Talk about NBA 2K15 here.
Sat Nov 01, 2014 11:25 am
Tha King wrote:JBulls, Hope they consider the guys from NLSC.
I didn't know there are graphics engineers on here, who are they?
Sun Nov 02, 2014 11:34 pm
inactivity past week..
this week hope to publish update
Mon Nov 03, 2014 12:38 am
Hey all.
I'm busy as fuck with my studies, but i managed to get my (first ever) opengl viewer in action which allowed me to preview some textures on my explorer.
Anyway, thats not the point, the point is that i can preview textures more quickly now and i managed to preview (saving needs some work

) some more textures




What i noticed is unfortunately this DOES NOT WORK FOR ALL textures
So 2 new tasks:
1) Find out what is going on with the "exceptions"
2) Add DX10 support
Cheers
Greg
Mon Nov 03, 2014 12:46 am
Nice Work there
gregkwaste, ! i cannot wait for this!
After your done releasing try setting up a donation link i would like to help support the modding devs on this forum
Mon Nov 03, 2014 12:53 am
Manni wrote::applaud:
Nice Work there
gregkwaste, ! i cannot wait for this!
After your done releasing try setting up a donation link i would like to help support the modding devs on this forum

I already have a donation link on my blog
http://3dgamedevblog.com/But 2 years now i haven't seen any much support, so i don't spend that time on promoting it or asking

Any offer or review is more than welcome of course
Mon Nov 03, 2014 1:35 am
gregkwaste, hey man I can help you with the GUI, just hit me up.
Mon Nov 03, 2014 3:54 am
Well game is flexible and it can read varius codecs/types
- Code:
ARGB
XRGB
NORMAL
CUSTOM
LINEAR
UNKNOWN
R32G32B32A32_TYPELESS
R32G32B32A32_FLOAT
R32G32B32A32_UINT
R32G32B32A32_SINT
R32G32B32_TYPELESS
R32G32B32_FLOAT
R32G32B32_UINT
R32G32B32_SINT
R16G16B16A16_TYPELESS
R16G16B16A16_FLOAT
R16G16B16A16_UNORM
R16G16B16A16_UINT
R16G16B16A16_SNORM
R16G16B16A16_SINT
R32G32_TYPELESS
R32G32_FLOAT
R32G32_UINT
R32G32_SINT
R32G8X24_TYPELESS
D32_FLOAT_S8X24_UINT
R32_FLOAT_X8X24_TYPELESS
X32_TYPELESS_G8X24_UINT
R10G10B10A2_TYPELESS
R10G10B10A2_UNORM
R10G10B10A2_UINT
R11G11B10_FLOAT
R8G8B8A8_TYPELESS
R8G8B8A8_UNORM
R8G8B8A8_UNORM_SRGB
R8G8B8A8_UINT
R8G8B8A8_SNORM
R8G8B8A8_SINT
R16G16_TYPELESS
R16G16_FLOAT
R16G16_UNORM
R16G16_UINT
R16G16_SNORM
R16G16_SINT
R32_TYPELESS
D32_FLOAT
R32_FLOAT
R32_UINT
R32_SINT
R24G8_TYPELESS
D24_UNORM_S8_UINT
R24_UNORM_X8_TYPELESS
X24_TYPELESS_G8_UINT
R8G8_TYPELESS
R8G8_UNORM
R8G8_UINT
R8G8_SNORM
R8G8_SINT
R16_TYPELESS
R16_FLOAT
D16_UNORM
R16_UNORM
R16_UINT
R16_SNORM
R16_SINT
R8_TYPELESS
R8_UNORM
R8_UINT.R8_SNORM
R8_SINT.A8_UNORM
R1_UNORM
R9G9B9E5_SHAREDEXP
R8G8_B8G8_UNORM
G8R8_G8B8_UNORM
BC1_TYPELESS
BC1_UNORM
BC1_UNORM_SRGB
BC2_TYPELESS
BC2_UNORM
BC2_UNORM_SRGB
BC3_TYPELESS
BC3_UNORM
BC3_UNORM_SRGB
BC4_TYPELESS
BC4_UNORM
BC4_SNORM
BC5_TYPELESS
BC5_UNORM
BC5_SNORM
B5G6R5_UNORM
B5G5R5A1_UNORM
B8G8R8A8_UNORM
B8G8R8X8_UNORM
R10G10B10_XR_BIAS_A2_UNORM
B8G8R8A8_TYPELESS
B8G8R8A8_UNORM_SRGB
B8G8R8X8_TYPELESS
B8G8R8X8_UNORM_SRGB
BC6H_TYPELESS
BC6H_UF16
BC6H_SF16
BC7_TYPELESS
BC7_UNORM
BC7_UNORM_SRGB
AYUV
Y410
Y416
NV12
P010
P016
_420_OPAQUE
YUY2
Y210
Y216
NV11
AI44
IA44
A8P8
B4G4R4A4_UNORM
R10G10B10_7E3_A2_FLOAT
R10G10B10_6E4_A2_FLOAT
D16_UNORM_S8_UINT
R16_UNORM_X8_TYPELESS
X16_TYPELESS_G8_UINT
with metadata.json edited...
Mon Nov 03, 2014 3:59 am
Guys, did you test the .bin files located inside the 'local' folder?
Maybe the roster updates are in there. There is a file called SYNC, it must have something to do with the error we get when loading someone else's roster
Mon Nov 03, 2014 4:41 am
gregkwaste wrote:Manni wrote::applaud:
Nice Work there
gregkwaste, ! i cannot wait for this!
After your done releasing try setting up a donation link i would like to help support the modding devs on this forum

