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A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: URB V5 Released

Tue Feb 05, 2013 9:11 am

mlp111 wrote:when i had this issue with meds roster, i had to download the current online data folder, and instead of putting it in the appdata location, i put it in my main 2k folder that normal mods go in, that worked, maybe this will fix your problem, it did for me

levynagy try this

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Tue Feb 05, 2013 9:14 am

skoadam wrote:
SC1211 wrote:Yeah I wasn't complaining or anything, was just offering my file in case you wanted to use it or look at it. As we've all said, major props for all the work you've done, I just wanted to offer up a partial fix of some of the bigger issues. Not a big deal if you don't want it, just a friendly offer.

i said no offence
its not about i dont want to, sure pack them all and send it, i will look in free time.
i just affraid that u add some players, or make some trades, all small changes causes changes in team roles, rotations and if u create some players u can easily duplicate players. For example, nbatak working with 06/07 and adding salaries, he want to add one free agent, and when he did that, he delete one player from Toronto, and duplicate created player.
please understand i find so many bugs working on roster file, 2k fucks up again.
if u sure u did not trying to add some players please send me your files.

I'll send it when I get home from work. I made no changes at all to the teams or free agents, the only thing I did was edit tendencies and a couple ratings, and I did a potential overhaul. Nothing to the actual rosters or rotations.

Re: URB V5 Released

Tue Feb 05, 2013 9:39 am

skoadam wrote:
mlp111 wrote:when i had this issue with meds roster, i had to download the current online data folder, and instead of putting it in the appdata location, i put it in my main 2k folder that normal mods go in, that worked, maybe this will fix your problem, it did for me

levynagy try this


But there is nothing in my Online Data folder. Do you suggest to move that folder to the main directory of the game? Btw, I started a new Assoc and same thing happened against ORL but this time in the break between 1st & 2nd quarters. This is weird! :evil:

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Tue Feb 05, 2013 9:45 am

not the folder but the files, try to do the same what mlp did. if u got problems with connection to 2k servers just download it from Leftos thread.

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Tue Feb 05, 2013 10:01 am

I moved the online data folder from there and there is no crash anymore...yet.

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Tue Feb 05, 2013 5:52 pm

skoadam wrote:
M3r$uRy wrote:I do use the latest release of daninoz portraits. What does this have to do with a CF?

i must be tired i read "portrait id".
ofc it have nothing to do with cf. Damon Jones original cf id is 30, u probably use other roster which overwrite his face or u didnt download missing cfs from first post. I double check, Damon Jones cf is in missing cfs pack with png0030.


You are right. Some of your CFs conflict with egodynasty08's draft classes... this png is actually cody zeller. I'll just disable them when playing retro seasons. Thank god there is Generic Mod Enabler, I wouldn't be able to keep up with all the mods I have installed. Thanks

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Tue Feb 05, 2013 6:29 pm

ahh good to know, but zeller in egodynasty,he is not future rookie,hes already in nba

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Tue Feb 05, 2013 11:52 pm

levynagy wrote:I moved the online data folder from there and there is no crash anymore...yet.


Actually it still does but from what I've heard the previous version 4.1 is more stable. Can anyone provide me a link to it? I can't find it anywhere and I looked all over the place. Thank you!

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Wed Feb 06, 2013 5:01 am

I hope to see more retro season mods in the future. i know we might not see sim like stats but its nice to play with some of the old school players. I love what hawk did with the UBR Roster on 2k12 but when i started playing 2k13 it kind of ruined it for me. Once you've played 13 for a while going back to 12 or 11 feels like a arcade game and less sim like. I didnt realize how much better 13 was until i played a few retro games from the UBR season mods the other day, i just cant get wit 12s animations anymore. 2k13 animations are light years ahead of the previous series animations. I think hawk is missing the boat with not converting to 13 but I can understand because i know it would be alot of work but i could imagine some of UBRs 80s mods being played on 13 and its improved animations. Man that would of been a sight to see.

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Wed Feb 06, 2013 5:24 am

I agree with mtdub; hopefully when the new Reditor is out patchers will create a few historic mods for 2K13. But in my opinion animation is the only improvement of 2K13 in comparison with 2K11. Of course in time 2K13 and perhaps 2K14 will get better, or at least they should be if there is any progress. At this very moment, 2K11 is far superior to any game in terms of gameplay and graphics. :wink:

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Wed Feb 06, 2013 7:33 am

^^ I agree with you levynagy about 2k11 having the best gameplay and graphics. 2k13 is not very gameplay friendly in my opinion. Im having a hard time getting 13 to play the way i like but the animations are amazing. The players movements and the way they fall down and etc are so realistic. I just cant get consistent good gameplay but some games Ive played was about as real as real basketball can get. Im not a fan of 2k12 at all, if it wasnt for the UBR i would delete 12 from my cpu.

