1997-THX FOR SUPPORT THESE LAST 3 YEARS SEE YOU AROUND NLSC

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Re: 1996-97 RELEASED

Postby chillz on Sun Aug 14, 2011 6:36 pm

regret wrote:
ssonic wrote:wow, this mod is even better than expected :applaud:
i have a small problem: fatigue indicator is NOT visible. names are shown but there is no circle underneath the player in control. no problem on offense but it's kind of tricky to play defense without knowing which player i have in control... i have tried to play 2k 2011 - works fine there.
any idea?

I think it's got something to do with the global or some sort of file that was included with the mod. I'd like to have all this stuff back too, any idea what file this was?

I am having the same prob. I play thru it. But I wouldn't mind having that, back. Game is simply amazing. I been playing with the 96/97 sixers.
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Re: 1996-97 RELEASED

Postby BoFF on Sun Aug 14, 2011 9:04 pm

xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it
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Re: 1996-97 RELEASED

Postby Culture Games on Sun Aug 14, 2011 10:16 pm

BoFF wrote:
xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it


only if stompthecourt wouldnt have a problem with it, i dont mind posting my rating and tendency edits once im done with them. id be glad to upload it and no one has to even credit me lol. but its something that will take me a bit of time to do because i am going to look over things as carefully as possible.
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Re: 1996-97 RELEASED

Postby alwaysblack on Mon Aug 15, 2011 12:29 am

xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it


only if stompthecourt wouldnt have a problem with it, i dont mind posting my rating and tendency edits once im done with them. id be glad to upload it and no one has to even credit me lol. but its something that will take me a bit of time to do because i am going to look over things as carefully as possible.

that sounds awesome (Y)
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Re: 1996-97 RELEASED

Postby BoFF on Mon Aug 15, 2011 2:26 am

xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it


only if stompthecourt wouldnt have a problem with it, i dont mind posting my rating and tendency edits once im done with them. id be glad to upload it and no one has to even credit me lol. but its something that will take me a bit of time to do because i am going to look over things as carefully as possible.


thats fine dude take your time...we waited this long for the mod nothing wrong with waiting :D

i have also noticed some jersey numbers are wrong on players

Charlie Ward should be 21
Tim Hardaway should be 10

thats all i got so far since i just played one quick game
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Re: 1996-97 RELEASED

Postby StompTheCourt on Mon Aug 15, 2011 2:54 am

alwaysblack wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it


only if stompthecourt wouldnt have a problem with it, i dont mind posting my rating and tendency edits once im done with them. id be glad to upload it and no one has to even credit me lol. but its something that will take me a bit of time to do because i am going to look over things as carefully as possible.

that sounds awesome (Y)

Yeah man for any of you guys out there if you think you can make it better go ahead i have no problem with it at all (Y)
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Re: 1996-97 RELEASED

Postby ginwae on Mon Aug 15, 2011 3:48 am

Hey guys, I just wanted to thank everyone for their hard work on this MOD. Old school B-ball is just so much better! Just a question, is it possible to switch the Bobcats & Hornets team so the Hornets can be in the Eastern conference?
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Re: 1996-97 RELEASED

Postby Radioman on Mon Aug 15, 2011 3:55 am

When you start a season you can choose the optoin customize League, then you can switch the teams simply in Game.
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Re: 1996-97 RELEASED

Postby StompTheCourt on Mon Aug 15, 2011 4:16 am

Radioman wrote:When you start a season you can choose the optoin customize League, then you can switch the teams simply in Game.

(Y) yep
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Re: 1996-97 RELEASED

Postby ginwae on Mon Aug 15, 2011 4:40 am

Radioman wrote:When you start a season you can choose the optoin customize League, then you can switch the teams simply in Game.


