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Other video games, TV shows, movies, general chit-chat...this is an all-purpose off-topic board where you can talk about anything that doesn't have its own dedicated section.
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Re: Civilization V

Thu Sep 30, 2010 6:06 pm

so i just won again but i kept playing just to be able to check out the nuking in the game. it's definitely as good as it was in civ iv.

and i was a big fan of the united nations and the diplomatic victory but i feel they messed up big time on it in this game. before you actually had to be friends and stay on the good side of other leaders. now it's lame. you just bribe all the city states with money and units to vote for you since all leaders vote for themselves.

Re: Civilization V

Thu Sep 30, 2010 6:20 pm

Qballer wrote:you just bribe all the city states with money and units to vote for you since all leaders vote for themselves.

Just like real life. (Y)

Re: Civilization V

Wed Oct 06, 2010 7:20 am

benji wrote:Other than the fact it seems to take longer to build standard city improvements than to build Wonders.

yeah i downloaded a mod to make it a little more bearable. i hated taking 90 turns to build a library.

Re: Civilization V

Mon Jan 17, 2011 3:25 pm

Once I get a new computer I'll probably get this game.

Re: Civilization V

Tue Jan 25, 2011 11:34 am

hey cy, do you still play this game? i stopped for a long time, but the new patches make it a halfway decent game. it is just unplayable out of the box.

Re: Civilization V

Sat Jul 16, 2011 9:25 am

We're screwed.
Computer teaches itself English so that it can play Civilization

Computers were tested by playing the game Civilization. Random chance let them win about half the time...but then they started reading the instruction manual.
It begins with virtually no prior knowledge about the task it's intended to perform or the language in which the instructions are written. It has a list of actions it can take, like right-clicks or left-clicks, or moving the cursor; it has access to the information displayed on-screen; and it has some way of gauging its success, like whether the software has been installed or whether it wins the game. But it doesn't know what actions correspond to what words in the instruction set, and it doesn't know what the objects in the game world represent.

From that starting point, the computer eventually managed to win the game about 46% of the time. It reached that success rate by playing the game a bunch of times and being able to gauge how successful its different actions were, maximizing the actions that led to victory and minimizing those that led to defeat. In and of itself, that's moderately impressive but nothing too amazing. But then the researchers gave the computer access to the instruction manual.

The computer's success rate skyrocketed from 46% to 79%, an absolutely massive leap. According to the researchers, that suggests computers really can learn meaning of words through interaction with the environment around them.

Re: Civilization V

Fri Sep 09, 2011 8:41 pm

Bought this in the Steam Weekend Sale.

We have a real love/hate relationship going right now. Well maybe tolerate/hate. It certainly hates me.

Re: Civilization V

Sat Sep 10, 2011 2:54 pm

well at least you didn't play from the beginning when the game hadn't been patched yet and was completely broken

Re: Civilization V

Sun Sep 16, 2012 9:18 pm

Image

Re: Civilization V

Sun Sep 16, 2012 9:29 pm

Exactly.

Re: Civilization V

Sun Sep 16, 2012 9:42 pm

Try Civilization Nights if you guys haven't. It's in the Workshop.

Plus InfoAddict.

Earlier this year nvidia finally fixed the texture problem. So I got to get out of strategy view. (Y) (Y) (Y)

Re: Civilization V

Sun Sep 16, 2012 9:50 pm

Demand doesn't work the same way other "friends" "ask for help", right? If I act like them asking for money I'm just going to piss them off, aren't I?

Also, can you give me a breakdown on why to try Nights?

Re: Civilization V

Sun Sep 16, 2012 10:14 pm

For starters:
Image

Re: Civilization V

Fri Sep 13, 2013 4:04 pm

So Brave New World seems like it makes this as good as or if not better than IV: BTS.

Except for the one unit a tile thing still. I think two or three should be the way to go in VI.

Trade Routes :drool:

Re: Civilization V

Fri Sep 13, 2013 5:16 pm

I felt a little shorted by the game (Civ V) initially but I don't want to see how much better it is now because I'll get sucked in and lose all my free time
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