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Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 12:50 am

Larvae wrote:bo3076, His shoes?


yup and the purple accessories

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 12:52 am

Medevenx wrote:
Larvae wrote:Awwwmyygoodness! :bowdown2:
Looks so great man (Y)


Thanks! Hope to release v0.8 with your portraits!

bo3076 wrote:why do you think my melo is like this?


What is exactly am I supposed to be looking? What's the problem?

PS: Use the Print Screen key on your keyboard.


the shoe color and the purple(team color 2) accessories, sorry bout the pic

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 2:00 am

bo3076, Don't worry.. On Med's next release there would be a Melo M9 RGB already.

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 2:09 am

bo3076 wrote:
Larvae wrote:bo3076, His shoes?


yup and the purple accessories


Image

Those really are the colors of Jordan M9 Spring Edition (which is 2K's official version)

Image

However, v0.8 will include M9 with RGB Colorways. Also, purple accessories? Are you color blind? Because I have that condition so I may not be sure if it's my color blindedness or maybe you are too lol.

chuajefry wrote:sir, when the REDitor is out, can you do and update your roster with the team gears color of every teams just i had said before? thanks...


Not sure. I don't really have money to pay for REDitor. When it comes out I'm pretty sure HAWK23 will be able to convert all of his teams from 2K12 in a pinch anyway :)

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 2:19 am

Medevenx wrote:
bo3076 wrote:
Larvae wrote:bo3076, His shoes?


yup and the purple accessories


Image

Those really are the colors of Jordan M9 Spring Edition (which is 2K's official version)

Image

However, v0.8 will include M9 with RGB Colorways. Also, purple accessories? Are you color blind? Because I have that condition so I may not be sure if it's my color blindedness or maybe you are too lol.

chuajefry wrote:sir, when the REDitor is out, can you do and update your roster with the team gears color of every teams just i had said before? thanks...


Not sure. I don't really have money to pay for REDitor. When it comes out I'm pretty sure HAWK23 will be able to convert all of his teams from 2K12 in a pinch anyway :)


so that was it, i thought my rosters team colors were messed up. with the purple accs, it's really purple coz some of the knicks players have the right knick's blue. anyway, i'll just wait for your v0.8 :) thanks guys!

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 2:26 am

Larvae wrote:bo3076, Don't worry.. On Med's next release there would be a Melo M9 RGB already.

thanks Larvae, i'll just wait then ;)

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 2:26 am

Ohh you meant purple colorway for the shoe. I thought you meant purple accessories like the headbands and sleeves. :)

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 3:33 am

Medevenx, The Colorway for the Knicks looks like purplish. But the bright orange is nice (Y)
Just fix the purplish one. (Y)

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 1:38 pm

Why is James White starting for the Knicks?

As for now it should be Chandler, Camby, Melo, Brewer, and Kidd as the starting 5....White as of now rarely plays and only gets garbage minutes...

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 3:12 pm

BoFF wrote:Why is James White starting for the Knicks?

As for now it should be Chandler, Camby, Melo, Brewer, and Kidd as the starting 5....White as of now rarely plays and only gets garbage minutes...


I released the roster back in 12/30/12 and James White was starting games along with Copeland back then.

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 6:49 pm

Where's the link to d/ld? Not on the first page.

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sat Jan 05, 2013 7:18 pm

Uncle Drew wrote:Where's the link to d/ld? Not on the first page.


Med's Ultimate Roster

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sun Jan 06, 2013 6:25 am

Medevenx wrote:However, v0.8 will include M9 with RGB Colorways. Also, purple accessories? Are you color blind? Because I have that condition so I may not be sure if it's my color blindedness or maybe you are too lol.

For what its worth Knicks accessory color 2 seems purplish to me too, also quite a bit over saturated. Tried to correct it in roster editor, but gave up finding Knicks Jersey among 1358 others.

