A hub for everything related to NBA 2K15 modding. Releases, previews, requests, and other modding discussion belongs here.
Fri Oct 24, 2014 3:42 am
FileManager is tool to explore NBA2K15 game data

OpenBETA ReadME
Extract zip
Copy to game folder or copy any game file [01/02/03...] to tool folder
Start 2KFM
Click on FileName [01/02..]
Wait for scan to complete [ tool will write to LOG window when ready]
LOG BOXLOG will update once every progress is made
DoubleClick on LOG will open ModdingFolder
SECTIONS = IFF'sClick on SectionList
***Single click on SectionList scans for SubZips and Zlibs in Section ]
***Double click exports section [ .iff will be exported to ModdingFolder\export\MainFileName\SectionName.iff]
Export ALL exports all sections [IFFS] to ModdingFolder\export\MainFileName
SUBSECTIONS = FilesInIFF'sSubSections work on double click
***DoubleClick on PK exports PK items [ textures/models ]
***DoubleClick on ZLIB unpacks ZLIBED data from selected IFF
PictureBOXit will display DDS/PNG images in ModdingFolder
DOWNLOAD
http://forums.nba-live.com/downloads.php?view=detail&df_id=7404Please note that it is BETA and will be updated to RC when ready
nesa24
Fri Oct 24, 2014 4:28 am
nesa i cant see pictures. I exported all files from section list... what should i do?
Fri Oct 24, 2014 4:35 am
maybe your system is blocking dlls
try with right click on dll than porperties and to unblock
and click scan images
Fri Oct 24, 2014 5:33 am
Great work:
0A - file names/file handler/...
0B - music/menu gfx/team logos/roster
0C - legendary teams and european
0D - team data 76ers
0E - team data bucks
0F - team data bulls
0G - team data cavaliers
0H - team data celtics
0I - team data clippers
0J - team data grizzlies
0K - team data hawk
0L - team data heat
0M - team data hornets
0N - team data jazz
0O - team data kings
0P - team data knicks
0Q - team data lakers
0R - team data magic
0S - team data mavericks
0T - team data nets
0U - team data nuggets
0V - team data pacers
0W - team data pelicans
0X - team data pistons
0Y - team data raptors
0Z - team data rocket
1A - team data spurs
1B - team data suns
1C - team data oklahoma
1D - team data timberwolfs
1E - team data trail blazers
1F - team data warriors
1G - team data wizards
1H - unknown
1I - unknown
1J - unknown
1K - unknown
1L - unknown
1M - unknown
1N - unknown
I just post this from your post on the other thread...
Fri Oct 24, 2014 5:42 am
nesa24, Nice work!
Fri Oct 24, 2014 5:45 am
file names and section names will be added in full version
this BETA is just so people could export and explore data
Fri Oct 24, 2014 5:50 am
im a complete noob but could i use this tool to edit the default roster that the game uses for mycareer?
Fri Oct 24, 2014 6:00 am
Lakerfan79 wrote:im a complete noob but could i use this tool to edit the default roster that the game uses for mycareer?
no
only texture view and hexing
Fri Oct 24, 2014 6:03 am
How does the texture view work? Because they extract, but it's that weird compressed stuff, so you can't really see what the texture looks like.
Fri Oct 24, 2014 7:12 am
Maybe there is a way to get resolutions that are unknown aspect ratio's to now work?
Fri Oct 24, 2014 7:58 am
are you going to make some tutorial videos?
Fri Oct 24, 2014 8:38 am
Are you guys having any luck opening the DDS files once they're exported? The NVIDIA DDS plugin keeps telling me that it can't read the format.
Fri Oct 24, 2014 1:18 pm
nesa24, i can help you making this tool or even working on the UI

just hit me up.
Fri Oct 24, 2014 1:37 pm
A_Armella wrote:Are you guys having any luck opening the DDS files once they're exported? The NVIDIA DDS plugin keeps telling me that it can't read the format.
Got a few dds out of the OC file, had no issue opening them with photoshop. But the dds files had that "not exported correctly" look, just a bunch of dots and stacked images.
Thanks for the tool, looking forward to a fully modded 2k15, this is where we start.
Fri Oct 24, 2014 6:49 pm
textures are as 2k made them
some work is in progress to read those messed dds files
Sat Oct 25, 2014 8:52 am
Thank you! Hvala!
Sat Oct 25, 2014 12:03 pm
nesa24,

waiting for the awesome result!
Sat Oct 25, 2014 1:32 pm
Lets get this Party startn..
Sat Oct 25, 2014 6:22 pm
for first thanks for hard work...I did spent some time with archives:
1I is for shoes data
BTW do you think RC will have sort of export all and uncompress all?
Becouse clicking on every sub-section is tedious at times...
Thanks!
Sat Oct 25, 2014 11:55 pm
Just few words for the creator of this program:
Svaka ti čast na ovome, Nešo. Ali, gde nađe Kalinića...
Sun Oct 26, 2014 3:21 am
Great work , Thanks and waiting for the final result that will be awesome
Sun Oct 26, 2014 3:30 am
NastyGT wrote:Just few words for the creator of this program:
Svaka ti čast na ovome, Nešo. Ali, gde nađe Kalinića...

Kod tvoje tetke u pizde
maumau78 wrote:for first thanks for hard work...I did spent some time with archives:
1I is for shoes data
BTW do you think RC will have sort of export all and uncompress all?
Becouse clicking on every sub-section is tedious at times...
Thanks!
Well i didnt include it
Why.. Well becouse some SubZips and ZLIBS have issue so tool will hang...
Like opening 0A>16804013 and its SubZip 774880.. It just hangs there as 7zip fails to unpack it...
It isnt valid archive by 7zip
Sun Oct 26, 2014 3:49 am
nesa24 wrote:NastyGT wrote:Just few words for the creator of this program:
Svaka ti čast na ovome, Nešo. Ali, gde nađe Kalinića...

Kod tvoje tetke u pizde
maumau78 wrote:for first thanks for hard work...I did spent some time with archives:
1I is for shoes data
BTW do you think RC will have sort of export all and uncompress all?
Becouse clicking on every sub-section is tedious at times...
Thanks!
Well i didnt include it
Why.. Well becouse some SubZips and ZLIBS have issue so tool will hang...
Like opening 0A>16804013 and its SubZip 774880.. It just hangs there as 7zip fails to unpack it...
It isnt valid archive by 7zip
Clear....
.... Nesa is it correct to say that subzip are most texture's while zlibs are anims,3d files, etc?
At least..this is my idea after digging into archives....
Thanks
Sun Oct 26, 2014 9:09 am
maumau78 wrote:BTW do you think RC will have sort of export all and uncompress all?
Now that option is added in BETA2 and its in download center
Please note that not all files are exported due to archive issue
Click main file on list and click export all...
So clicking 0A exports all readable data to ModdingFolder\export\0A
Sun Oct 26, 2014 9:45 am
nesa24,
hey bro thanks for the tool!
I know that it's not polite to ask it right afterwards you released a tool to edit the game but are you going to release a F1X4R tool for NBA 2K15?
Thx in advance!
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