speculations...
As all of you know, 2K produces some really cool games and working there is a dream job for most software engineers. So, when i saw the list of available vacancies, i decided to try and apply.
The negotiations began even before NBA 2K15 got released, and it was me, who initiated them. Currently we are at quite a late stage, so obviously i must think about what is good for the company and what is not; the release was put on hold, because we wanted to double-check, that the tool won't cause any potential harm. As you can see, it is eventually released.
Noone in 2K wants to intentionally prevent modding. Believe me as a software engineer, if they wanted, they would simply ecnrypt all the files or used some other cheap method, rather than spending thousands of bucks on salaries.
Leftos and Jon got hired because they are really talented people, as you could notice. They're making the best out of the game, and there is really no any hidden meaning in hiring them. As for me, i am really happy, that i can potentially join this cohort.
It is obvious, though, that once i have my hands on the game, the development of RED MC will be ceased, but the maintainance will be continued whether by me or by one of my friends.
I am sorry, that i put it in that short manner, which raised all the speculations. The above is the more detailed version of what's going on. Thank you for your attention and i will keep you updated about my status!
double0 wrote:finally got it working, had to open the MyFriend Panel for some reason. Has anyone been able to open any of the iffs after export?
maumau78 wrote:double0 wrote:finally got it working, had to open the MyFriend Panel for some reason. Has anyone been able to open any of the iffs after export?
yes without any problem
double0 wrote:I'm getting the Access Violation at the same address no matter what file i try to export...
Access violation at address 008462BA in module 'RED_MC.exe'. Read of address 00000000.
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