Talk about NBA 2K14 here.
Thu Jan 23, 2014 10:33 pm
Hi guys i need your help there is something i don't get while exporting models.
I exported the backboard model. If i choose the model6 and check all part i have multiple time the same mesh in the file. For exemple the little NBA & USA flag and the glass but also other parts. i get it in the 0-3 layer(maybe not layers but don't know how to call it), and i also get in the 7-11 layer. Is there any specific affectation such as one is texture, one is light ? is the export plugin just doubling the mesh? i can't understant why i have 2 or 3 times the same mesh in a single file.
Not sure i'm clear i added a screenshot to illustrate my purpose.
Maybe someone knows how those model works?
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Fri Jan 24, 2014 12:11 am
the second pair of backboards is the model used for reflections.
when I export, I only choose model:0 then check all the others.
Fri Jan 24, 2014 12:16 am
oh ok thx that helps !
By the way you have any idea if the backboard glass has a model i'm searching this shit for ages !?
i'm looking for this to add basketball prints but i need to scale the texture as it is a 128*128 who repeat in the model so it won't achieve something good.
Fri Jan 24, 2014 12:29 am
unfortunately no, if I did this would have been a thing
Fri Jan 24, 2014 12:36 am
there must be something otherwise how the fuck ! ?
Fri Jan 24, 2014 12:46 am
what texture did you edit?
Fri Jan 24, 2014 12:56 am
the stadium 21 dds 14 ... so if texture is applied there must be a model no ?
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Fri Jan 24, 2014 1:48 am
hm, I wonder why that didnt work for me before. I'll look into it moer at some other time,b ut I dont know what to tell you for your idea, sorry.
Fri Jan 24, 2014 3:09 am
If the glass model reflection works like the rim, i guess the glass is the part 2 & 3... but i got an error with unknown vertex data type 40 !, that might have sense as it look a bit special.
Do you have another way to export 3d models other than modtools?
Fri Jan 24, 2014 8:35 am
3DM mod tool, which doesn't support stadium files....so no, unfortunately.
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