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A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: [Tool] RED Modding Center (Current v. 2.1)

Sun Dec 22, 2013 4:24 am

JaoSming wrote:we don't know where that lock is located in the save file.

so no fix for that as for now?

Re: [Tool] RED Modding Center (Current v. 2.1)

Sun Dec 22, 2013 4:49 am

hasn't been ever since the mode came out

if someone could provide a save file right before they choose, and then separate saves for choosing one or the other we could figure it out, but no one has in how many years there has been that split?

Re: [Tool] RED Modding Center (Current v. 2.1)

Mon Dec 23, 2013 6:17 am

Is there any way to change the number of rounds of the fantasy draft from 12 to 15 in association mode?

Re: [Tool] RED Modding Center (Current v. 2.1)

Mon Dec 23, 2013 1:28 pm

Vlad T-Shirt Parabola and T-Shirt V-Neck are switched in Paramters tab in MyFriend Panel for the Jerseys tab.

Re: [Tool] RED Modding Center (Current v. 2.1)

Mon Dec 23, 2013 11:07 pm

Does anybody know how to insert a roster into a season using this tool?

Re: [Tool] RED Modding Center (Current v. 2.1)

Tue Dec 24, 2013 3:00 am

Is there any way to change the number of rounds of the fantasy draft from 12 to 15 in association mode?

Even if there is one, i'm currently unaware of any such way.

Vlad T-Shirt Parabola and T-Shirt V-Neck are switched in Paramters tab in MyFriend Panel for the Jerseys tab.

Post some screens, please. I believe, we just have different opinion on what parabola is and what v-neck is. :D

=====================
About Draft Classes. PC and X360 were ready for Beta-testing on Saturday, but PS3 has a <<completely>> different format, which actually a bit shocked me. I'm trying to find a workaround, but if still unsuccessful by Thursday, it won't be implemented then. I mean, it's really that different, and having nothing to compare to (because it is obviously a random DC, not a pre-defined roster or something), it will be impossible to implement without having a PlayStation 3, which i don't have.
So, if not, then not, sorry PS3 users. I'll try a couple more things on that tomorrow and on Thursday though.

Re: [Tool] RED Modding Center (Current v. 2.1)

Tue Dec 24, 2013 4:45 pm

Vl@d Zola Jr. wrote:
Is there any way to change the number of rounds of the fantasy draft from 12 to 15 in association mode?

Even if there is one, i'm currently unaware of any such way.

Vlad T-Shirt Parabola and T-Shirt V-Neck are switched in Paramters tab in MyFriend Panel for the Jerseys tab.

Post some screens, please. I believe, we just have different opinion on what parabola is and what v-neck is. :D

=====================
About Draft Classes. PC and X360 were ready for Beta-testing on Saturday, but PS3 has a <<completely>> different format, which actually a bit shocked me. I'm trying to find a workaround, but if still unsuccessful by Thursday, it won't be implemented then. I mean, it's really that different, and having nothing to compare to (because it is obviously a random DC, not a pre-defined roster or something), it will be impossible to implement without having a PlayStation 3, which i don't have.
So, if not, then not, sorry PS3 users. I'll try a couple more things on that tomorrow and on Thursday though.



I sure hope you get it to work. I am actually a PS3 user hoping this all works out, wish there was someway I could help you out.

Re: [Tool] RED Modding Center (Current v. 2.1)

Wed Dec 25, 2013 10:31 am

Cant edit association files? Obviously this will work if I get the full version?

Re: [Tool] RED Modding Center (Current v. 2.1)

Wed Dec 25, 2013 12:23 pm

Vl@d Zola Jr. i have a question in the shoes tutorial above i noticed that in the "shoe Lock" tab in you MyFriend Panel that the shoe brand names showed instead of the numbers 1-15 how did you accomplish that

Re: [Tool] RED Modding Center (Current v. 2.1)

Wed Dec 25, 2013 11:47 pm

Will the Draft Classes require an additional license aside from the ones I already bought? Or will it be enabled with the rest of the supported files automatically?