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sun Jan 06, 2013 2:57 pm

Slit wrote:
Medevenx wrote:However, v0.8 will include M9 with RGB Colorways. Also, purple accessories? Are you color blind? Because I have that condition so I may not be sure if it's my color blindedness or maybe you are too lol.

For what its worth Knicks accessory color 2 seems purplish to me too, also quite a bit over saturated. Tried to correct it in roster editor, but gave up finding Knicks Jersey among 1358 others.

Yeah I realized I oversatured the color quite a bit. It actually isn't purplish I think? IIRC, I set it to pure blue, 0,0,255. Not sure though. I fixed it anyway if you guys want screenshots or something.

MILESTONE ACHIEVED

Image

I just hit 10000 downloads!! I know it probably doesn't hold a candle to other well established roster patchers here but hey! :)

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sun Jan 06, 2013 6:49 pm

Med, just wanted to let you know that I'm getting a lot of point guard isolation play with your full mod. It seems like every time the AI's first play is busted, they PG immediately goes into the isolation game. For example, when playing the Pacers last night, Hill and Augustine took 13 shots each...doesn't seem like much, but 26 shots from the point seems high in my opinion.. Against Dallas, Darren Collison took 21 shots. Both teams were fully healthy during these two games and the use of stars, such as Danny Granger and Dirk Nowitzki was very sparse during both games. I plan on playing a couple of more tonight to see if the same results occur.

The work you've done is still great, so please don't take my criticism the wrong way. Just want to help you with quality feedback. Keep up the great work!

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sun Jan 06, 2013 7:32 pm

Let me guess, MyCareer? Or is it Association? Anyway, I did a little tweaking to try to remove it. I too remember experiencing this on occasion when a fast break stops or a play breaks, whoever has the ball will shoot it that possession.

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sun Jan 06, 2013 7:56 pm

Congrats on the 10,000! Very well deserved, great roster set

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sun Jan 06, 2013 9:56 pm

Medevenx wrote:Let me guess, MyCareer? Or is it Association? Anyway, I did a little tweaking to try to remove it. I too remember experiencing this on occasion when a fast break stops or a play breaks, whoever has the ball will shoot it that possession.

The instances occurred during Association and Exhibition (NBA Today) games. Also, I played two random games and noticed it wasn't just the PG. Like you said, it was anyone who had the ball when a play was broken. Watching Udonis Haslem try to "shake-and-bake" my defense was pretty amusing though. I'm going to play with the sliders and settings tomorrow to see what happens. I'll let you know if I have a eureka moment.

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Sun Jan 06, 2013 10:35 pm

Cod wrote:
Medevenx wrote:Let me guess, MyCareer? Or is it Association? Anyway, I did a little tweaking to try to remove it. I too remember experiencing this on occasion when a fast break stops or a play breaks, whoever has the ball will shoot it that possession.

The instances occurred during Association and Exhibition (NBA Today) games. Also, I played two random games and noticed it wasn't just the PG. Like you said, it was anyone who had the ball when a play was broken. Watching Udonis Haslem try to "shake-and-bake" my defense was pretty amusing though. I'm going to play with the sliders and settings tomorrow to see what happens. I'll let you know if I have a eureka moment.


Try increasing the sliders' Inside Shot Tendency from 48 to 52 or higher. That does a little. I think I implemented this to avoid shot clock cheese because I hated it when they have shot and still don't take it.

juei wrote:here sir http://www.mediafire.com/?0uo5v9v41wd20oj


You're missing the logos_small.iff

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Mon Jan 07, 2013 3:10 am

@Medevenx. Can i use your roster (by the way, thanks, roster great) with default 2k sim sliders with allstar difficult, 12 min. qtr (accustomed to play with them) in the sense to have more or less real stats?

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Mon Jan 07, 2013 3:17 am

http://www.mediafire.com/?n6hsct2mel6p76r

link fix now sorry sir :oops:

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Mon Jan 07, 2013 3:36 am

Vlad2010 wrote:@Medevenx. Can i use your roster (by the way, thanks, roster great) with default 2k sim sliders with allstar difficult, 12 min. qtr (accustomed to play with them) in the sense to have more or less real stats?