I already have a donation link on my blog
http://3dgamedevblog.com/But 2 years now i haven't seen any much support, so i don't spend that time on promoting it or asking

Just sent a few bucks your way.
Mon Nov 03, 2014 9:51 am
gregkwaste, just sent some money to your donation link.I promise to send more from time to time.Keep up the good work man
Tue Nov 04, 2014 2:46 am
The big 2 of the forum , gregkwaste & Nesa Great work , Thanks
Wed Nov 05, 2014 6:10 am
No work in next 7-10 days
No time
Posted a code tutorial and sourcecode
viewtopic.php?f=158&t=97304
Thu Nov 06, 2014 1:06 am
Posted tutorial how to research game files
viewtopic.php?f=158&t=97324it covers usage of kernel32.dll so its any file [texture/video/audio/roster...]
Fri Dec 05, 2014 3:56 am
it's possible to change jerseys, or is gonna take a lot of time to do it yet? For my career i mean
It's so boring play always with the same jerseys xD
Fri Dec 05, 2014 9:26 am
You have to make a choise.
1. Buy Vlad's tool RedMC
2. Wait until greg release his tool, which will be free.
Last edited by
iamSamke on Sat Jan 31, 2015 3:32 am, edited 1 time in total.
Mon Dec 22, 2014 2:24 pm
Have you maybe figured out how to edit rosters? I saw some unoficial ones, and playing MyCareer with official roster is crap. I know they are embedded in SYNC,bin file (in program data), but I'm not a programmer and I don't know where to even begin. In one of those files you wrote that is data about roster, can it be pointed out to specific direction? F.e. roster0001 , then I would rename my roster and switch files. Thanks for the good work BTW!
Tue Mar 17, 2015 7:45 am
Can this spammer be banned?
Tue Mar 17, 2015 7:53 am
Seriously!
Two same replies on this thread, and totaly non sense question about bookmarks on other thread
Tue Mar 17, 2015 8:24 am
Reported.
Tue Mar 17, 2015 9:31 am
Seems it was a spambot that slipped under the radar, and was slow to add an advertising link to their signature. I've gone ahead and deleted the account and those posts.
Tue Jul 21, 2015 8:02 am
nesa24 wrote:bigh0rt wrote:Very interesting. Not sure if you have any idea or not yet, but would file 'OK' for example, when you say Hawks Team Data, is that everything associated with the Hawks, including arena, floor, cyberfaces, uniforms, cheerleaders, crowd, etc.?
Keep up the great work.
yes mate all but team/player names and logo
Hey,
one question bout that:
In 0K i found several Hawks logos and imported a different file there. I don't see it ingame in any menu or whatever. You said team logos are saved in 0B, can you give an example file number whre I should look? The file is so big, I cannot look into every single one to find where the logos are...
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