Dynasty Rosters + 07 sweat patch :)

Talk about NBA Live 08 here.

Dynasty Rosters + 07 sweat patch :)

Postby Cpt(K) on Fri May 11, 2012 12:58 am

I was just trying a few of my dynasty rosters with the 07 located here 2x Armbands, Arms & Tattoos Fix, to see any major differences in players that had messy tattoos, and ones that didn't. And I believe that, any player that is original (Base) and not been modified with non-base tattoos is A-OK with the sweat patch.

However, I still have not found a permanent solution to the problem with the tattoos on the players in the newer rosters. You see, whenever the players have a user-created (Non Base) tattoo such as Derrick Rose, Gilbert Arenas, and Lebron James etc. It seems that the 07 sweat patch distorts it. However, players without tattoos, don't have a problem. Proof provided via screenshot. The quality of the patch applied to my Dynasty Rosters. And, the common distortion of user created tattoos.

I feel that it has something to do with, the size of the tattoos. Maybe if they fit, the original base tattoos. Then perhaps this wouldn't happen, but I dunno. :|

Just a little something I thought I would share.

Image

Image
You do not have the required permissions to view the files attached to this post.
Last edited by Cpt(K) on Fri May 11, 2012 3:44 am, edited 3 times in total.
User avatar
Cpt(K)
 
Posts: 638
Joined: Tue Oct 11, 2011 2:49 am
Location: Purple area of Illinois

Re: Dynasty Rosters + 07 sweat patch :)

Postby Dc311 on Fri May 11, 2012 2:08 am

I guess that is why it is for 07.
User avatar
Dc311
"F@*K YOU WHALE!!!F@*K YOU DOLPHIN!!!"
Contributor
 
Posts: 3473
Joined: Wed Jun 16, 2010 1:19 am
Location: San Antonio

Re: Dynasty Rosters + 07 sweat patch :)

Postby JBoom_LALALAND on Sun May 13, 2012 4:32 pm

The logic behind this:

If you make the default base arms texture in double resolution ... which is at 512x512 ... then all your tattoos must be in 512 or higher ... if not ... graphics would be a mess. All the tattoos made by CF patchers are in default resolution (256x256) ... so the result would be a mess in the arms ... therefore. It's much better to use the 256x256 armbands to avoid crashing and messy details and graphics.

:) :) :)
KOBE: CHASING PERFECTION
User avatar
JBoom_LALALAND
TheJBoom
 
Posts: 1228
Joined: Mon Apr 11, 2011 6:01 pm
Location: Felipinas

Re: Dynasty Rosters + 07 sweat patch :)

Postby Cpt(K) on Mon May 14, 2012 1:48 am

Would there happen to be a program that can convert textures to double resolution? :D
User avatar
Cpt(K)
 
Posts: 638
Joined: Tue Oct 11, 2011 2:49 am
Location: Purple area of Illinois

Re: Dynasty Rosters + 07 sweat patch :)

Postby Andrew on Mon May 14, 2012 9:43 am

FshX includes an option to double the resolution of the texture you have open.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115090
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: Dynasty Rosters + 07 sweat patch :)

Postby Cpt(K) on Mon May 14, 2012 9:59 am

Andrew, Thanks I'll try that, I'll see what comes of it. :)
User avatar
Cpt(K)
 
Posts: 638
Joined: Tue Oct 11, 2011 2:49 am
Location: Purple area of Illinois


Return to NBA Live 08

Who is online

Users browsing this forum: No registered users and 2 guests