Talk about NBA 2K14 here.
Mon Jun 30, 2014 6:07 pm
I started an association long time ago with some crappy draft classes. Now I want to update them with a better one that I have without starting a new association.
Does anybody know how to do this without manually doing it because that would be a lot of trouble.
Thanx in advance
Mon Jun 30, 2014 10:44 pm
viewtopic.php?f=152&t=95686JaoSming wrote:https://www.youtube.com/watch?v=buvXR1iJIRE
kinda like that
Make new association, load draft class, save association
load association with rookies in it in RED MC, export players and headshapes tabs (or copy/paste)
paste/import those tabs, or just the rookies, into whatever roster you want
viewtopic.php?f=153&t=93066&p=1728238#p1728238JaoSming wrote:the columns are different in draft class files and association files
create a second association, load the real draft class, save
open both association files, copy the imported real players over the generated ones in the other one
https://www.youtube.com/watch?v=buvXR1iJIRE
Fri Jul 11, 2014 12:43 am
Jao I have a question for you, oh Jedi Master...
I am in the same situation as the OP, I have an Association and I want to overwrite the draft classes. Let's call it "Assoc1". I started a new Association with the draft class I want to use, let's call that "TestDraftClass".
I followed your instructions on the video and copied the prospects from TestDraftClass to Assoc1 in Red MC, but it keeps crashing at the draft. Then I saw that you said that the head shapes tab must be copied over as well. My question is this:
In Assoc1, the head shapes tab only shows 1 row in RED MC. In TestDraftClass, the same tab has 2,160 rows in it.
Why is that? Do I just copy all 2,160 rows over to Assoc1? Or do I ADD those 2,160 rows to the row that's already in Assoc1, bringing the total head shapes to 2,161? I appreciate any help you can provide.
Fri Jul 11, 2014 7:25 am
you used a UBR roster to start assoc1 didnt you. UBR does not support association mode
Fri Jul 11, 2014 7:45 am
I did, but I could have sworn I used "UBR Assoc Mode" roster. Now that I load up another association mode with the "UBR Association Mode" roster, that .fxg has all the headshapes.
grrrrrr!
thanks Jao this has been making me crazy. You are like a god amongst men!
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