by Andrew on Sun Dec 01, 2013 2:07 pm
I feel like we're going around and around in circles here, answering the same questions over and over again. One last time:
DB Commander is used to edit the game's roster database (dbf) files. Most of the player data is stored in players.dbf, including which Signature Shot and Go To Move they've been assigned (if any). By changing the values in the appropriate columns, you can change which Signature Shot or Go To Move is assigned to a player.
If all you want to do is change someone's jumpshot style, say give someone Ray Allen's form, then you would open players.dbf in DB Commander. In this example, you'd locate Ray Allen, scroll across to the SIGSHT1 column (it's the very last one) and make a note of the value (in this case, 2). Then, find the player whose form you want to change, scroll across to SIGSHT1 again and change their value accordingly (once again, 2 in this example). Same procedure for Go To Moves, except you're changing the values in GOTOMOVE and GTMHOTSPOT. There's more information on Go To Moves in the Tutorials section.
If you want to do anything with the animations themselves, that's done by modifying the aiact.viv file with Notepad. Once again, there's more information in the Tutorials section on that.