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A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Sun Apr 08, 2012 7:41 pm

hey bro!! :D :D

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Mon Apr 09, 2012 3:35 pm

hey sir leftos sir michaelvlutz updated his perogressive sweat. and it's a long time. waiting for your update. :D

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Mon Apr 09, 2012 5:06 pm

is there a regular version of this? Without the shadow mod? thanks

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Mon Apr 09, 2012 6:09 pm

There's no need to grab a regular version of it, you can just remove the shadow mod or change it using the Global Editor tool.

turonngayon, I saw it, I'll get a patch out later.

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Mon Apr 09, 2012 6:36 pm

Download links for 2.6.3 are up in the first post.

Updates include a newer shadow mod by SeanJohn and the latest version of Michael's progressive sweat. Global + TNT Full Pack released.

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Mon Apr 09, 2012 10:18 pm

Leftos wrote:Download links for 2.6.3 are up in the first post.

Updates include a newer shadow mod by SeanJohn and the latest version of Michael's progressive sweat. Global + TNT Full Pack released.


Hey Leftos. Do you know if is any difference between pre patch and post patch global. Because maybe I can import and export one by one, all the patchs of your global to a post patched global. But only if it could make an improvement in the game.

Cheers. And congrats for the blue in the nick.

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Mon Apr 09, 2012 10:25 pm

Leftos, does this global include updated gory textures from his first global, or have you added any of gory 2k12 work to your global

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Mon Apr 09, 2012 10:26 pm

No idea if there's any improvements. I really have no idea whatsoever.

As for the blue in the nick, there's more to it: http://www.nba-live.com/new-nlsc-team-member-leftos/

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 12:33 am

Leftos wrote:Download links for 2.6.3 are up in the first post.

Updates include a newer shadow mod by SeanJohn and the latest version of Michael's progressive sweat. Global + TNT Full Pack released.


Now it's perfect :bowdown: :applaud: :applaud:

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 1:10 am

Hey Nice job Leftos!! Everything is great but where are the lighting values for SJ's Shadow Mod v6? Please help me. I would like to add them to my own global.

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 1:35 am

Here you go:

Lighting 1: F7E940BF -0.75357
Lighting 2: B1BF2C3F 0.6748
Lighting 3: F2B7383F 0.7215568
Lighting 4: 1147663F 0.8995219
Lighting 5: 0AD723BB -0.0025
Lighting 6: 53CDCCBD -0.100001

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 1:53 am

Thanks for release!!! Its great! (Y) (Y)

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 2:10 am

Does this replace/erase the bulky old school kneepads?

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 2:18 am

Leftos wrote:Here you go:

Lighting 1: F7E940BF -0.75357
Lighting 2: B1BF2C3F 0.6748
Lighting 3: F2B7383F 0.7215568
Lighting 4: 1147663F 0.8995219
Lighting 5: 0AD723BB -0.0025
Lighting 6: 53CDCCBD -0.100001



Thanks Leftos! (Y)

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 9:46 am

Haha, it was just a matter of time till you got that blue nod, you are JohnDoe of 2k12 with a much better attitude towards NLSC :D Congrats :applaud:

Leftos, what you think of those globals by Kool em on Moddingway? I din't like SJ Shadow Mods because white players are gray, but i see no such thing with Kool em.

Also, on that new patched global : I have my own personal global which looks a lot like your style, but i switch Shadow Mods and accessories every now and again. I tried to transfer files from my global to new patched global 1 by 1, added Kool em shadow mod with the Editor. Get into the game : Players have NO ARMS and faces turn into blue and green colours. It was hilarious. I don't know what they changed, but i guess the Global Editor doesn't work well on the new patched global. Or i just made a mistake somewhere else, but i just wanted to point that out :D

Back to pre-patched global - no problems

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 9:54 am

Sir Kamilli you may have forgotten to turn the editing tool to post patch global... you should click the mode button (The one I circled on the picture below) and click post-patch after that put the lightning values and do edits to your post-patch global.

Image

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 2:14 pm

hi sir.. michaelvlutz updated again his progressive sweat to version 5.

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 3:35 pm

The P wrote:Sir Kamilli you may have forgotten to turn the editing tool to post patch global... you should click the mode button (The one I circled on the picture below) and click post-patch after that put the lightning values and do edits to your post-patch global.

Image

WOW. Am i retarded or what? :lol: :facepalm: Thanks a lot, bro! I don't know how i missed that, honestly

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 7:25 pm

You're not the only one that missed that. It's ok. Haven't taken a look at Kool'em's Shadow Settings yet, I may take a look later. I keep using SJ's until now as kind of a tribute to him since he was the first one to put so much effort into giving us good settings, which trust me, it isn't easy.

As for Michael's Progressive Sweat, I'll give it a few days, see if he keeps updating it to get it perfect, and then get a new version out. So I'll wait to see what his "final" version will be for this week, and release an update with it. Until then, it's just 3 DDS files you need to update. It's piss-easy. But thanks for keeping me in the know.

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 8:35 pm

Leftos wrote:You're not the only one that missed that. It's ok. Haven't taken a look at Kool'em's Shadow Settings yet, I may take a look later. I keep using SJ's until now as kind of a tribute to him since he was the first one to put so much effort into giving us good settings, which trust me, it isn't easy.


yes. that's a respect. but you can release a two version of it sir. so we can choose. by the way, you can check mr.khowel shadow mod too. his shadow mod is much better than kool em. just my opinion. hehe

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 9:01 pm

I'm not releasing two versions, I've said that many times since I began. I mean, it's so easy to change the shadow mod using the Global Editor that there's no point in it. You just save your favorite shadow mod as a profile in the Global Editor, and then apply it to any global. It's like what, 3 clicks?

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 10:06 pm

Leftos wrote:You're not the only one that missed that. It's ok. Haven't taken a look at Kool'em's Shadow Settings yet, I may take a look later. I keep using SJ's until now as kind of a tribute to him since he was the first one to put so much effort into giving us good settings, which trust me, it isn't easy.

As for Michael's Progressive Sweat, I'll give it a few days, see if he keeps updating it to get it perfect, and then get a new version out. So I'll wait to see what his "final" version will be for this week, and release an update with it. Until then, it's just 3 DDS files you need to update. It's piss-easy. But thanks for keeping me in the know.

thnx man.. dont worry i will do good shadow here's some pics
its ok if you dont use ENB.. :D :D

W/O ENB
Image

W/
Image
Last edited by seanjohn2525 on Tue Apr 10, 2012 11:11 pm, edited 1 time in total.

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 11:03 pm

seanjohn1414 wrote:
Leftos wrote:Until then, it's just 3 DDS files you need to update. It's piss-easy. But thanks for keeping me in the know.


Could someone share the exact dds file No. of the mentioned three files so that I know which files to exctract from the latest global ?

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Tue Apr 10, 2012 11:12 pm

If you download Michael's sweat pack, it contains both the global and the DDS files separately, numbered too.

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Wed Apr 11, 2012 12:07 am

jay-r wrote:
seanjohn1414 wrote:
Leftos wrote:Until then, it's just 3 DDS files you need to update. It's piss-easy. But thanks for keeping me in the know.


Could someone share the exact dds file No. of the mentioned three files so that I know which files to exctract from the latest global ?

you can also search this post for "sweat" to find the numbers - viewtopic.php?f=144&t=82411#p1430836
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