Wed Dec 11, 2013 12:05 pm
It’s somewhat startling to look back just a few weeks and see evaluations of NBA 2K14 that did not mention alarming tactics instituted by 2K Sports that would greatly affect consumers. The game for all intents and purposes requires an online connection and VC has been baked into almost every mode in a way that detracts from the enjoyment of the product. Of course reviews also didn’t bother to check how worthless the Online Leagues were and whether online even ran properly, and they wouldn’t have caught a roster that went nearly two months without an update and crashing problems that began occurring for many a week or two later.
The way VC has been implemented has brought about the most outrage and those feelings are justified. 2K14 is a full retail $60 purchase that is designed in a manner to push consumers to spend additional money on it. In many cases it is not optional, forces gamers to decide on a single mode to fully invest in rather than being able to play in the fashion they so choose, and ultimately appears to determine where 2K directs their development resources.
VC has always been problematic ever since it debuted in NBA 2K13 and continued to 360/PS3 2K14. Now it has gotten even worse on the Xbox One/PS4. The currency system extends to the new Association mode, known as MyGM, while still being at the heart of MyTeam and a major factor in MyCareer. VC is universally pooled so spending VC in one mode will harm potential in another, and payouts for completing games and tasks organically have been restricted further.
Its effect on MyGM is immediately evident. VC must be spent to unlock abilities – even the most simple of things like changing the team’s rotation. More VC then has to be spent to utilize those abilities. Fail to meet a goal or do what the owner asks because you don’t want to spend the VC or don’t have it on hand and you’ll struggle and risk getting fired. Those who like to sim portions or all of their seasons will be unable to play the mode without spending money as simming does not grant any VC besides the minuscule amounts awarded for meeting season goals.
MyTeam of course is built around the VC model, in similar fashion to Ultimate Team modes in EA Sports titles, and if it were isolated there fewer would complain about it. That’s exactly what EA has done by not instituting a way to pay-to-succeed in its Franchise modes with the community wholeheartedly supporting that decision. It was actually a big point of contention a few years ago with the company assuring that microtransactions would not become a part of Madden’s Connected Careers. Here though 2K Sports chose to ignore consumer feedback and do what they thought would generate additional revenue without a care to how it would be received.
The Park, which can house 100 MyPlayer’s just walking around while a portion play on blacktop courts, was designed with VC in mind. Want to be able to compete in the setting? Spend money to upgrade your player. Want to avoid looking like a default scrub? Spend money and show off all your gear and accessories in front of others! In MyCareer why would anyone spend their hard earned VC, a year’s worth of games that might barely cover a pair of shoes and outfit, on such pointless things when they can use it to upgrade skills? Again a choice that has to be made or money that will be spent.
Design decisions have clearly been influenced by the presence of VC. Needing to constantly contact the 2K servers, to the extent that many of the features of the game can’t be played offline, is because of VC. Features like Online Leagues take a back seat because the company hasn’t figured out how best to monetize it or didn’t have time to implement VC in the fashion they would like just yet.
Forza 5 recently faced blowback on its microtransaction model, which was anything but “micro” considering one of the cars cost over $100 to purchase, and Turn 10 announced changes to the game’s economy would be made. 2K14 has not gotten the same level of publicity but discontent has begun to spread. Over on Reddit there is a huge discussion taking place about VC. Then there are even articles like this one from Cinema Blend that illustrate how reviewers either didn’t care about how VC is being put into use (which is distressing) or simply didn’t recognize what it meant for consumers (and that may be even worse).
Between complaints about the servers, crashing, rosters, and VC no sports game in recent years has generated such a conflicted reception from consumers as next-gen NBA 2K14. That an excellent game is buried under a multitude of serious problems and design decisions has elicited a very emotional response from those who purchased it. As it relates to VC the concern is about more than just this year with the direction of the series clearly becoming troublesome for fans. Without viable competition it could get even worse but fans now do have a way to voice their displeasure and hopefully that can be enough to enact change going forward.
Keith. mbrink12 • 38 minutes ago −
Exactly. After 3 weeks with the game, I've built up my 3-point shooting PG to an 82 overall...without spending a dime. I've also been able to buy some clothes for MyPlayer to wear at The Park (great mode!), and buy things like Jerry West's free throw routine (very cool) -- again all without spending a dime.
The entire premise of Pasta's story is flawed for the simple reason that it completely overlooks all of the FREE ways there are to earn VC. Pick an envelope on the iPhone app every day for an easy 1,000-1,500 worth of VC. Pick the daily winners in the app for another 50-500 VC every day. Play in a game at The Park and get more free VC. I'd much rather have this type of points system -- which involves upgrading attributes over time much like one of the all time greats, Baseball Stars -- than have everyone running around with a bunch of 99-rated MyPlayers. Here, there are SO many cool things to buy -- like Dr. J's dunks or the earlier mentioned Jerry West routine -- that I'm sure I'll stay interested until June.
This is just another pile-on article that Pasta threw out there for the EA lovers to chime in, and to once again justify his giving Tiburon football the high rung on his annual EA Top 10 list in another couple of weeks. Most of the people you'll see complaining in an article like this don't even have the game. Certainly, they haven't spent any time taking advantage of the FREE VC that you and I are talking about (and that Pasta completely ignored in his hatchet-job article).