By the way, this is a wonderful tool! I will be able to add my created players to the game and even add some history (stats) to go with them. I have been creating these players (with some reboots) since NBA Live '95. And kudos on the fast response to my registration!

Re: [Tool] RED Modding Center (Current v. 2.1)

Thu Dec 26, 2013 12:05 am

sir pls add the staff on free ;) merry christmas

Re: [Tool] RED Modding Center (Current v. 2.1)

Fri Dec 27, 2013 7:29 am

I've got a question. How Can I remove the CAP Players nickname? If I put 0 to CAP_Nickname the commentators said ABC even if he had normal name and they said his normal name too.

Re: [Tool] RED Modding Center (Current v. 2.1)

Fri Dec 27, 2013 7:51 am

try -1 instead of 0

Re: [Tool] RED Modding Center (Current v. 2.1)

Fri Dec 27, 2013 8:00 am

I try but RED MC didn't allow under 0.

Re: [Tool] RED Modding Center (Current v. 2.1)

Fri Dec 27, 2013 8:01 am

And the regular NBA Players have 0 too.

Re: [Tool] RED Modding Center (Current v. 2.1)

Fri Dec 27, 2013 10:41 am

Copy some -1 from the other fields. :cheeky:

Re: [Tool] RED Modding Center (Current v. 2.1)

Fri Dec 27, 2013 7:40 pm

I already tried it. :)

Re: [Tool] RED Modding Center (Current v. 2.1)

Sat Dec 28, 2013 6:27 am

Sorry but bad feedback for me, even if it's the only editor available this year.

I tried to copy a column from excel, and paste into red mc.
Nothing happened :roll:

Then i tried export, modifications in excel, then import tab function ; Red MC says OK but nothing happened (again) :?

So thanx for this free version, but this tool is useless for me.

Last point, it's a pity that this product don't have global adjustment functions (for exemple, add/remove 10 points or 10% in speed for all players or for all centers).
just have look w!Ld@ editor for PES (which is totally free)

Re: [Tool] RED Modding Center (Current v. 2.1)

Sun Dec 29, 2013 3:36 am

i found a bug. the play4winner and financial security fields are reversed.

Re: [Tool] RED Modding Center (Current v. 2.1)

Sun Dec 29, 2013 4:38 am

Will the Draft Classes editor be free???

Re: [Tool] RED Modding Center (Current v. 2.1)

Mon Dec 30, 2013 11:35 am

Vlad did you ever get the files for NBA 2k14 for the PS4? If not let me know I'll send you mine for offline when I get back home from Christmas vacation.

Re: [Tool] RED Modding Center (Current v. 2.1)

Mon Dec 30, 2013 2:21 pm

Is there a tab for season box scores?

Re: [Tool] RED Modding Center (Current v. 2.1)

Tue Dec 31, 2013 1:15 am

I tired asking this in the Help and Requests section, but got no feedback over the past week. So I am hoping someone here can help:

I have an association that is current in the season, but it's using the opening night roster. Is there any way i can add injuries using RED MC. When I add an injury to a player, for example, D. Rose, it crashes when I attempt to play or if I try to view that player's player card. What must I do to add injuries?

Re: [Tool] RED Modding Center (Current v. 2.1)

Tue Dec 31, 2013 9:57 pm

Any news on the draft classes editing?

Re: [Tool] RED Modding Center (Current v. 2.1)

Wed Jan 01, 2014 2:58 am

Cant edit association files? Obviously this will work if I get the full version?

The Additional File Types license allows to edit Asso files.

Vl@d Zola Jr. i have a question in the shoes tutorial above i noticed that in the "shoe Lock" tab in you MyFriend Panel that the shoe brand names showed instead of the numbers 1-15 how did you accomplish that

It should be fine with the latest version (2.1.0.2, i believe it). You can get it from the first post of the thread, just click on the "Download and enjoy It: v. 2.1 FREE", if it didn't update automatically for you.
My bad, the PDF tutorial still shows numbers 1-15 instead of text values, but we will fix this soon.

