Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 12:09 am

I laugh everytime I see the thread topic LOL! :) I mean the name of the roster :). Anyways, great work Albys, love the roster!!! (Y) (Y)

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 12:20 am

not only roster is good, but WTF gameplay became f***ing AWESOME! THX DUDE :bowdown: :bowdown:

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 12:38 am

Amazing Albys!

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 2:01 am

great work bro! love the release title!

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 6:53 am

BD1899 wrote:I'm having problems with this roster when creating a My Player. Whenever I try and type in a name under the First and Last name areas, the names start glitching like what happens when you hex edit on the consoles. Is there any way to fix this? It worked fine on 1.2. Otherwise, great roster as always.


I'm having the same problem too, any fix on that?

Anyway thanks for the roster, you are the best!..

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 7:02 am

I'm guessing that the game requires the slots around Player ID 1027 (the one MyPlayer is at in a save) to be free, but Albys has filled them with Free Agents such as Allen Iverson and Yao Ming. I'll try and see if deleting some free agents fixes that.

EDIT: Yeah, deleting some free agents around that ID made the roster work. I don't know if his roster has too many players or if those free agents can just be moved to other IDs. I don't have time to test that today, so I guess Albys or somebody else should check.
Last edited by Leftos on Thu Jan 19, 2012 7:13 am, edited 1 time in total.

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 7:03 am

Leftos wrote:
Rangez wrote:Bro nice roster. I really like them but why is Bargnani only a 74 overall?! I think he deserves to be atleast 80 for how hes been playing this year


It's not always about the overall. If you read some threads regarding 2K's overall calculation, you'll see it's not that important, as it's not really calculated properly for each position.

Even a 74 could mean a really strong player, if the right skills and ratings are set properly. Getting his overall up to 80 may require raising irrelevant ratings in order not to overpower him in what he's good, and that's no solution.

So first, play a few games with him, and if you feel he's underpowered at something, complain about that specific part of his ratings, not his overall rating.



Great response. Overall ratings actually don't mean much. I've had great games with players that are under 65 overall, case in point, I've scored 25 pts with Damien Wilkins and he's a 62 or 63 overall.

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 7:50 am

Great rosters man. My favorite since 2K11 :D

Just noticed one very little little thing: Rondo was missing lots of layups even after passing through everyone. It was like... I'm going to drive with RR - YEAY, passed everyone using the "sizeup" - Ball getting to the rim and... FAILED :P And I love getting fancy with Rondo, lol

Additional info: using Leftos tweaked sliders.

Keep up the good job :bowdown2:

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 8:03 am

Super job, Albys (Y) Just like last year. Thanks a million :bowdown:

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 8:08 am

cheltonjr wrote:Great rosters man. My favorite since 2K11 :D

Just noticed one very little little thing: Rondo was missing lots of layups even after passing through everyone. It was like... I'm going to drive with RR - YEAY, passed everyone using the "sizeup" - Ball getting to the rim and... FAILED :P And I love getting fancy with Rondo, lol

Additional info: using Leftos tweaked sliders.

Keep up the good job :bowdown2:


If it's just Rondo you were having trouble with, either his lay-up rating is a bit low, or you're being too creative. Fancy shots have a tendency to miss more than go in.

If you're having trouble laying up in general, it's my sliders you should be looking at, and maybe raising the lay-up rating for the User. I don't have any problem laying it up; I'm just saying if you think it should be a bit higher, raise it.

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 8:31 am

Thanks Leftos. Will play more games and see if the problem persists.

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 9:51 am

Is Chandler Parsons fixed in this one or does he have a generic face still?

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 1:30 pm

Leftos wrote:I'm guessing that the game requires the slots around Player ID 1027 (the one MyPlayer is at in a save) to be free, but Albys has filled them with Free Agents such as Allen Iverson and Yao Ming. I'll try and see if deleting some free agents fixes that.

EDIT: Yeah, deleting some free agents around that ID made the roster work. I don't know if his roster has too many players or if those free agents can just be moved to other IDs. I don't have time to test that today, so I guess Albys or somebody else should check.






FIX

you just need to change PLYTYPE of the created players all players who have 5 plytype just need to change to 4..
i just did it earlier and name bug fix ^_^

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 1:51 pm

there are around 16 players with PLType 5.... are these the players you changed to 4?

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 7:19 pm

any update mr. albys ?

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 9:21 pm

ianchad wrote:any update mr. albys ?


Please be patient, after saying him to go to hell I think he will not answer you anymore.