Well I feel like an idiot. I didn't try season yet, I was trying playoff mode. Thanks Radioman!
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Re: 1996-97 RELEASED

Postby Culture Games on Mon Aug 15, 2011 6:40 am

BoFF wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it


only if stompthecourt wouldnt have a problem with it, i dont mind posting my rating and tendency edits once im done with them. id be glad to upload it and no one has to even credit me lol. but its something that will take me a bit of time to do because i am going to look over things as carefully as possible.



i have also noticed some jersey numbers are wrong on players

Charlie Ward should be 21
Tim Hardaway should be 10

thats all i got so far since i just played one quick game



if anyone wants to keep adding corrections like these please keep them coming and I will put them in with mine if I didnt already make them (Y) If your thinking about starting your association and ur particular about stats like I am, I suggest waiting for these edits.
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Re: 1996-97 RELEASED

Postby alwaysblack on Mon Aug 15, 2011 7:45 am

xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it


only if stompthecourt wouldnt have a problem with it, i dont mind posting my rating and tendency edits once im done with them. id be glad to upload it and no one has to even credit me lol. but its something that will take me a bit of time to do because i am going to look over things as carefully as possible.



i have also noticed some jersey numbers are wrong on players

Charlie Ward should be 21
Tim Hardaway should be 10

thats all i got so far since i just played one quick game



if anyone wants to keep adding corrections like these please keep them coming and I will put them in with mine if I didnt already make them (Y) If your thinking about starting your association and ur particular about stats like I am, I suggest waiting for these edits.

yea i cant wait ..wanna do myself but burnt out tried playing but a few people are too good and some people not good enough and if u sim the teams dont line up like in 96 the 76ers are too good so are celtics raptors quite a few teams are beating the teams that are supposed to be really good ....................................................................................................... By divisionAtlantic Division v · d · e W L PCT GB Home Road Div
y-Miami Heat 61/ 21 .744 – 29–12 32–9 16–8
x-New York Knicks 57/25 .695 4 31–10 26–15 19–6
x-Orlando Magic 45/ 37 .549 16 26–15 19–22 13–11
x-Washington Bullets 44 /38 .537 17 25–16 19–22 14–10
New Jersey Nets 26 /56 .317 35 16–25 10–31 11–13
Philadelphia 76ers 22/ 60 .268 39 11–30 11–30 11–14
Boston Celtics 15 /67 .183 46 11–30 4–37 1–23




Central Division v · d · e W L PCT GB Home Road Div
y-Chicago Bulls 69/ 13 .841 – 39–2 30–11 24–4
x-Atlanta Hawks 56/ 26 .683 13 36–5 20–21 17–11
x-Detroit Pistons 54 /28 .659 15 30–11 24–17 17–11
x-Charlotte Hornets 54 /28 .659 15 30–11 24–17 14–14
Cleveland Cavaliers 42 /40 .512 27 25–16 17–24 13–15
Indiana Pacers 39/ 43 .476 30 21–20 18–23 11–17
Milwaukee Bucks 33 /49 .402 36 20–21 13–28 10–18
Toronto Raptors 30/ 52 .366 39 18–23 12–29 6–22




Midwest Division v · d · e W L PCT GB Home Road Div
y-Utah Jazz 64/18 .780 – 38–3 26–15 19–5
x-Houston Rockets 57/ 25 .695 7 30–11 27–14 19–5
x-Minnesota Timberwolves 40/ 42 .488 24 25–16 15–26 16–8
Dallas Mavericks 24 /58 .293 40 14–27 10–31 9–15
Denver Nuggets 21 /61 .256 43 12–29 9–32 7–17
San Antonio Spurs 20 /62 .244 44 12–29 8–33 8–16
Vancouver Grizzlies 14/ 68 .171 50 8–33 6–35 6–18




Pacific Division v · d · e W L PCT GB Home Road Div
y-Seattle SuperSonics 57/ 25 .695 – 31–10 26–15 16–8
x-Los Angeles Lakers 56/ 26 .683 1 31–10 25–16 18–6
x-Portland Trail Blazers 49 /33 .598 8 29–12 20–21 15–9
x-Phoenix Suns 40 /42 .488 17 25–16 15–26 13–11
x-Los Angeles Clippers 36/ 46 .439 21 21–20 15–26 10–14
Sacramento Kings 34 /48 .415 23 22–19 12–29 8–16
Golden State Warriors 30 /52 .366 27 18–23 12–29 4–20
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Re: 1996-97 RELEASED

