Leftos wrote:I admit that Prince's right arm does look weird when it folds like that and the texture of the upper arm ends abruptly, but it's something you'd only notice in a static screenshot.
Plus, I love how the little details pop out. Look at your arm. It's not GI-Joe action-figure smooth. It has freckles and lines and spots. The detail on Prince's CF both on the cyberface and arms is amazing, and along with the muscle textures by TNeckDME, I feel it's pretty realistic.
Also, I have Negative LOD Bias set to -1.5 in the NVidia settings, so textures are sharpened and more detailed than usual. The result wouldn't be the same without this setting.
But each to their own. Maybe you prefer the players more "action-figurey".
totalrebound wrote:Can someone post a screenshot from the broadcast camera view of the new version?
Leftos wrote:I admit that Prince's right arm does look weird when it folds like that and the texture of the upper arm ends abruptly, but it's something you'd only notice in a static screenshot.
Plus, I love how the little details pop out. Look at your arm. It's not GI-Joe action-figure smooth. It has freckles and lines and spots. The detail on Prince's CF both on the cyberface and arms is amazing, and along with the muscle textures by TNeckDME, I feel it's pretty realistic.
Also, I have Negative LOD Bias set to -1.5 in the NVidia settings, so textures are sharpened and more detailed than usual. The result wouldn't be the same without this setting.
But each to their own. Maybe you prefer the players more "action-figurey".
•BS• wrote:Nice job man your the johnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
•BS• wrote:si johndoe pare your the new johndoe of NLSC
Leftos wrote:Good work SJ. I'm really looking forward to getting your hex-edits out for everyone.
chicagoRAW, NVidia Inspector is the tool you need. I've set it on the global profile so that it does that for all games, but it MAY work too if you set it in an application profile. Not sure. If it doesn't work per application, the global profile surely works.
Kool `em wrote:@seanjohn1414 bro is that the muscle from my old global? that jason kidd looks great bro,
•BS• wrote:I wish I can get the crap out of that shadows! Your a great teaser man!
Kool `em wrote:@seanjohn1414 is there any chance about the sweat? hope you gonna discover the shadow of the sweat too if there is. i stopped learning hex editing last night bro i cant stand it up.. lol
seanjohn1414 wrote:Leftos wrote:Good work SJ. I'm really looking forward to getting your hex-edits out for everyone.
chicagoRAW, NVidia Inspector is the tool you need. I've set it on the global profile so that it does that for all games, but it MAY work too if you set it in an application profile. Not sure. If it doesn't work per application, the global profile surely works.
im excited too bro to see the outcome.. i think the shadow is the main thing to edit... then the texture.. need to remember again the values that i edit out last night to get the hex value of the shadows for the dark players....by tommorow or tommorow night i can send my global to you so you can patch it so everyone can use it as their base global...![]()
Kool `em wrote:@seanjohn1414 bro is that the muscle from my old global? that jason kidd looks great bro,
mmm.. oo yta tol.. i think i import that muscle.. it makes look good to see in the global...
Leftos wrote:seanjohn1414 wrote:Leftos wrote:Good work SJ. I'm really looking forward to getting your hex-edits out for everyone.
chicagoRAW, NVidia Inspector is the tool you need. I've set it on the global profile so that it does that for all games, but it MAY work too if you set it in an application profile. Not sure. If it doesn't work per application, the global profile surely works.
im excited too bro to see the outcome.. i think the shadow is the main thing to edit... then the texture.. need to remember again the values that i edit out last night to get the hex value of the shadows for the dark players....by tommorow or tommorow night i can send my global to you so you can patch it so everyone can use it as their base global...![]()
Kool `em wrote:@seanjohn1414 bro is that the muscle from my old global? that jason kidd looks great bro,
mmm.. oo yta tol.. i think i import that muscle.. it makes look good to see in the global...
As I said, if you have both globals, the one without all the hex-edits and the one with them, then it's easy to create a patch that'll work with every global.
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