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Thu Jan 19, 2012 9:37 pm

1Rose wrote:
ianchad wrote:any update mr. albys ?


Please be patient, after saying him to go to hell I think he will not answer you anymore.


LOL. Man's telling the truth.

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Fri Jan 20, 2012 12:19 am

Image

i found some bug with Travis Leslie(LA Clippers) please help me sir

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Fri Jan 20, 2012 1:34 am

You don't have his assigned cyberface. Download it from somewhere, and note its number. If after installing the cyberface you still have the same problem, open the Roster in REditor, find Travis Leslie, and change his Cyberface ID to whatever was the cyberface's you downloaded.

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Fri Jan 20, 2012 2:36 am

Does version 1.3 have updated team gear colors?

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Fri Jan 20, 2012 2:47 am

[quote="alleb anehtam mendoza"][quote="Leftos"]I'm guessing that the game requires the slots around Player ID 1027 (the one MyPlayer is at in a save) to be free, but Albys has filled them with Free Agents such as Allen Iverson and Yao Ming. I'll try and see if deleting some free agents fixes that.

EDIT: Yeah, deleting some free agents around that ID made the roster work. I don't know if his roster has too many players or if those free agents can just be moved to other IDs. I don't have time to test that today, so I guess Albys or somebody else should check.[/quote]





[b][size=150]FIX[/size][/b]

you just need to change PLYTYPE of the created players all players who have 5 plytype just need to change to 4..
i just did it earlier and name bug fix ^_^[/quote]


doesn't fix the bug for me

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Fri Jan 20, 2012 6:07 am

alleb anehtam mendoza wrote:
Leftos wrote:I'm guessing that the game requires the slots around Player ID 1027 (the one MyPlayer is at in a save) to be free, but Albys has filled them with Free Agents such as Allen Iverson and Yao Ming. I'll try and see if deleting some free agents fixes that.

EDIT: Yeah, deleting some free agents around that ID made the roster work. I don't know if his roster has too many players or if those free agents can just be moved to other IDs. I don't have time to test that today, so I guess Albys or somebody else should check.


FIX

you just need to change PLYTYPE of the created players all players who have 5 plytype just need to change to 4..
i just did it earlier and name bug fix ^_^


Uhm, tried and don't work.
name player in My player mode have a bug.
And also when you will create a new player...

If someone will help me i return from Hell! :D

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Fri Jan 20, 2012 6:39 am

From what I noticed after 3 games.
Cpu offensive rebounds are very high, they also grab every loose ball(tip rebound, deflections).
Im getting a pass delay now for some reason. (worst then before)
Cant consistently make open shots with great/good shooters.
Extremely easy to enter the paint.
Cpu holds the ball until the last 6 seconds almost every play.
PF randomly start dribbling around the 3pt/mid range area like a good ball handler(J.Smith, D. West, C.Bosh).
Backing down players result in a cpu steal animation no matter the defender attributes.
Cpu gets alot of foul calls downlow. Mine are either blocked, stolen, are some contested shot animation(where there should be a foul call)
Cpu second chance shots are high results of the high offensive boards.

My matchups were
Orlando vs ATL
Memphis vs Indiana
Bulls vs Heat

Will do further testing.

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Fri Jan 20, 2012 6:53 am

intruda wrote:From what I noticed after 3 games.
Cpu offensive rebounds are very high, they also grab every loose ball(tip rebound, deflections).
Im getting a pass delay now for some reason. (worst then before)
Cant consistently make open shots with great/good shooters.
Extremely easy to enter the paint.
Cpu holds the ball until the last 6 seconds almost every play.
PF randomly start dribbling around the 3pt/mid range area like a good ball handler(J.Smith, D. West, C.Bosh).
Backing down players result in a cpu steal animation no matter the defender attributes.
Cpu gets alot of foul calls downlow. Mine are either blocked, stolen, are some contested shot animation(where there should be a foul call)
Cpu second chance shots are high results of the high offensive boards.

My matchups were
Orlando vs ATL
Memphis vs Indiana
Bulls vs Heat

Will do further testing.


Have you living roster OFF?
And loaded RR 1.3 and RR sldiers before playing?

Re: Albys RR 1.3 "Albys go to Hell!" version released!

Fri Jan 20, 2012 7:23 am

Damn on my first association with the RR 1.3 Durant and Westbrook got injured in the first 4 games... Now I am considering restarting association, OKC without Durant and Westbrook is worse than the wizards :). Just needed to vent :).
Post a reply