Postby Culture Games on Mon Aug 15, 2011 9:00 am

alwaysblack wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it


only if stompthecourt wouldnt have a problem with it, i dont mind posting my rating and tendency edits once im done with them. id be glad to upload it and no one has to even credit me lol. but its something that will take me a bit of time to do because i am going to look over things as carefully as possible.



i have also noticed some jersey numbers are wrong on players

Charlie Ward should be 21
Tim Hardaway should be 10

thats all i got so far since i just played one quick game



if anyone wants to keep adding corrections like these please keep them coming and I will put them in with mine if I didnt already make them (Y) If your thinking about starting your association and ur particular about stats like I am, I suggest waiting for these edits.

yea i cant wait ..wanna do myself but burnt out tried playing but a few people are too good and some people not good enough and if u sim the teams dont line up like in 96 the 76ers are too good so are celtics raptors quite a few teams are beating the teams that are supposed to be really good .......................................................................................................



Well theres always the element of chance when you recreate a season, just from the randomness of the game, and the different injuries that take place in real life or in the game. we all have to always remember that. Not to mention the different schedules, since we cant edit schedules in mods. So your always playing the season in an alternate reality, but thats the fun in it. What if this player did or didn't end up getting injured? Or what if this team underperformed/overperformed? or could I take this team that never made it to the finals?

But the edits im making are definitely going to effect how players perform, and it will produce more realistic results than you might be seeing in the original release. When you talking about player ratings and how they translate to stats, you really have to look beyond the numbers they produced that season. I also use a 3 year composite instead of just basing everything on one season. For example, while a 25-30% 3 point shooter might seem to warrant a 70 3 point rating, if that player averaged 35-40% in years prior and after, I will rate the player and 85 or so 3 point shooter. I like to play several years into association, so I dont need 1 year wonders like having hall of fame careers. I also have personan notes & info on what players were really clutch and how many game winners they hit, so we wont have to go as much on reputation and myth.

-a certain player may have had a dropoff in scoring, but is that because he lost his ability to score, or because he happened to take less shots?

-Should a player who went 90+% from the ft linebut only took 30 free throws and never played another season deserve a better ft rating than Reggie Miller if Reggie only went 86 from the line? No!

-Does a player average 10+ rebounds a game because he is a 90+ level re bounder, or because he happened to be on a team where all the other rebounders were that lacking?

- Did a player average 20+ points because he was as efficient as someone like Jordan or Reggie Miller, or because he averaged 20+ shots per game and was actually a negative to his time?

- Even the obvious, like of course centers average less turnovers than point guards, but thats because the point guards handle the ball, not because the centers have better handles

I also like to get into how a player got the stats they got. For example, Barkley got his rebounds late in his career because he was skilled at rebounding and knew the ins and outs, not because of his vertical or quickness. By contrast, Shawn Kemp got rebounds based on his leaping ability but was often clueless when it came to being in position and maneuvering for the rebound. Gheorge Muresan and Shawn Bradley often had better 'per 36 minute' block numbers than Alonzo Mourning, but that was because of their giant height. Mourning was clearly one ofthe most skilled shot blockers of all time.. If you know what to edit all of these little things can be replicated in the game in some form.

"Per 36 minutes" stats are something I find really useful. It allows all players to be given an estimate of what they would produce if they were starters. Theres not one player i edit where I dont look over the per 36 minutes stats. You wont find them on NBA.com, but I have always used basketball-reference.com Those are just some of the things im doing and traking into consideration in my rating edits. The base rosters are really solid so it makes what im doing less time consuming. You can get a good experience with the original rosters, but the edits im doing are just for people who want to take the accuracy a step deeper.

