Wed Oct 05, 2011 2:24 pm
C.e.l.t.i.c.s
6D24 1D00 7924 1D00 0000 0000 3D0A 4143
0000 3443 1D9B 0C00 0000 0000 4706 C667
8C60 917D 7902 0E00 099B 0C00 01E7 1600
0000 0000 00A8 4E80 0000 4706 0000 0000
0000 0000 FFFF 7B0A 7A0A FFFF FFFF FFFF
FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF
FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF
FFFF FFFF 00C2 4810 0000 0000 0000 0000
2828 28FF 8787 87FF D7D7 D7FF D7D7 D7FF
8787 87FF 2828 28FF 0120 1004 0000 0004
0000 0000 4001 040C 0320 4095 7E15 0005
71C0 2A00 0000 0000 0000 001A 459F 0200
0009 3818 9423 0E41 2539 0000 0000 0000
0000 0000 5001 0000 0000 0040 051C 4960
486C A40A A2B2 0323 A60A 8000 9B23 1D00
C890 1A00 38D1 2800 0000 0000 0000 0000
0000 0000 00A8 4E80 0000 4706 0000 0000
0000 0000 FFFF 7B0A 7A0A FFFF FFFF FFFF
FFFF FFFF 00C2 4810 0000 0000 0000 0000
2828 28FF 8787 87FF D7D7 D7FF D7D7 D7FF
8787 87FF 2828 28FF 0120 1004 0000 0004
0000 0000 4001 040C 0320 4095 7E15 0005
Vl@d Zola Jr. wrote:Well, last year it was "mod 1024", if i remember correctly. As the file looks pretty the same, i would suggest
05F8 = (248 * 256 + 05) mod 1024 = 05 (where 248 is F8 in decimal).
Well, i don't know if "mod" is programming specific or everyone knows what it is, so you can look up the following article for the description:
http://en.wikipedia.org/wiki/Modulo_operation
So, basically for pattern "AA BB" (in the previous example AA = 05, BB = F8) the formula is:
FloorID = (BB * 256 + AA) mod 1024
00 – 76ers
1F – Bobcats
01 – Bucks
03 – Bulls
04 – Cavs
05 – Celtics
06 – Clippers
08 – Grizzlies
09 – Hawks
0A – Heat
0B – Hornets
0C – Jazz
0D – Kings
0E – Knicks
0F – Lakers
10 – Magic
11 – Mavericks
12 – Nets
13 – Nuggets
14 – Pacers
15 – Pistons
16 – Raptors
17 – Rockets
19 – Spurs
1A – Suns
18 – Thunder
1B – T-Wolves
1C – Blazers
1D – Warriors
02 – Wizards
Tue Oct 18, 2011 9:58 am
3D FC F6 A3
A3 F6 FC 3D
Tue Oct 18, 2011 10:26 am
Sat Oct 22, 2011 7:16 pm
Sat Oct 22, 2011 8:20 pm
Thu Oct 27, 2011 3:10 pm
Fri Nov 04, 2011 8:27 am
Fri Nov 04, 2011 10:07 am
Fri Nov 04, 2011 11:14 am
Fri Nov 04, 2011 11:21 am
Sat Nov 05, 2011 1:17 am
Sat Nov 05, 2011 6:53 am
Sat Nov 05, 2011 8:34 am
Sat Nov 05, 2011 8:59 am
Sat Nov 05, 2011 10:03 am
Sat Nov 05, 2011 10:38 am
Tue Nov 08, 2011 11:43 am
00 – 76ers
1F – Bobcats
01 – Bucks
03 – Bulls
04 – Cavs
05 – Celtics
06 – Clippers
08 – Grizzlies
09 – Hawks
0A – Heat
0B – Hornets
0C – Jazz
0D – Kings
0E – Knicks
0F – Lakers
10 – Magic
11 – Mavericks
12 – Nets
13 – Nuggets
14 – Pacers
15 – Pistons
16 – Raptors
17 – Rockets
19 – Spurs
1A – Suns
18 – Thunder
1B – T-Wolves
1C – Blazers
1D – Warriors
02 – Wizards
Thu Jan 19, 2012 6:53 am
Sun Jan 22, 2012 1:15 am
Mon Jan 23, 2012 3:08 pm
Mon Jan 23, 2012 10:31 pm
Tue Jan 24, 2012 12:31 am
Tue Jan 24, 2012 1:32 am
Tue Jan 24, 2012 2:23 am
JaoSming wrote:theoretically yes, we can edit as much as the REDitor can through hex editing but we dont know how yet
Wed Jan 25, 2012 5:45 am
JaoSming wrote:sock colors other than white and black are controlled by the player accessories, not the team's uniform