by Mr LostSoul on Thu Aug 15, 2013 4:37 pm
I can only base from Live 10 so based off that
1. A First step rather than just a jog, sprint by or having to cross over every time. It's an every play part of basketball. (includes triple threat swing-throughs, jabs, ect.) You're not going to be able to tight rope pass defenders in real life unless you got a full running start -(at least not every time and unless you're blindingly quick)-, you got to go around them... Or juke them out their spot. An animation that makes it look like the player is trying to get around/by just looks realistic and dope.
Offensive player should get low when trying to get by, bugged me seeing games doing this. 2k and live does this. YOU KNOW you've seen times where you're defending and the dribbler jogs by you in a upright position-taking a gentle stroll as if you weren't even there. Shit, at least make it look like you were trying to get by me if your going to. A bit dispiriting man.
2. Manual post button. (along with all the post move necessities, ability to pumpfake, dropstep and all that enchilada.)
3. Paint defense. Let CPU's get hands up in the paint automatically. One of these days a basketball game will make taking a charge a factor again. Specifically in the paint. (I like my points in the paint to feel like I earned them, and I want that physical paint defense. I don't like it coming easy! If I get a dunk I want to get hyped because it's not easy to get dunks, I don't want to be like "Damn bro, scored 50 on you with Melo." and have 6 to 10+ of my fieldgoals dunking. Dunking should feel rewarding.
If I do get that many dunks and it's hard to come by - A STRUGGLE to come by it's going to feel authentic. Realistically though I doubt even the bobcats would allow that to happen. But I also don't like those garbage animation-contact shots-that always miss. If you throw in contact shots which I hope you guys do, let us still be able to: change our shots, pass / take a charge, jump, intentional foul.) Make there be a point to having to adjust your dunks and layups. If you've noticed - we haven't had circus shots/layups in a Nba game in quite some years. I actually don't think there's ever been a game with circus layups.
4. Blocking shots. My main issue from the previous games of any Nba live game ever made was that the defender ALWAYS jumps straight up. Even if your chasing somebody on a break.
Turn the ball over in the nba finals up 1 with 9 seconds left - "Chris Duhan's on the break! Josh Smith is right on his tail! Duhan takes it all the way-- Josh Smith gets ready to meet him at the rim and-- he jumps to say hi to the crowd! Duhan WINS THE GAME! I've never seen a finish like this!".. And you should never see a finish like this. Let us have some type of momentum on these situations EA. (and again give a reason to have to change a shot, it makes it competitive, fun and rewarding.)
5. You guys are covering dribbling already, hopefully your passing is what it was said to be from 13. But I emphasize on The Crowd.
What makes basketball fun to watch is the crowd. They give off the emotion for the classic finishes, they bring EMOTION to the game and in turn the players give it back and makes me start jumping and dancing like a delirious maniac when an amazing play happens. There's nothing better than a crowd that gets INTO it! If a team is taking an eliminating loss to end a hard fought season, in the arena you should feel that through the crowd. You should be able to taste the tears of weeping in the stands and have moral victories. "We got our ass kicked but.. at least we scored the last basket." you know, cheering the home defeated team into the off-season and what not.
If a player is playing out of his mind the crowd should reflect their unbelief or anticipation. If they see Kobe in the groove in a away game- The crowd is on their seats, just waiting for him to get the ball. If they see someone they know for dunking on the break, they're awing and anticipating the finish, If its an intense game (Playoff time) The crowd should be booing the opponents every chance they get. It should be loud and have climax moments where audio is drowned because of them. Cheering and booing.
It should feel like we're going to war in the playoffs. Watch Vince carter vs raptors in the 07 playoffs in Toronto. Every second they were booing, coming up with chants sounding like roars, like a gladiator stadium rooting for death, hearing their footsteps stomping and banging. That's how it should feel! The crowd should only be silent in blow out games and if it's so bad a blow-out then they're probably booing their own team. I stand by using the camera shake like the college games it adds to those "This is real" moments when the crowd gets into it. Posted about that in the sticky top 10 thread.
You guy's live 10 crowd audio was one of the best in basketball games ever. If not the best. I think it's still the best. But you can still take that up a notch. And just the crowd alone will give a fun factor, emotion, replay value. Posted more about that in top 10 thread.. Peace. Hope the game is solid, looking forward to it.
I'd like a crowd hype system (not momentum) just specifically for the crowd. Where: you do good the meter-(shown through the crowd's actions and noises, not actually an on screen meter)-fills and when it reaches the max the crowd explodes as loud as it can drowning noise. Some plays/scenarios that increase the crowd faster and of course the opponents decreasing the crowd in the same way. Just a cool undercover battle thing to keep going on.
Just because there's different stages of cheers. The "We scored" cheer and then there's the "We actually might win this" cheer and then there's the "HOLY SHIT! did you just see that?!" cheer.
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I want to keep going on like how the AI opponents with superstar players should be trying to score, be the main focus. I hate how in games if you make a slight focus on a scorer the cpu just gives up on them. NO! Scorers are going to get theirs no matter what! You'll never see a game where Melo, Kobe, Durant, Westbrook, hell Rudy Gay just settle for 11 fga. If they do I bet they were working relentlessly throughout the process, getting to the line a grip, majorly involved, and or injured.
And this may just be me but I think it's time to up the difficulty in general. Making the CPU defenders predict some of your moves depending on the defender's rating. I'm sorry, I like my games hard. I don't like pick n rolls confusing the defense every time, sometimes I like having to struggle and rough it out with amazing plays.
So if you read this - throw in like a "Super Hall of Fame" difficulty mode (Where the Ai is built to beat the user and not cheat by making every basket.) Fun and extremely challenging games last forever.
I didn't plan on making this so long, practicing writing is an unforgettable habit.