Luckily ive made 90's rosters for so many years on the 360 that I can almost go from memory by now, which saves alot of time. I know what ratings translate into what stats. I worked so tirelessly on a 98/99 roster for nba 2k10 for months before my computer crashed and I lost everything. I dont even want to think about it lol. Still, its alot of work for one person, so the more things that need tweaking that you guys point out the better. i just want to make this great mod even more enjoyable for me and everyone, and also have a great roster base for future mods.
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Re: 1996-97 RELEASED

Postby fcwepic33 on Mon Aug 15, 2011 9:10 am

xoamberxo222 wrote:
alwaysblack wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it


only if stompthecourt wouldnt have a problem with it, i dont mind posting my rating and tendency edits once im done with them. id be glad to upload it and no one has to even credit me lol. but its something that will take me a bit of time to do because i am going to look over things as carefully as possible.



i have also noticed some jersey numbers are wrong on players

Charlie Ward should be 21
Tim Hardaway should be 10

thats all i got so far since i just played one quick game



if anyone wants to keep adding corrections like these please keep them coming and I will put them in with mine if I didnt already make them (Y) If your thinking about starting your association and ur particular about stats like I am, I suggest waiting for these edits.

yea i cant wait ..wanna do myself but burnt out tried playing but a few people are too good and some people not good enough and if u sim the teams dont line up like in 96 the 76ers are too good so are celtics raptors quite a few teams are beating the teams that are supposed to be really good .......................................................................................................



Well theres always the element of chance when you recreate a season, just from the randomness of the game, and the different injuries that take place in real life or in the game. we all have to always remember that. Not to mention the different schedules, since we cant edit schedules in mods. So your always playing the season in an alternate reality, but thats the fun in it. What if this player did or didn't end up getting injured? Or what if this team underperformed/overperformed? or could I take this team that never made it to the finals?

But the edits im making are definitely going to effect how players perform, and it will produce more realistic results than you might be seeing in the original release. When you talking about player ratings and how they translate to stats, you really have to look beyond the numbers they produced that season. I also use a 3 year composite instead of just basing everything on one season. For example, while a 25-30% 3 point shooter might seem to warrant a 70 3 point rating, if that player averaged 35-40% in years prior and after, I will rate the player and 85 or so 3 point shooter. I like to play several years into association, so I dont need 1 year wonders like having hall of fame careers. I also have personan notes & info on what players were really clutch and how many game winners they hit, so we wont have to go as much on reputation and myth.

-a certain player may have had a dropoff in scoring, but is that because he lost his ability to score, or because he happened to take less shots?

-Should a player who went 90+% from the ft linebut only took 30 free throws and never played another season deserve a better ft rating than Reggie Miller if Reggie only went 86 from the line? No!

-Does a player average 10+ rebounds a game because he is a 90+ level re bounder, or because he happened to be on a team where all the other rebounders were that lacking?

- Did a player average 20+ points because he was as efficient as someone like Jordan or Reggie Miller, or because he averaged 20+ shots per game and was actually a negative to his time?

- Even the obvious, like of course centers average less turnovers than point guards, but thats because the point guards handle the ball, not because the centers have better handles

I also like to get into how a player got the stats they got. For example, Barkley got his rebounds late in his career because he was skilled at rebounding and knew the ins and outs, not because of his vertical or quickness. By contrast, Shawn Kemp got rebounds based on his leaping ability but was often clueless when it came to being in position and maneuvering for the rebound. Gheorge Muresan and Shawn Bradley often had better 'per 36 minute' block numbers than Alonzo Mourning, but that was because of their giant height. Mourning was clearly one ofthe most skilled shot blockers of all time.. If you know what to edit all of these little things can be replicated in the game in some form.

"Per 36 minutes" stats are something I find really useful. It allows all players to be given an estimate of what they would produce if they were starters. Theres not one player i edit where I dont look over the per 36 minutes stats. You wont find them on NBA.com, but I have always used basketball-reference.com Those are just some of the things im doing and traking into consideration in my rating edits. The base rosters are really solid so it makes what im doing less time consuming. You can get a good experience with the original rosters, but the edits im doing are just for people who want to take the accuracy a step deeper.

