A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Sat Jan 07, 2012 6:49 am
Just a quick note to all modders, especially those who make big update packs, regarding the comparison of compression algorithms.
Single JerseyUncompressed: 3.97MB
RAR (best profile): 1.06MB
LZMA (maximum profile): 0.93MB (12% better)5 JerseysUncompressed: 19.6MB
RAR (best profile, solid): 4.64MB
LZMA (maximum profile, solid): 3.25MB (30% better)30 Teams, 75 JerseysUncompressed: 294MB
RAR (best profile, solid): 68.5MB
LZMA (maximum profile, solid): 35.8MB (48% better)So, obvious result, LZMA offers much better compression on those uncompressed IFF files, offering almost
half the filesize on a big 30-team jersey update pack. You'll save both your and your end user's bandwidth, by switching to
7-zip, and thus, LZMA.
Sat Jan 07, 2012 9:47 am
Good to know, thanks for the comparison.
Wed Feb 22, 2012 12:31 pm
I'm going to go ahead and sticky this here in the releases section as it's an important note to remember now that more and more big compilations are being released. For larger releases, we strongly encourage you to use 7-zip. You can download it here:
http://www.7-zip.org/
Wed Feb 22, 2012 11:47 pm
same here. The next versions of the Street/APB/HiU and other mods are all going to start having more uniforms and stadiums.
Sun Apr 01, 2012 11:31 am
I use 7-Zip with the Ultra compression settings for all of my archiving. Single files, multiple files, everything. I want all archives to be as small as possible.
Thu Apr 12, 2012 12:31 pm
how to use this?
Thu Apr 12, 2012 7:33 pm
7-Zip works pretty much the same as WinZIP, WinRAR and the like. Select the files you want to add to an archive, create a .7z file, upload.
Thu May 03, 2012 11:27 pm
Strange. I am compressing a 395mb files with an Ultra Compression level, LZMA Compression method, 64mb Dictionery size, 273 Word size, and a Solid block size but it still ends up with a compress size of 391mb.
Thu May 03, 2012 11:56 pm
It all depends on what you are compressing. Objects that are already compressed can't be compressed further no matter how you try.
Tue May 29, 2012 6:47 am
ok...I'm a believer now.
Just compressed 2 gigs of video into 300mb, you win...
Tue May 29, 2012 6:54 pm
Video? Seriously? AFAIK, there's nothing more efficient in compressing video than a good video codec (like x264 as we discussed). What kind of video did you compress? I'm genuinely curious here.
Wed May 30, 2012 1:20 am
Here's the GSpot info, there is a 2nd part to this first avi (lost power during a thunderstorm @ 99% rendering) but in total they are 23 minutes
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Wed May 30, 2012 2:30 am
There must be something wrong with that file. Way too much redundant information that can be compressed, because otherwise, an x264 file doesn't get any more compressed by lzma. Same way that MP3 can't be further compressed.
For one, GSpot (in your case) says there's half a GB of unneeded bytes at the end of the file. Those get compressed to none. I don't know where the other 700MB went to, but again, AFAIK, lossless compression applied on efficient lossy compression should do nothing.
I tried all X264/H264/AVC1 files I had on my hard-drive. None of them could be compressed with LZMA. Either there's something wrong with your container (the half a gig is an indication) or your encoding settings.
Wed May 30, 2012 2:51 am
here it all is
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Fri Jun 08, 2012 9:28 am
something was off and wrong, I archived the wrong two videos
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