
PepsiWithCoke wrote:Sorry, If the other ones come out for free, Nobody is going to use yours, Especially if the full version costs almost as much as the game.
I honestly think that's the reason why we never really saw a lot of UHD textures for 2k14, Nobody wants to pay to be able to mod a game.
nesa24 wrote:its ogg audio so crc is only issue
Vl@d Zola Jr. wrote:Hola!
Thanks for your support, guys!
What i wanna say... well, i was able to successfully import a regular-type 8192x4096 (which is 4 times bigger than original) texture as a jersey, here is a pic:
[ Image ]
Yup, unfrotunately, i currently suck in the area of proper reading original game textures, and this is the only thing, which delays the release of the tool, otherwise you would already be modding.I'll try to figure out how to mix those 16 little pictures into a good big one tomorrow. Hopefully, the algo will be broken.
Audio editor is probably coming along as well... shouldn't be that difficult.
Vl@d Zola Jr. wrote:nesa24 wrote:its ogg audio so crc is only issue
Yes, you are right. I managed to extract and play some sounds and music a few weeks ago. Will work on import after textures are fully supported. Maybe you figured out how to read them properly? Would be a huge breakthrough, as i will be able to release the tool tomorrow, if i know how to mix the channels and export them.
Special Thanks and a free key is all i can offer in return though.
Vl@d Zola Jr. wrote:nesa24 wrote:its ogg audio so crc is only issue
Yes, you are right. I managed to extract and play some sounds and music a few weeks ago. Will work on import after textures are fully supported. Maybe you figured out how to read them properly? Would be a huge breakthrough, as i will be able to release the tool tomorrow, if i know how to mix the channels and export them.
Special Thanks and a free key is all i can offer in return though.
PepsiWithCoke wrote:Are you going to charge a ridiculous amount for the editor again, Vlad?
Vl@d Zola Jr. wrote:Hola!
Thanks for your support, guys!
What i wanna say... well, i was able to successfully import a regular-type 8192x4096 (which is 4 times bigger than original) texture as a jersey, here is a pic:
[ Image ]
Yup, unfrotunately, i currently suck in the area of proper reading original game textures, and this is the only thing, which delays the release of the tool, otherwise you would already be modding.I'll try to figure out how to mix those 16 little pictures into a good big one tomorrow. Hopefully, the algo will be broken.
Audio editor is probably coming along as well... shouldn't be that difficult.
PepsiWithCoke wrote:Are you going to charge a ridiculous amount for the editor again, Vlad?
Vl@d Zola Jr. wrote:Hola!
Thanks for your support, guys!
What i wanna say... well, i was able to successfully import a regular-type 8192x4096 (which is 4 times bigger than original) texture as a jersey, here is a pic:
[ Image ]
Yup, unfrotunately, i currently suck in the area of proper reading original game textures, and this is the only thing, which delays the release of the tool, otherwise you would already be modding.I'll try to figure out how to mix those 16 little pictures into a good big one tomorrow. Hopefully, the algo will be broken.
Audio editor is probably coming along as well... shouldn't be that difficult.
vnardella5 wrote:vlad, i want to hlep with potentially another PS3 version for red mc for the 3rd year in a row..the best way would be to email me, as i am looking to help a lot
here is my email vnardella5@yahoo.com
Andrew wrote:A general reminder to be respectful to your fellow Forum members, and to please leave the moderating to us. Whether it's attacking Vlad because RED MC isn't free, or attacking people because they have a different point of view on the matter to you, it's not on.
We've explained the situation with RED MC being available at a price several times in the past. Our position is this: we understand where people are coming from as far as being disappointed that it's not free, because as a community, we have prided ourselves on providing free content over the years; indeed, charging for mods themselves actually does invite potential legal problems, because it would be profiting off someone else's intellectual property (the player's likeness, team trademarks, the game files, and so on). That's one of the main reasons why it's against the rules. We do make an exception for RED MC because of the time taken to develop it, and the fact that it's basically a third-party add-on, somewhat akin to a Gameshark or unofficial Smartphone accessory; it's something that Vlad has created himself from scratch, to be used in conjunction with another product.
Of course, if someone is willing and able to make a tool that does the same thing, and not charge for it, then they are certainly welcome to do that. Anyone who doesn't wish to pay for RED MC can use and support said other tool instead.
PepsiWithCoke's post was confrontational and not the best way to raise the issue, which I certainly realise is a touchy one. However, the responses he received weren't productive either, and just as likely to ignite a flame war that derails the proceedings. Let's not be a community that snipes back and forth, or is at each other's throats like that. Again, I understand this is a sore point for some people, but I ask that we remain respectful and civilised when broaching it, and not let it permeate every discussion about the development of tools. If there's something that needs clarification, or you really feel we need to discuss the issue further, a separate thread in the Help & Requests section, or perhaps the NLSC Hub, would be more appropriate. As for this thread, and the other tool development threads, let's avoid any further bickering. Thanks.
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