
ZanShadöw wrote:man liner = emo or ghey or both?
Discuss!
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.
End of any racist discussion.
Lean wrote:I deactivated my Facebook.
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.
End of any racist discussion.
Lean wrote:I have to reactivate my Facebook account
Qballer wrote:blasphemy! the facebook gods will smite you
I wrote:Greetings of mana and peace from the Philippines. I am back (after more than a year or so) for another mere Photoshop tutorial of doing pixel art.
My poor attempt on doing such.
While not 100% true to the SNES roots, pixel art is something I thought was an easy thing to do. Last year, I applied as a UI designer for Wii games on a gaming company... then they gave me a technical exam which did not test if I could design user interfaces for Wii games -- instead the exam contents were about creating sprites within the game itself.
So we are to do something similar to that. As per old video game console graphics, colors are literally limited. 16 colors were a big deal back in the day. So we do as such. We will use this guy as our poor specimen for this tutorial and turn him into an old video-game sprite:
Yusuke Urameshi, or Eugene for Pinoy diehards
Pinoy people who spent their elementary/high school days rushing back home on Wednesday nights to watch this show would definitely recognize this guy. Imagine plotting him onto a small-sized canvass with a limited pose. Let's say... standing.
Anyway, open Photoshop and create a new document, 100x100 pixels.
On your blank canvass, rename the very first layer "Layer 1" to "line" just for reference purposes.
Use the ever-reliable Pen Tool (shortcut key: P)
(succeeding photos are zoomed in)
The Pen tool is your friend.
...and draw a vector path.
Right-click your mouse and hit "Stroke Path..." and...
...select "Pencil" from the drop-down menu.
And your output should be something like this:
Using your grubby imagination, continue those steps until you come out with something in resemblance to your subject. The Pencil tool renders lines in pixel form. It is not a fine line but a line made of blocks. So anything curved will look like serrated pixels.
We are still working with one layer (the layer "line"), so...
Basically we have the head right here. We can manually brush in the eyes, but if you prefer sheer detail (no pun intended), use the Ellipse Tool.
On the Tool Settings above, follow these settings:
And we'll have something like this:
Continue drawing the rest of the body using vector paths (you may use the Pencil Tool manually without the paths, too) and we'll have something like this:
Here's the canvass zoomed in.
Here's the canvass at 100%.
Now we go on and color this guy. Create a new layer underneath the line layer (Layer > New > Layer...) (shortcut key CTRL + Shift + N) and name the layer "color".
By strict SNES cartridge limitations, we have a max of 16 colors to be used (of course I'm joking). Use the Eyedropper tool (shortcut key: I) and pick the colors from our base photo.
Remember to use the Pencil tool and "paint in" the colors on the "color" layer that should still be under the "line" layer.
Colored Yusuke's head and hands, which was modified to have his Rei Gun raised. His eyes are now also facing towards the front. I adjusted the lines using the Eraser tool (shortcut key: E) and have it set into "Block" and erase the lines. I then drew the new lines using the Pencil tool.
Continue on with the rest of the sprite. You may add shading as you please.
Added shadows and highlights with the colors based from the reference photo above.
The Yusuke sprite at 100%
Coincidentally, what I have for the finished product only has sixteen colors in it including black and white.
Give it a background, and we're all done.
...and there you have it. A pixel sprite that may not be true to the old console ways (there were 32x64 sprites back then) but the effect is something similar. Our canvass at 100x100 is something you can consider as HD.
Thanks for reading. Off to Skyrim we go.
*insert MIDI music here*
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.
End of any racist discussion.
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