Luckily ive made 90's rosters for so many years on the 360 that I can almost go from memory by now, which saves alot of time. I know what ratings translate into what stats. I worked so tirelessly on a 98/99 roster for nba 2k10 for months before my computer crashed and I lost everything. I dont even want to think about it lol. Still, its alot of work for one person, so the more things that need tweaking that you guys point out the better. i just want to make this great mod even more enjoyable for me and everyone, and also have a great roster base for future mods.


wow! :applaud: :applaud:

My contribution

Whitney Chris should be Chris Whitney
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Re: 1996-97 RELEASED

Postby StompTheCourt on Mon Aug 15, 2011 10:18 am

xoamberxo222 wrote:
alwaysblack wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it


only if stompthecourt wouldnt have a problem with it, i dont mind posting my rating and tendency edits once im done with them. id be glad to upload it and no one has to even credit me lol. but its something that will take me a bit of time to do because i am going to look over things as carefully as possible.



i have also noticed some jersey numbers are wrong on players

Charlie Ward should be 21
Tim Hardaway should be 10

thats all i got so far since i just played one quick game



if anyone wants to keep adding corrections like these please keep them coming and I will put them in with mine if I didnt already make them (Y) If your thinking about starting your association and ur particular about stats like I am, I suggest waiting for these edits.

yea i cant wait ..wanna do myself but burnt out tried playing but a few people are too good and some people not good enough and if u sim the teams dont line up like in 96 the 76ers are too good so are celtics raptors quite a few teams are beating the teams that are supposed to be really good .......................................................................................................



Well theres always the element of chance when you recreate a season, just from the randomness of the game, and the different injuries that take place in real life or in the game. we all have to always remember that. Not to mention the different schedules, since we cant edit schedules in mods. So your always playing the season in an alternate reality, but thats the fun in it. What if this player did or didn't end up getting injured? Or what if this team underperformed/overperformed? or could I take this team that never made it to the finals?

But the edits im making are definitely going to effect how players perform, and it will produce more realistic results than you might be seeing in the original release. When you talking about player ratings and how they translate to stats, you really have to look beyond the numbers they produced that season. I also use a 3 year composite instead of just basing everything on one season. For example, while a 25-30% 3 point shooter might seem to warrant a 70 3 point rating, if that player averaged 35-40% in years prior and after, I will rate the player and 85 or so 3 point shooter. I like to play several years into association, so I dont need 1 year wonders like having hall of fame careers. I also have personan notes & info on what players were really clutch and how many game winners they hit, so we wont have to go as much on reputation and myth.

-a certain player may have had a dropoff in scoring, but is that because he lost his ability to score, or because he happened to take less shots?

-Should a player who went 90+% from the ft linebut only took 30 free throws and never played another season deserve a better ft rating than Reggie Miller if Reggie only went 86 from the line? No!

-Does a player average 10+ rebounds a game because he is a 90+ level re bounder, or because he happened to be on a team where all the other rebounders were that lacking?

- Did a player average 20+ points because he was as efficient as someone like Jordan or Reggie Miller, or because he averaged 20+ shots per game and was actually a negative to his time?

- Even the obvious, like of course centers average less turnovers than point guards, but thats because the point guards handle the ball, not because the centers have better handles

I also like to get into how a player got the stats they got. For example, Barkley got his rebounds late in his career because he was skilled at rebounding and knew the ins and outs, not because of his vertical or quickness. By contrast, Shawn Kemp got rebounds based on his leaping ability but was often clueless when it came to being in position and maneuvering for the rebound. Gheorge Muresan and Shawn Bradley often had better 'per 36 minute' block numbers than Alonzo Mourning, but that was because of their giant height. Mourning was clearly one ofthe most skilled shot blockers of all time.. If you know what to edit all of these little things can be replicated in the game in some form.

"Per 36 minutes" stats are something I find really useful. It allows all players to be given an estimate of what they would produce if they were starters. Theres not one player i edit where I dont look over the per 36 minutes stats. You wont find them on NBA.com, but I have always used basketball-reference.com Those are just some of the things im doing and traking into consideration in my rating edits. The base rosters are really solid so it makes what im doing less time consuming. You can get a good experience with the original rosters, but the edits im doing are just for people who want to take the accuracy a step deeper.