Custom Realistic Gameplay Sliders (it comes with the Unlock All Jerseys setting so if you don't like the realistic gameplay sliders you can always set it to either Default or Simulation :) )


Yes as long as you use the Settings because it unlocks all the jerseys. You can set it to Default or Simulation via Gameplay Settings or Gameplay Sliders. :)

juei wrote:http://www.mediafire.com/?n6hsct2mel6p76r

link fix now sorry sir :oops:


Thank you :)

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Mon Jan 07, 2013 7:21 am

Any timetable for .8 release?

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Mon Jan 07, 2013 11:27 am

HoOpJuNkIe wrote:Any timetable for .8 release?


Hoping around the end of the week, which makes the next release 10-14 days after v0.7 (the longest)

v0.1 (11/27/12)
v0.1 to v0.1b (11/28/12), 1 day
v0.1b to v0.1c (11/29/12), 1 day
v0.1c to v0.2 (11/30/12), 1 day
v0.2 to v0.3 (12/2/12), 2 days
v0.3 to v0.4 (12/7/12), 5 days
v0.4 to v0.5 (12/15/12), 8 days
v0.5 to v0.6 (12/21/12), 6 days
v0.6 to v0.6b (12/22/12), 1 day
v0.6b to v0.7 (12/31/12), 9 days

About Future Plans
I also plan to make an alternate 10 custom teams as PBA teams. I think we already have 6 teams done but I want to release them all as 10 teams. Hopefully this will be just before v1.0 hits. Now, that's before REDitor comes out. However, when REDitor DOES come out, I'm not sure if I will be able to continue adding more teams as I 1) Don't have money to pay for REDitor 2) Spectate that HAWK23 will surprise everyone with Ultimate Base Roster's return to 2K13 with everything converted (my biggest concern is I do NOT have the sources he has such as courts and stadiums, jerseys, etc)

If I ever get REDitor via donation or something, the first thing I'm thinking of adding is more matching accessory/jersey choices for the current NBA teams. As much as I would love to continue to add retro teams via REDitor like UBR, I respect the original idea so I think he should be the only one to execute it.

Re: Med's Ultimate Roster v0.7 RELEASED (Complete)

Mon Jan 07, 2013 11:59 am

Medevenx wrote:
HoOpJuNkIe wrote:Any timetable for .8 release?


Hoping around the end of the week, which makes the next release 10-14 days after v0.7 (the longest)

v0.1 (11/27/12)
v0.1 to v0.1b (11/28/12), 1 day
v0.1b to v0.1c (11/29/12), 1 day
v0.1c to v0.2 (11/30/12), 1 day
v0.2 to v0.3 (12/2/12), 2 days
v0.3 to v0.4 (12/7/12), 5 days
v0.4 to v0.5 (12/15/12), 8 days
v0.5 to v0.6 (12/21/12), 6 days
v0.6 to v0.6b (12/22/12), 1 day
v0.6b to v0.7 (12/31/12), 9 days

About Future Plans
I also plan to make an alternate 10 custom teams as PBA teams. I think we already have 6 teams done but I want to release them all as 10 teams. Hopefully this will be just before v1.0 hits. Now, that's before REDitor comes out. However, when REDitor DOES come out, I'm not sure if I will be able to continue adding more teams as I 1) Don't have money to pay for REDitor 2) Spectate that HAWK23 will surprise everyone with Ultimate Base Roster's return to 2K13 with everything converted (my biggest concern is I do NOT have the sources he has such as courts and stadiums, jerseys, etc)

If I ever get REDitor via donation or something, the first thing I'm thinking of adding is more matching accessory/jersey choices for the current NBA teams. As much as I would love to continue to add retro teams via REDitor like UBR, I respect the original idea so I think he should be the only one to execute it.



:applaud: Don't stop!
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