A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Thu Mar 01, 2012 7:21 pm
for lighting 1, the default value is -0.75....you can play around that like what seanjohn1414 is doing.....you go a little over the negative side, you get red and likewise on the green side...

will go out for awhile but will post screenshots of my experiments..

@tatlopuyo, im not of a HEX editor myself so wouldn't knwo where i can use the values you gave me...

anyways, hoping for more finds from you...cheers!
Thu Mar 01, 2012 7:36 pm
v0.2 is released!Added 2 more lighting values that affect the game. Lighting 4 is another value that looks like a hue one (color), and lighting 3 seems to affect the shader that lights the arms and legs. Face and shoulders are unaffected by Lighting 3, but I'll make sure to add the parameter for those parts once I verify it.
seanjohn1414, just tried those in my game and they seem right on. Players are just a tad bit darker and more refined.
Let's see if we can get anything out of the 2 new settings, lighting 3 and 4. Keep experimenting with the first 2 as well though.
Last edited by
Leftos on Thu Mar 01, 2012 7:48 pm, edited 1 time in total.
Thu Mar 01, 2012 7:47 pm
already an update! wow that's fast....thanks Leftos...cant wait to play with this later....
Thu Mar 01, 2012 9:57 pm
Guys, you may also want to check out the new, just-released, version of Miracle My Jersey, which now also supports stadium files. You can now apply the "shadow mod" to any stadium you want from any modder easily.
Check it out!
viewtopic.php?f=143&t=84087&p=1463107#p1463107
Thu Mar 01, 2012 10:50 pm
new pics for the v2...
what do you think??


Thu Mar 01, 2012 11:08 pm
looks good bro!
Thu Mar 01, 2012 11:45 pm
@seanjohn1414 - pre maybe you can show black and white players so we can see how your adjustments look on both types of players...
Fri Mar 02, 2012 12:04 am
great work in this thread

I think a combination of this tool and the stadium shaders are going to get us the best results.....I just gotta decompress all my stadiums now.
Fri Mar 02, 2012 1:57 am
I like it. The differences are subtle, but they're there.
Fri Mar 02, 2012 2:02 am
@Leftos do you think i need to strengthen more the shadow?? or anything more to do to make it like its real??
Fri Mar 02, 2012 2:17 am
in tatlopuyo's screenshots, the players are a bit dark but they look real..especially the jason kidd shot...maybe if we can get that effect and work around it, it can result to a realistic shade.....but you're last screenshots are up there pre....thumbs up...im actually using the settings that you posted....
Fri Mar 02, 2012 2:20 am
fumanchu wrote:

too red? im currently trying to find the values for stronger shadows
kinda looks like 2k10 lighting...
Fri Mar 02, 2012 2:31 am
awesome...i have new findings...ill share it soon..
Fri Mar 02, 2012 2:57 am
Great man. If you have new parameters, I'll be happy to implement them. If it's values, can't wait to hear them.
seanjohn1414, I'm not really sure. I like it with those values anyway. And by the way, if you combine that with a stadium shadow mod, which makes the players darker anyway, you don't need to strengthen the effect in the global any more. Let's see what new tatlopuyo has for us.
Last edited by
Leftos on Fri Mar 02, 2012 3:00 am, edited 1 time in total.
Fri Mar 02, 2012 2:59 am
EDITED:
everytime i try to edit, it gives me an error and crashes...here's the error log:
- Code:
System.NullReferenceException: Object reference not set to an instance of an object.
at NBA_2K12_Global_Editor.MainWindow.btnSaveProfile_Click(Object sender, RoutedEventArgs e) in C:\Users\Leftos\Documents\Visual Studio 2010\Projects\NBA 2K12 Global Editor\NBA 2K12 Global Editor\MainWindow.xaml.cs:line 313
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
None
Last edited by
fumanchu on Fri Mar 02, 2012 3:13 am, edited 1 time in total.
Fri Mar 02, 2012 3:04 am
fumanchu, first of all, whatever error logs you get, paste them in pastebin.com and post the link here. As you can see they're pretty large, and they break the thread when posted in whole.
As for the error you're getting, yeah, I know, the profiles functionality isn't really clear. So here's the breakdown.
When you want to save a new profile with the current settings, you click on New.
When you want to change a current profile, you pick it from the list, edit the boxes, then click on Save.
To actually apply the edits in the global file, you click on Do Edits, not the Save button that's right of the profiles list.
The error you're getting is because you tried to save the settings to a profile when you haven't picked one previously. It's a minor error, and I'll fix it, but I hope I've explained how profiles and applying the edits work.
Fri Mar 02, 2012 3:41 am
Here are some previews using Global Editor with seanjohn1414's latest settings, and also using Miracle My Jersey/Stadium to apply a Main lighting value of 0000823F on all stadiums.



Last edited by
Leftos on Fri Mar 02, 2012 3:44 am, edited 1 time in total.
Fri Mar 02, 2012 3:44 am
damn those look good with those uniforms
Fri Mar 02, 2012 3:45 am
JaoSming wrote:damn those look good with those uniforms
JoeJames' 2.0 set with your Miracle Lighting settings applied via Miracle My Jersey man.
Fri Mar 02, 2012 3:51 am
The settings are really nice Leftos

One thing I noticed tho, do dark players always have a white face due to this setting?
I can see Durant's and Westbrook's face lit up
Fri Mar 02, 2012 3:59 am
Could just be the lighting, we're still testing to see what works best.
Trust me, seeing it in motion in-game, it's pure sexiness.
Why don't you try the tools for yourself, see if you like the results and maybe experiment with the settings a bit?
==================================================
I hate LeBron James with a passion, but how much more realistic than this can you get?
Fri Mar 02, 2012 6:55 am
awesome job leftos..by the way...for anyone who doesnt know yet...you can just change some of the values and not everything..coz in the 96 times times that the values 00 00 40 BF 66 66 86 3F appeared its in different positions..i dont know how to explain it coz im not really good in english but ill just put this one so maybe you guys can understand more...
9A 99 19 3E 00 00 80 3E 00 00 40 BF 66 66 86 3F - (game play shadows)
36x
00 00 00 C0 00 00 40 40 00 00 40 BF 66 66 86 3F (neck shadow replay)
12x
00 00 40 BF 66 66 86 3F 00 00 80 3F CD CC 4C 3F (boozer/noah skintones gameplay)
4x
00 00 00 00 CD CC CC 3E 00 00 40 BF 66 66 86 3F ( no clue..maybe face)
12x
00 00 40 BF 66 66 86 3F 9A 99 99 3E 66 66 E6 3F (ROSE DENG FACE GAMEPLAY)
12x
CD CC CC 3E 00 00 40 BF 66 66 86 3F E4 38 0E 3F (BODY SHADOWS REPLAY)
12x
00 00 40 BF 66 66 86 3F 9A 99 99 3E 00 00 80 BF
4x
00 00 40 BF 66 66 86 3F 9A 99 99 3E 00 00 C0 3F
i forgot what the last two does but i think it affects the player faces too of different skin tones..what i mean is..if you change the values of (40 BF 66 66 86 3F) on these 9A 99 19 3E 00 00 80 3E 00 00 40 BF 66 66 86 3F..it will only have those effects on gameplay and not on replays..i think if we can study more about it we can just change about 12 of them and not everything so we wont get so heavy reflections...you do the same on the others...i dont know if i explain it well but i hope you understand..i have new findings to share but i might as well share it maybe tomorrow or the next few days when im sure what those values does...thats all for now..good luck everybody..
Fri Mar 02, 2012 7:31 am
That last Lebron screen looks amazing. Great job.
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