Luckily ive made 90's rosters for so many years on the 360 that I can almost go from memory by now, which saves alot of time. I know what ratings translate into what stats. I worked so tirelessly on a 98/99 roster for nba 2k10 for months before my computer crashed and I lost everything. I dont even want to think about it lol. Still, its alot of work for one person, so the more things that need tweaking that you guys point out the better. i just want to make this great mod even more enjoyable for me and everyone, and also have a great roster base for future mods.

so glad you are doing this (Y)
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Re: 1996-97 RELEASED

Postby alwaysblack on Mon Aug 15, 2011 11:08 am

StompTheCourt wrote:
xoamberxo222 wrote:
alwaysblack wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:
BoFF wrote:
xoamberxo222 wrote:After finally getting everything downloaded and put into the game, and then playing around for a few hours I can definitely say this is the best mod of the year! The only things ive been adjusting are many ratings. For anyone wondering, Karl malone most glaringly needs to be adjusted in alot of areas, such as lower his 95 quickness and speed, and raise his 75 rebound numbers. Chris Mullin should be left handed.If there arent too many I will make more notes on what other ratings should be fixed. There are definitely a handful of players on each team, but overall I'd say about 75% are dead on and will play realistic and sim realistic stats.


yeah im pretty sure Larry Johnson was not a lefty either...xo can you upldoad the edited roster when you're done...due to work i cant look through it


only if stompthecourt wouldnt have a problem with it, i dont mind posting my rating and tendency edits once im done with them. id be glad to upload it and no one has to even credit me lol. but its something that will take me a bit of time to do because i am going to look over things as carefully as possible.



i have also noticed some jersey numbers are wrong on players

Charlie Ward should be 21
Tim Hardaway should be 10

thats all i got so far since i just played one quick game



if anyone wants to keep adding corrections like these please keep them coming and I will put them in with mine if I didnt already make them (Y) If your thinking about starting your association and ur particular about stats like I am, I suggest waiting for these edits.

yea i cant wait ..wanna do myself but burnt out tried playing but a few people are too good and some people not good enough and if u sim the teams dont line up like in 96 the 76ers are too good so are celtics raptors quite a few teams are beating the teams that are supposed to be really good .......................................................................................................



Well theres always the element of chance when you recreate a season, just from the randomness of the game, and the different injuries that take place in real life or in the game. we all have to always remember that. Not to mention the different schedules, since we cant edit schedules in mods. So your always playing the season in an alternate reality, but thats the fun in it. What if this player did or didn't end up getting injured? Or what if this team underperformed/overperformed? or could I take this team that never made it to the finals?

But the edits im making are definitely going to effect how players perform, and it will produce more realistic results than you might be seeing in the original release. When you talking about player ratings and how they translate to stats, you really have to look beyond the numbers they produced that season. I also use a 3 year composite instead of just basing everything on one season. For example, while a 25-30% 3 point shooter might seem to warrant a 70 3 point rating, if that player averaged 35-40% in years prior and after, I will rate the player and 85 or so 3 point shooter. I like to play several years into association, so I dont need 1 year wonders like having hall of fame careers. I also have personan notes & info on what players were really clutch and how many game winners they hit, so we wont have to go as much on reputation and myth.

-a certain player may have had a dropoff in scoring, but is that because he lost his ability to score, or because he happened to take less shots?

-Should a player who went 90+% from the ft linebut only took 30 free throws and never played another season deserve a better ft rating than Reggie Miller if Reggie only went 86 from the line? No!

-Does a player average 10+ rebounds a game because he is a 90+ level re bounder, or because he happened to be on a team where all the other rebounders were that lacking?

- Did a player average 20+ points because he was as efficient as someone like Jordan or Reggie Miller, or because he averaged 20+ shots per game and was actually a negative to his time?

- Even the obvious, like of course centers average less turnovers than point guards, but thats because the point guards handle the ball, not because the centers have better handles

I also like to get into how a player got the stats they got. For example, Barkley got his rebounds late in his career because he was skilled at rebounding and knew the ins and outs, not because of his vertical or quickness. By contrast, Shawn Kemp got rebounds based on his leaping ability but was often clueless when it came to being in position and maneuvering for the rebound. Gheorge Muresan and Shawn Bradley often had better 'per 36 minute' block numbers than Alonzo Mourning, but that was because of their giant height. Mourning was clearly one ofthe most skilled shot blockers of all time.. If you know what to edit all of these little things can be replicated in the game in some form.