Will the Draft Classes require an additional license aside from the ones I already bought?

Yes, that will be an additional license. DC files have rather different format (no header, swaped endianess, no compression, local banks of names) from CMG/FXG/etc., so i had to rewrite quite a lot. But won't be expensive. $2 probably. Anyway, i'm still struggling with PS3 file format.

By the way, this is a wonderful tool! I will be able to add my created players to the game and even add some history (stats) to go with them. I have been creating these players (with some reboots) since NBA Live '95. And kudos on the fast response to my registration!

Great to know! :) You know, making people happy with my work has always been the original goal. Thank you for your kind words!

I've got a question. How Can I remove the CAP Players nickname? If I put 0 to CAP_Nickname the commentators said ABC even if he had normal name and they said his normal name too.

This is the mistery for the Nth year in a row... with the advanced decoding techs, i have now, probably should take another look on the problem.

I tried to copy a column from excel, and paste into red mc.
Nothing happened :roll:

Then i tried export, modifications in excel, then import tab function ; Red MC says OK but nothing happened (again) :?

Somewhy this works fine for me. Maybe you tried to do that with a tab, you don't have a license for?

Last point, it's a pity that this product don't have global adjustment functions (for exemple, add/remove 10 points or 10% in speed for all players or for all centers).

It definitely has: http://www.youtube.com/watch?v=XXXQSlX4kl0
Global Editor starts around 13:00. Filters come straight before it.

just have look w!Ld@ editor for PES (which is totally free)

Do you really want me to explain why RED MC is share-ware again? :) Oh, OK.
Just take a look on the last year situation. There was Leftos'es editor. A good and totally free one, but it is definitely much less powerful than RED MC.
It is all about how data is stored in files. EA Sports? In most cases a general DB format of files, so just get any free data provider (plenty of them in the Net) for that and you're good to make a GUI editor. 2K Sports? Spend hours in Hex to get a clue of the general file format, write your own provider, then spend days in Hex decoding every single parameter, and only then you'll be good to make a GUI editor (the latter part takes about 20-30% total time). I know nothing about Konami file formats, but since there are dozens of those editors every year, they probably go the first way. I also doubt, any of them is at least near those 960 unique editable parameters, RED MC has for NBA 2K14 (and there'll be more than 3000, if we calculate every single editable parameter, not only unique tabs; and 1700 of them is available for FREE).
Well, i hope, this is clear, since it is time to make some New Year celebrations instead of writing more on this topic.

i found a bug. the play4winner and financial security fields are reversed.

Yes, thank you for your attentiveness. This is a known bug, and will be fixed in the next version.

Vlad did you ever get the files for NBA 2k14 for the PS4? If not let me know I'll send you mine for offline when I get back home from Christmas vacation.

Thanks for the offer. Jao sent them to me Day 1, i guess. They are heavily encrypted, so no go for now.
Actually, if you can try to load his files on your PS4, this will clear one important thing up. Drop me a message to REDitor@ya.ru , if you wish to help with this.

Is there a tab for season box scores?

Nope. Not yet, it is outside the roster part of files.

I have an association that is current in the season, but it's using the opening night roster. Is there any way i can add injuries using RED MC. When I add an injury to a player, for example, D. Rose, it crashes when I attempt to play or if I try to view that player's player card. What must I do to add injuries?

So, you just edited InjType and InjDays, and that happened? Looks strange... maybe they added something outside the roster part, which has to be edited as well. In this case, nothing can be done for now.
Although, you can also try to move him to reserves and remove from all the situationals first, then add an injure. Maybe this will help.

Any news on the draft classes editing?

Still stuck with PS3. Waiting for a proper file from Yugi123.
In the meanwhile, a new tab was discovered and decoded. So, yes, once the next version is out, it will be possible to regulate those skills boosts and finally get rid of the arrows in roster files. :wink:




Happy New Year, folks! :) See you there (will take place in 3 hours in my time zone). :xmas:
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