Thu Aug 04, 2011 12:53 am
Gearbox Software’s co-op lootfest is back with a host of exciting changes to the first game's addictive formula.
The September issue of Game Informer contains 12 pages of exclusive details and screenshots from Borderlands 2, and outlines the numerous improvements the developer has in store for your return trip to Pandora. Don’t expect just a couple bazillion more guns this time around. Gearbox is introducing new and more diverse environments, smarter and more powerful enemies, and an improved mission system capable of delivering a better story. This and much more will be revealed in the story, as well as our full month of additional online content.
Thu Aug 04, 2011 1:02 am
Thu Aug 04, 2011 10:35 am
Thu Aug 04, 2011 11:50 am
Thu Aug 04, 2011 6:13 pm
Fri Aug 05, 2011 2:29 am
Sun Aug 07, 2011 12:16 pm
-Co-op will stick to 4 players
-Different Variety of Vehicles, one being a Bandit Technical, and the article states there will be a vehicle with 4 seats.
-Eridium, can be used to enhance weapons or are the only Currency to purchase the most powerful weapons in the world
-Bearded drawf guy is Salvador, the Gunzerker. Special ability is Dual-wielding. Any weapon can be dual-wield.
-The original Vault Hunters will be support NPC's.
-Bandits now have their own brand of weaponry.
-Each manufacturer will now have their own weapon styling/color/personality.
-Weapons can have custom decals and enhancements.
-Enemies are more responsive, and actually interact with each other better.
-The players will also have interacting dialogues, similar to those in Left 4 Dead.
1. Enemies are going to be much more varied and ai greatly improved
2. It looks like there will not be any new elements added(see below)
3. There will be a new kind of element item called eridium and while it wont do damage like a typical element it will enhance things that other elements can do and also improve guns or vehicles in general, it also will be used as a form of currency
4. Skill tree will be same traditional 3 branch system as used in first game
5. They hinted that coop would still be only 4 players but did not outright confirm it
6. Story missions will no longer be static, I.E. if you need to rescue somebody as a mission but take too long that story arc will continue and the story will change for you
7. claptrap will be back in some form
8. the 4 characters from the original will be npc's
9. Guns manufacturers will have a unique theme for their guns
10. There will be pickups that allow temporary buffs sort of like the cores from general knoxx.
11. Gearbox is getting rid of all the old weapons and starting from scratch.
12. No mention of gun customization or crafting.
13. This game is going to be Epicly epic.
Sun Aug 07, 2011 10:51 pm
Tue Aug 09, 2011 12:28 pm
Wed Aug 31, 2011 1:48 am
Fri Nov 11, 2011 7:43 pm
Last month, Michael passed away due to cancer at the young age of 22. Both were huge Borderlands fans, so Carlo thought a great way to honor his buddy's memory would be to shoot Gearbox Software an email asking for a short eulogy to be read by the game's smart-mouthed robot mascot Claptrap. Not only did Gearbox comply with the request, it also promised to insert Michael into the upcoming Borderlands 2 as an NPC.
Thu Feb 23, 2012 2:03 am
Sun May 13, 2012 5:49 am
Tue May 22, 2012 6:22 pm
Tue May 22, 2012 10:08 pm
Thu Jul 12, 2012 10:08 pm
Fri Aug 24, 2012 3:38 pm
Sun Sep 09, 2012 2:14 pm
Sat Sep 15, 2012 6:34 am
Mon Sep 17, 2012 9:36 pm
Last year's most heartwarming game-related story was without a doubt that of Michael John Mamaril, the 22-year-old Borderands fan who lost his life to cancer. His friend Carlo sent an email to Gearbox Software explaining the situation with Michael, and not only did Gearbox produce a special eulogy read by Claptrap himself, the company also announced plans to incorporate Michael into Borderlands 2 as an NPC.
Michael's NPC will be hanging around somewhere in Sanctuary, and every time you meet him, he will give you loot of rarity level blue or higher. Essentially, he's the guy you can count on when the game starts to wear you down. Not only that, meeting him will also give you the "Tribute to a Vault Hunter" Achievement, immortalizing the man both in the game and on the Xbox Leaderboard. That's pretty heavy.
Wed Sep 19, 2012 4:28 am
Ask me what I think about Borderlands 2 from Gearbox Software, and I’d tell you about its dubious, convoluted plot. I’d talk about a mind-boggling array of guns and loot. At no point, though, would I ever say I was ready to “joy puke” my face off, as the game box predicts players will do.
The sequel to the highly acclaimed 2009 Borderlands game goes on shelves Tuesday in Xbox 360, PS3 and PC versions for around $60. At that price point, the first-person shooter, published by 2K Games, inevitably invites comparisons with the Halos and Calls of Duty games already out and due to come in the next few weeks and months. Borderlands 2 falls short because it’s missing several key elements you need to have in a 2012 first-person shooter game – most notably, a rich multiplayer online mode. There’s an extremely limited four-player cooperative mode, and if you have an Xbox Live Gold account, you can team up that way, but this isn’t the type of deeply engrossing FPS game the headset-wearing COD crowds gather to play months and months after release. In comparison, I read on several sites that COD: Black Ops 2 will feature up to six teams, for a total of 18 simultaneous players, in multiplayer mode.
Borderlands 2’s single-player campaign mode isn’t as good as what you’ll find in games like COD: Black Ops or the Medal of Honor series. There’s too much “feast-or-famine” hunting for tasks, supplies and a good battle for this to be a fun game all the way through.
The game’s opening sequence reminds you that Borderlands’ developers chose to go the animation route, and I don’t like it very much. The game isn’t manga-like enough to be super-hip, so instead, it just feels cartoonish.
As a $30 impulse buy, priced about the same as games like “NASCAR Unleashed,” I wouldn’t have a problem recommending Borderlands 2 as a fun diversion. At twice that price, though, I think it’s fair for players to demand the whole magilla – cutting-edge development, engrossing campaign gameplay, scads of downloadable content, a rich social media/community experience, sharing of loot and gear and online multiplayer modes that keep you and your friends coming back until the next version of the game comes out.
Wed Sep 19, 2012 4:35 am
Wed Sep 19, 2012 1:07 pm
Fri Sep 21, 2012 10:43 am
Fri Sep 21, 2012 6:30 pm