"Per 36 minutes" stats are something I find really useful. It allows all players to be given an estimate of what they would produce if they were starters. Theres not one player i edit where I dont look over the per 36 minutes stats. You wont find them on NBA.com, but I have always used basketball-reference.com Those are just some of the things im doing and traking into consideration in my rating edits. The base rosters are really solid so it makes what im doing less time consuming. You can get a good experience with the original rosters, but the edits im doing are just for people who want to take the accuracy a step deeper.

Luckily ive made 90's rosters for so many years on the 360 that I can almost go from memory by now, which saves alot of time. I know what ratings translate into what stats. I worked so tirelessly on a 98/99 roster for nba 2k10 for months before my computer crashed and I lost everything. I dont even want to think about it lol. Still, its alot of work for one person, so the more things that need tweaking that you guys point out the better. i just want to make this great mod even more enjoyable for me and everyone, and also have a great roster base for future mods.

so glad you are doing this (Y)

thank u so much for all the effort u putting in SIS........ lolthe effort u are putting in is so appreciated cant wait to try :bowdown: :bowdown: and u are right basketball reference . com is PRICELESS
Last edited by alwaysblack on Mon Aug 15, 2011 2:14 pm, edited 2 times in total.
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Re: 1996-97 RELEASED

Postby StormsWarning on Mon Aug 15, 2011 12:09 pm

sounds epic, i'm doing the same to the 92 mod, since you've taken on the 97, its cool we can release so everyone can enjoy (Y)
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Re: 1996-97 RELEASED

Postby alwaysblack on Mon Aug 15, 2011 12:41 pm

StormsWarning wrote:sounds epic, i'm doing the same to the 92 mod, since you've taken on the 97, its cool we can release so everyone can enjoy (Y)

did they fix the association bug????
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Re: 1996-97 RELEASED

Postby StormsWarning on Mon Aug 15, 2011 12:43 pm

alwaysblack wrote:
StormsWarning wrote:sounds epic, i'm doing the same to the 92 mod, since you've taken on the 97, its cool we can release so everyone can enjoy (Y)

did they fix the association bug????


nah not yet bro, i've tryed myself, but i cant narrow it down, so i was tweaking the stats for season mode, until we can figure it out.
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Re: 1996-97 RELEASED

Postby alwaysblack on Mon Aug 15, 2011 12:56 pm

ok cool at least u are helping i respect that (Y) (Y)
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Re: 1996-97 RELEASED

Postby Culture Games on Mon Aug 15, 2011 2:00 pm

alwaysblack wrote:thank u so much bro ..the effort u are putting in is so appreciated cant wait to try :bowdown: :bowdown: and u are right basketball reference . com is PRICELESS


your welcome alwaysblack, but check my sig before you call me bro next time haha
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Re: 1996-97 RELEASED

Postby StompTheCourt on Mon Aug 15, 2011 2:07 pm

xoamberxo222 wrote:
alwaysblack wrote:thank u so much bro ..the effort u are putting in is so appreciated cant wait to try :bowdown: :bowdown: and u are right basketball reference . com is PRICELESS


your welcome alwaysblack, but check my sig before you call me bro next time haha

lmao that was awsome hahahaha
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Re: 1996-97 RELEASED

Postby alwaysblack on Mon Aug 15, 2011 2:11 pm

xoamberxo222 wrote:
alwaysblack wrote:thank u so much bro ..the effort u are putting in is so appreciated cant wait to try :bowdown: :bowdown: and u are right basketball reference . com is PRICELESS


your welcome alwaysblack, but check my sig before you call me bro next time haha

oh wow LMAO i sincerely apologize ...thought it was just a pic hahaaaaaaaaa oops :oops:
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Re: 1996-97 RELEASED

Postby BoFF on Mon Aug 15, 2011 8:54 pm

mind = blown i dont know that many females that are into stats....as alwaysblack i thought that was just a pic as well lol

after i come back from my run im going to check the wrong jersey numbers on players if you still need it xo
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Re: 1996-97 RELEASED

Postby retromanas on Mon Aug 15, 2011 9:25 pm

can someone upload normal shorts iff file? i want that shorts would be standard
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