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Re: [Tool] Roster Editor

Mon Jan 07, 2013 3:33 pm

Leftos wrote:Can you give me a screenshot of your Teams table right before you try to save it? And can you please put the error report in code tags next time?

On another note, I've decoded Team Stats. Player Stats are proving to be a bitch though. If anyone knowledgable enough wants to help, contact me. If we decode Player Stats, I could get the same Import/Export functionality that NBA Stats Tracker had last year going.


http://img194.imageshack.us/img194/9277/28105639.jpg

this what i get sorry for not posting the error in code tags my deepest apologies. i don't know why i always get the error

Re: [Tool] Roster Editor

Mon Jan 07, 2013 10:14 pm

Leftos, just a quick one. How do I know which right mode to use: PC Ret, PC Nv10. I'm using Medevenx's rosters so If I use the wrong mode, will I screw it up if I try to save the roster file after making changes or edits on the ratings? I also picked a PC generated coach (forgot the name but it was some black dude) on my association team but somehow I'm getting coach Don Nelson on the sidelines! :crazyeyes: Not much of a techie so the options tab I mostly don't touch lest I mess up further my association. Please please help guys

Re: [Tool] Roster Editor

Mon Jan 07, 2013 11:12 pm

You're safe editing the Players tab on the PC no matter the roster, no matter the mode. Players table hasn't moved yet. Rest of the tabs, depends on which official roster Med's roster was based on. You'll have to ask him that.

Re: [Tool] Roster Editor

Mon Jan 07, 2013 11:18 pm

mnlorenz0 wrote:Leftos, just a quick one. How do I know which right mode to use: PC Ret, PC Nv10. I'm using Medevenx's rosters so If I use the wrong mode, will I screw it up if I try to save the roster file after making changes or edits on the ratings?

you'll have to find it yourself, or get them from the roster creator - viewtopic.php?f=150&t=89054 look for "offsets"
NbLoves04 wrote:this what i get sorry for not posting the error in code tags my deepest apologies. i don't know why i always get the error

same for you, except with the 360 roster.

Re: [Tool] Roster Editor

Tue Jan 08, 2013 12:06 am

guys, is the shoes ID list released or posted in somewhere?

Re: [Tool] Roster Editor

Tue Jan 08, 2013 1:27 am

how to release player to FA pool via editor without?

Re: [Tool] Roster Editor

Tue Jan 08, 2013 2:23 am

Without... what?

v0.16 released!
- Added Team Stats
- Added Run Plays for Staff
- Fixed dumb pasting not updating the last row

Re: [Tool] Roster Editor

Tue Jan 08, 2013 2:42 am

Leftos wrote:Without... what?

v0.16 released!
- Added Team Stats
- Added Run Plays for Staff
- Fixed dumb pasting not updating the last row

without changing roles and rotation
btw,thx for new releases

Re: [Tool] Roster Editor

Tue Jan 08, 2013 5:15 am

mnlorenz0 wrote:Leftos, just a quick one. How do I know which right mode to use: PC Ret, PC Nv10. I'm using Medevenx's rosters so If I use the wrong mode, will I screw it up if I try to save the roster file after making changes or edits on the ratings? I also picked a PC generated coach (forgot the name but it was some black dude) on my association team but somehow I'm getting coach Don Nelson on the sidelines! :crazyeyes: Not much of a techie so the options tab I mostly don't touch lest I mess up further my association. Please please help guys


Just set it to PCNov 10 because that's my base.

Re: [Tool] Roster Editor

Tue Jan 08, 2013 12:27 pm

What is this error message. I get it when trying to load up a roster

Code:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.Collections.BitArray.Get(Int32 index)
   at NonByteAlignedBinaryRW.NonByteAlignedBinaryReader.ReadNonByteAlignedByte() in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NonByteAlignedBinaryRW\NonByteAlignedBinaryReader.cs:line 51
   at NonByteAlignedBinaryRW.NonByteAlignedBinaryReader.ReadNonByteAlignedBytes(Int32 count) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NonByteAlignedBinaryRW\NonByteAlignedBinaryReader.cs:line 76
   at NonByteAlignedBinaryRW.NonByteAlignedBinaryReader.ReadNonByteAlignedBits(Int32 count) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NonByteAlignedBinaryRW\NonByteAlignedBinaryReader.cs:line 89
   at NBA_2K13_Roster_Editor.MainWindow.PopulateStaffTab() in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 2205
   at NBA_2K13_Roster_Editor.MainWindow.ReloadEverything() in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 1990
   at NBA_2K13_Roster_Editor.MainWindow.btnOpen_Click(Object sender, RoutedEventArgs e) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 541
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

None

Re: [Tool] Roster Editor

Tue Jan 08, 2013 12:35 pm

You opened an incompatible roster and the LastStaffID became too big. Change it to something small like 200, save the Options tab, and try opening the roster again.

Re: [Tool] Roster Editor

Tue Jan 08, 2013 1:28 pm

Leftos,

Could you please re-upload Roster Editor Version 15.2?

The 16.0 keeps crashing :(

Re: [Tool] Roster Editor

Tue Jan 08, 2013 1:51 pm

cykim4, you can download old versions of the tool by hitting the drop down box right above the download button on the downloads page

Re: [Tool] Roster Editor

Tue Jan 08, 2013 3:45 pm

Leftos wrote:You opened an incompatible roster and the LastStaffID became too big. Change it to something small like 200, save the Options tab, and try opening the roster again.