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Wed Feb 06, 2013 7:45 am

mtdub wrote:^^ I agree with you levynagy about 2k11 having the best gameplay and graphics. 2k13 is not very gameplay friendly in my opinion. Im having a hard time getting 13 to play the way i like but the animations are amazing. The players movements and the way they fall down and etc are so realistic. I just cant get consistent good gameplay but some games Ive played was about as real as real basketball can get. Im not a fan of 2k12 at all, if it wasnt for the UBR i would delete 12 from my cpu.


Glad to see some people share my opinion in here :) As opposed to you, I deleted 2K12 from my computer but I loved the historical mods for it - if there were some draft classes I would try to play it again in hoopcast mode but as far as I know there are only standalone season mods...

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Wed Feb 06, 2013 11:11 am

ok bro, i will just update the uninjured roster. thanks,

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Thu Feb 07, 2013 1:11 am

Waiting on you, guys to upload & give me a link for the URB 4.1 :roll:

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Thu Feb 07, 2013 6:15 am

levynagy right, I have also always crashes when playing with the Orlando Magic in the 1st quarter!? :evil:
levynagy keep version 4.1: http://rghost.ru/43606091

Skoadam Why is that?! There's been no problems with this great Roster.

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Thu Feb 07, 2013 7:10 am

Heracle85 wrote:levynagy right, I have also always crashes when playing with the Orlando Magic in the 1st quarter!? :evil:
levynagy keep version 4.1: http://rghost.ru/43606091


Heracle85, thank you so much! :cheeky: So it wasn't just me having a game crash when I played against ORL... :idea:

Re: URB V4.1 RLSD + 2006/2007 Roster RLSD

Thu Feb 07, 2013 9:55 am

I wrote:Just one thing -- I would really appreciate if someone could point me to real rating, tendencies and stuff for Iverson, Marbury and Baron Davis. All three of them have a 25 rating. :|


skoadam wrote:but i lower rating because they are no more free agents. if i make them accurate cpu will sign them in asso mode and we dont want this.


I know, but I do... that's why I'm asking if anyone could point me out to some real ratings. Don't need to include them in the roster :wink:

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Thu Feb 07, 2013 10:30 am

bro, i tried Shved, and the commentators still saying "number 1" on him, can you fix it? and when i use him to shoot, the game crashes :shock:

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Thu Feb 07, 2013 1:34 pm

Jhiane wrote:bro, i tried Shved, and the commentators still saying "number 1" on him, can you fix it? and when i use him to shoot, the game crashes :shock:


How many times do I have to repeat myself? It's his base. Either the default roster can't recognize the name or Babyface mispelled his name (maybe it's "Shved
Jhiane wrote:bro, i tried Shved, and the commentators still saying "number 1" on him, can you fix it? and when i use him to shoot, the game crashes :shock:


How many times do I have to repeat myself? It's his base. Either the default roster can't recognize the name or Babyface mispelled his name (maybe it's "Shved " with a space or something like that) " with a space or something like that)

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Thu Feb 07, 2013 1:58 pm

I'm just reminding skoadam because its still on his newest release on his roster

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Thu Feb 07, 2013 2:09 pm

Jhiane wrote:I'm just reminding skoadam because its still on his newest release on his roster


That just means it's unfixable then. He's heard this a bunch of times already. I'm pretty sure he's at least tried to fix it.

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Thu Feb 07, 2013 3:37 pm

how about the crash issue?

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Thu Feb 07, 2013 5:51 pm

like meds said, annoucing names is a matter of 2k roster file version. urb is based on one of the first when 2k dont even know about existing of lot of players...like always.
about crash,im still looking, but it is weird that i have no single crash. i never use files from different roster patches. all of u using daninoz portraits? all of u using missing cfs? are u having crashes when looking rosters in game? maybe its all about some missing cfs,but it would be weird.

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Thu Feb 07, 2013 8:50 pm

Ok i was thinking about crashing and what change in v5 opposite v4.1 but i dont know it could causes crashes.
Timberwolves 17 players roster, but i think other roster patchers use the same numbers of players and have no crashes.
Both rosters(injured and uninjured) crash?

Re: URB V5 Released+ 2006/07 V2.1[accurate salaries+fix] RLS

Fri Feb 08, 2013 8:51 am

Ok, i got the same crash, now im testing game ORLvsMIN but this time i play 12min/q, i got two crashes after my shots(ridnour,kirilienko). One first 3min, second 2nd quarter. I checked other teams, no crashes. So wtf is wrong with this two teams. Can it be dornas or courts?
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