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A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: [Tool] RED Modding Center (Current v. 1.1)

Mon Jul 22, 2013 10:18 am

load a MC with the Cyberface applied, change something, save, and make sure it says something about saving home menu
then click that MyPlayer option on that home menu, when it loads in it should change it to your CF.

Re: [Tool] RED Modding Center (Current v. 1.1)

Mon Jul 22, 2013 12:00 pm

Vl@d Zola Jr. wrote:
ffaacc03 wrote:Hi Vlad, hope all is good.

Wanted to let you know that there might be room for you to expand, easier than previously thought, into the PS3.

Here is a link that you may want to take a look at:

http://www.operationsports.com/forums/n ... ditor.html

In sum, Leftos tool can be used for the PS3 in tandem with another tool (that decrypts files) ... so maybe we can use it with RMC too.

Yeah, this is very interesting. Thx for the headsup. The TC has also contacted me via PM, so if Leftos Editor works fine with PS3 files, i think, i will add support for the files into RED MC in a short time.


cant wait if u can do anything with the ps3..i am willing to help out with any questions u might have about ps3 and 2k13 modding in it

Re: [Tool] RED Modding Center (Current v. 1.1)

Mon Jul 22, 2013 12:00 pm

JaoSming wrote:load a MC with the Cyberface applied, change something, save, and make sure it says something about saving home menu
then click that MyPlayer option on that home menu, when it loads in it should change it to your CF.


I'll have to try that, but, when you go into the my player section, it always reverts back to the CAP face from before. So you'll always have your CAP face in post game interviews, GM Sitdowns, and Endorsements that don't have you in your game Uniform.

At least from my experience it does. I'll give what you suggested a try, but I've been playing 2k for almost 2 days straight with a cyberfaced MC and was curious. I'm on 360, if you think that maybe matters?

Re: [Tool] RED Modding Center (Current v. 1.1)

Mon Jul 22, 2013 12:18 pm

possibly, since the 360 has that VC protection, forcing modded files to use SP. PC doesnt have the VC money or anything, so it could be different.

Re: [Tool] RED Modding Center (Current v. 1.1)

Tue Jul 23, 2013 8:32 am

Jao one question. What can it be: start asso, season or playoff, simulate one game, view box score and no name/s of player/s just N/A ? :roll:

Re: [Tool] RED Modding Center (Current v. 1.1)

Tue Jul 23, 2013 9:31 am

asaID issues

Re: [Tool] RED Modding Center (Current v. 1.1)

Tue Jul 23, 2013 5:58 pm

JaoSming, thx master :wink:
Got another issue, but this take five minutes because it looks like only my roster issue, so u must download my roster.
I ask here before but no1 answer.
I want to add Phil Jackson to coaching stuff. I change name, portrait, cf and still see D'Antoni. Problem exist only with this coach/team. Any solution?

Re: [Tool] RED Modding Center (Current v. 1.1)

Wed Jul 24, 2013 12:10 am

overwrite a different coach and make them the head coach on the teams tab

Re: [Tool] RED Modding Center (Current v. 1.1)

Wed Jul 24, 2013 12:50 am

omg i forget about teams tab, thx so much (Y)

Re: [Tool] RED Modding Center (Current v. 1.1)

Wed Jul 24, 2013 2:21 pm

RedMC key not working I pasted it in and did everything what vald said but I can only edit players that is it and I bought everything for it please help

Re: [Tool] RED Modding Center (Current v. 1.1)

Thu Jul 25, 2013 8:05 pm

Please make free to edit award history of the players

Re: [Tool] RED Modding Center (Current v. 1.1)

Fri Jul 26, 2013 12:39 pm

lakers92 wrote:Does anyone know what the values in FARestr stand for?

I have values 0, 1 & 2. If anyone could shed light on what they mean, that'd be great. Thanks!


I found out what they mean.

0 = completely unrestricted free agent
1 = anyone who can be offered a qualifying offer that is NOT a first-round pick on a rookie contract
2 = first-round pick on a rookie contract

All this attribute controls is a) whether or not a player gets a qualifying offer at the end of their contract and b) how big the qualifying offer is as a % of their final year's salary

Re: [Tool] RED Modding Center (Current v. 1.1)

Wed Jul 31, 2013 12:23 am

One question. Is there any possibility to load own rotations in asso or season, because when i start new season all rotations back to default.

Re: [Tool] RED Modding Center (Current v. 1.1)

Wed Jul 31, 2013 4:49 am

simply change the minutes assigned and the rotations on the teams tab....just know that the game will automatically refresh the rotations whenever it can, so the surefire way to preserve rotations is to control all 30 teams.

Re: [Tool] RED Modding Center (Current v. 1.1)

Wed Jul 31, 2013 8:10 am

JaoSming wrote: so the surefire way to preserve rotations is to control all 30 teams.

this is how i do it from 2k9, but jeeez
Yes i know i can paste my rotations, but what about minutes, i must copy/paste this 2? This will be working until some injury or trade. So again like from 2k9 we must turn off injuries and trades+ we must remove FA, because whenever cpu try to make trades or FA sign everything backs to original defaults. :twisted: :evil:

Re: [Tool] RED Modding Center (Current v. 1.1)

Thu Aug 01, 2013 5:14 am

I bought the advanced portion for Xbox but yet I can only open up roster files and not .cmg! Please help!

Re: [Tool] RED Modding Center (Current v. 1.1)

Thu Aug 01, 2013 5:30 am

did you input your keys

Re: [Tool] RED Modding Center (Current v. 1.1)

Fri Aug 02, 2013 3:01 am

when I downloaded reeditor exe file for me pops up message file is malicious!!! :evil:

Re: [Tool] RED Modding Center (Current v. 1.1)

Fri Aug 02, 2013 3:44 am

its a false positive since the program checks registration, Vlad can provide further proof

Re: [Tool] RED Modding Center (Current v. 1.1)

Sat Aug 03, 2013 4:44 pm

Jao Is it possible that changing coaches names causes crashes?

Re: [Tool] RED Modding Center (Current v. 1.1)

Sat Aug 03, 2013 9:25 pm

yes, something weird is going on with D'antoni and a few other coaches iirc

Re: [Tool] RED Modding Center (Current v. 1.1)

Sat Aug 03, 2013 10:21 pm

is there anyway to use classic uniforms in my carrer?
im going to start a career with jordan and i would like to use the classic teams short pants (the ones above the knee).
thanks

Re: [Tool] RED Modding Center (Current v. 1.1)

Sun Aug 04, 2013 7:16 am

JaoSming wrote:yes, something weird is going on with D'antoni and a few other coaches iirc

But hey i dont talk about D'Antoni, im talking about changing first 5-10 names of coaches(still dont know which for sure). Game crashes, only solution is to switch offline. Is it fixable ? I mean u think Vlad can fix it? or is it some inside game code bug.

Re: [Tool] RED Modding Center (Current v. 1.1)

Sun Aug 04, 2013 12:58 pm

You should try to make an automatic credit card payment system.

And thanks for providing this very useful tool, thanks a lot!

Re: [Tool] RED Modding Center (Current v. 1.1)

Mon Aug 05, 2013 5:39 am

The next version is ready. Just some final tests are left to be done. So it will be released tomorrow or in the worst case on Tuesday.
New:
- fixed bugs
- PS 3 files support (prices are same as PC and 360)
- Full Roster Control - Stage 1 (Clone, Delete & Move) at the cost of $5
+ if a single order includes licenses for more than 1 platform (PC/XBox/PS), there will be a 30% for the other two (within a single order).

So, keep an eye on this thread. :)
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