That can't be it I just downloaded the latest roster from 2k sports and I can't even open it up. Version 0.15 works just fine but 0.16 is giving me problems

Re: [Tool] Roster Editor

Tue Jan 08, 2013 3:47 pm

JaoSming wrote:cykim4, you can download old versions of the tool by hitting the drop down box right above the download button on the downloads page


JaoSming, thank you so much!! Always appreciate the great work you are doing for this community!

Re: [Tool] Roster Editor

Tue Jan 08, 2013 3:51 pm

Mr Tr0llz wrote:
Leftos wrote:You opened an incompatible roster and the LastStaffID became too big. Change it to something small like 200, save the Options tab, and try opening the roster again.


That can't be it I just downloaded the latest roster from 2k sports and I can't even open it up. Version 0.15 works just fine but 0.16 is giving me problems


I had the same problem, so I downloaded 15.2 again.

But, there is a workaround for Editor 16.0 I found out:
(1) Open the Editor
(2) Click on "PC Nv10"
(3) Open the roster file
(4) Click on "Custom"
(5) Then you'll be able to access and edit the file.

I do hope Leftos can fix this issue, but try the temporary workaround method I described above :)

Re: [Tool] Roster Editor

Tue Jan 08, 2013 4:03 pm

cykim4 wrote:
Mr Tr0llz wrote:
Leftos wrote:You opened an incompatible roster and the LastStaffID became too big. Change it to something small like 200, save the Options tab, and try opening the roster again.


That can't be it I just downloaded the latest roster from 2k sports and I can't even open it up. Version 0.15 works just fine but 0.16 is giving me problems


I had the same problem, so I downloaded 15.2 again.

But, there is a workaround for Editor 16.0 I found out:
(1) Open the Editor
(2) Click on "PC Nv10"
(3) Open the roster file
(4) Click on "Custom"
(5) Then you'll be able to access and edit the file.

I do hope Leftos can fix this issue, but try the temporary workaround method I described above :)


Thanks for the help but as soon as I even try to load the roster it crashes. I guess I will just have to revert until it's fixed

Re: [Tool] Roster Editor

Tue Jan 08, 2013 5:11 pm

Mr Tr0llz wrote:Thanks for the help but as soon as I even try to load the roster it crashes. I guess I will just have to revert until it's fixed


Load the roster with Custom enabled.

Also, Leftos, the Staff tab still ain't working for PC Nv10. Also, what exactly is the Team Stats tab for? (Also ain't working for PC Nv10) These are last season's stats right why do we need to do anything with this? Anyway, do you think you can add "Team Rankings" to the Editor?

Re: [Tool] Roster Editor

Tue Jan 08, 2013 6:13 pm

I'll check to see why the tool's crashing with the latest roster, and if that's a consistent issue. It's bound to crash with incompatible rosters if you don't set-up the Custom profile yet, but I'll make sure to fix that and make it cancel loading a tab if it can't at all.

I haven't bothered finding the offsets for the PC Nov10 profile yet, I'm sorry. I was more focused on implementing everything, hoping that with Find That Hex we would find the offsets sooner or later.

The Team Stats tab has all the previous and current team stats used by the game in modes like Association, MyCareer, Season and Playoffs. In rosters, its only use is to add accurate previous season stats for teams not originally in the roster (say for Classic Season mods that work with Association). In career modes, last year we needed those in order to correct them due to the Team Stats bug. Both last year and this year, grabbing those along with the Player Stats and importing them to NBA Stats Tracker can allow you to do all kinds of statistical analysis on your career save, as I explained in this week's podcast, and have shown extensively in the NBA Stats Tracker thread and in my short-lived Pistons Association story (click the NBA 2K12 work link in my sig).

What are Team Rankings?

Re: [Tool] Roster Editor

Tue Jan 08, 2013 6:50 pm

You know, like Lakers 1st defense, 1st overall, etc in some rosters. If it's possible. :)

Re: [Tool] Roster Editor

Tue Jan 08, 2013 7:24 pm

That's based on the overall ratings of the players and the current team's rotation. Not something that can be directly edited.

Re: [Tool] Roster Editor

Tue Jan 08, 2013 7:30 pm

Leftos wrote:That's based on the overall ratings of the players and the current team's rotation. Not something that can be directly edited.

it depends only on coach rating

Re: [Tool] Roster Editor

Tue Jan 08, 2013 7:36 pm

Huh? No, it doesn't. At least in Association I've seen the team's Offense/Defense/Overall (the one that shows up when selecting sides and jerseys) rise and fall as my players progressed, got injured, I adjusted their minutes in the rotation, etc. No head coach change whatsoever.

Re: [Tool] Roster Editor

Tue Jan 08, 2013 7:47 pm

I dont know in asso, but im sure roster. Best example. My 2008roster, NY Knicks with poor players, best one guy with 80overall, couple with 70, rest with 60. 1offense, 4defense, 1overall...and why? because of d'antoni. Easy to check ,just change coach for d'antoni for some poor team.

and im repeating my q
skoadam wrote:how to release player to FA pool via editor

Re: [Tool] Roster Editor

Tue Jan 08, 2013 8:09 pm

Yeah actually the head coach DOES affect the team ranking as well. Not just the player ratings and rotations.
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