Wed Dec 11, 2013 5:12 pm
Now this itself isn't a big deal. Who cares, right? Only, there's one major issue. They removed certain features in the franchise mode, and you have to use this currency, which you can purchase with real money, to re-unlock them. The Franchise mode is abysmal. You have to pay for really basic things, like the right to edit your lineups or fire coaches. You have to pay to send your players to training camps to improve their skills, which previously was entirely based on how well your previous season had gone. You have to pay to unlock facilities, which is this game's take on Owner Mode.
On top of this, the fact that it's meant to frustrate the player into buying VC means they removed a lot of freedom from the mode. You can't edit players ratings, you can't put on trade override, you can't edit player contracts, you can't edit shit. It forces you to play the game in ONE WAY and ONE WAY ONLY, and frustrates the player to the point where they either go buy the currency with real money or just stop playing.
Exactly. Micro transactions are for Free to Play games. And Pay to Win is never okay. But designing that game so that players have to grind through it or pay to get past that part is the epitome of horrendous game design. You should never want to skip a part of the game.
"Hey, do you know Bob from maintenance?"
Wed Dec 11, 2013 7:54 pm
Wed Dec 11, 2013 11:53 pm
Andrew wrote:on the ability to earn VC without spending money
The entire premise of Pasta's story is flawed for the simple reason that it completely overlooks all of the FREE ways there are to earn VC. Pick an envelope on the iPhone app every day for an easy 1,000-1,500 worth of VC. Pick the daily winners in the app for another 50-500 VC every day. Play in a game at The Park and get more free VC.
2K Sports also offers an app where you can earn daily VC (many times over 1,000) and use their 'Pick and Win' where you select teams you think will win that day in the real NBA and earn 50 VC per correct choice. Not a huge fan of micro-transactions, but I can live with this.
You shouldn't have to use an iPhone app to sustain your player's progress-- especially if you earn much more for the effort than you do playing the game. It shouldn't even factor heavily at all. The fact that you bring it up as a major source of your VC income tells me the effort/reward/progress system is broken.
The question is, why the heck is all of this stuff here? Who enjoys doing this crap and going through hoops? It's a purely frustrating tactic made to prolong gameplay or force microtransactions. Horrible, horrible stuff.
Thu Dec 12, 2013 1:39 am
Fri Dec 13, 2013 4:42 am
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Fri Dec 13, 2013 10:23 pm
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Sat Dec 14, 2013 1:27 pm
There are continuous complaints on the EA forum board about users purchasing boost packs from the microtransaction store but the transaction not going through completely, resulting in players losing MS Points and not receiving the items they paid for. This issue has been ongoing since last year's NHL 12 outing and hasn't been fixed since.
The thread has continued on for the past year, covering both NHL 12 and NHL 13 where players are losing money and patience and put on a long waiting list to acquire a refund from either EA or Microsoft. Only a handful have actually reported that they were reimbursed, but usually with a catch or two, such as not getting all their points back or still failing to receive the goods they purchased.
Sat Dec 14, 2013 4:13 pm
Sat Dec 14, 2013 5:42 pm
concolt wrote:Purchased unfortunately. They say it's under review but it's been under review for a couple of weeks now.
Sat Dec 14, 2013 6:52 pm
Pdub wrote:It's always the negative crowd that is the loudest. The ones who have their MyPlayer's and MyTeam's boosted by buying VC and haven't had problems with 2K servers aren't complaining, so you don't know about that side. I'm pretty sure VC is making them lots of money and they will keep it implemented.
Sun Dec 15, 2013 1:14 am
shadowgrin wrote:I like how 2K is turning into EA.
Mon Dec 16, 2013 10:33 am
Pdub wrote:It's always the negative crowd that is the loudest. The ones who have their MyPlayer's and MyTeam's boosted by buying VC and haven't had problems with 2K servers aren't complaining, so you don't know about that side. I'm pretty sure VC is making them lots of money and they will keep it implemented.
Tue Dec 24, 2013 5:06 am
Tue Dec 24, 2013 10:47 pm
This new game is entirely built around VC. VC that is VERY hard to earn in the game, but that can be bought for $4.99, $9.99, $19.99, etc. Just look at the modes:
MyTeam - Not their most popular mode, but it requires VC.
MyCareer - A mode that was cleverly built from the ground up a couple of years ago to utilize VC.
MyGM - Which has replaced Association, has become a GM role playing game where every move costs VC. Make a trade? That costs VC. Fire your Coach? That costs VC. CHANGE YOUR STARTING LINEUP??? That costs VC.
The bottom line is that any mode or feature that interfered with 2K's ability to charge money for VC was removed. This includes the traditional association (replaced with MyGM) and Create-a-Player (a feature that detracted from MyCareer). Any issue or glitch that doesn't affect VC appears to have taken a backseat. All evidence suggests that their primary focus was on a system and game that allowed them to gain additional revenue through microtransactions. If your issue with the game doesn't earn additional microtransaction money, it appears to be a less important issue.
Fri Dec 27, 2013 8:04 pm
Fri Dec 27, 2013 9:05 pm
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Sun Dec 29, 2013 4:42 pm