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Turnaround Jumpshot

Sun Jul 03, 2011 2:55 pm

Is there any way to stop the CPU from spamming this move? I'm sick and tired of players like Ike Diogu or some other scrub big men just popping up from 17 feet and knocking it down despite me getting a hand all over their face. I don't mind players like KG, David West, etc., doing it because it's in their arsenal, but is there any slider besides the mid-range shooting one to stop or limit this nonsense? Anybody else have this problem?

Re: Turnaround Jumpshot

Mon Jul 04, 2011 2:47 am

No, the problem I have is that in my game Dirk never is backing down in the post for turnaround jumpers. I need to switch to a new playbook. Maybe there's a tendencey you can lower if you edit the player(s)

Re: Turnaround Jumpshot

Mon Jul 04, 2011 1:10 pm

Would you happen to know which tendency it is? I really have no problem with Dirk backing down in the post when up against him; he does it more than in RL and kills me with the turnaround J. But when someone like Ike Diogu or JJ Hickson is making them over someone like Yao from 16-18 feet, that's utter bullshit.

Re: Turnaround Jumpshot

Mon Jul 04, 2011 1:42 pm

Axel. wrote:Would you happen to know which tendency it is? I really have no problem with Dirk backing down in the post when up against him; he does it more than in RL and kills me with the turnaround J. But when someone like Ike Diogu or JJ Hickson is making them over someone like Yao from 16-18 feet, that's utter bullshit.


same problem here :( good if u have Zac Randolph in your team...He's also beast with the turn around J!

any fix/solution on this matter pls?

Re: Turnaround Jumpshot

Tue Jul 05, 2011 7:04 am

From personal experience, if u lower midrange to 49, CPU will still be hitting open jumpers and some tough ones, but they won't abuse it as if u put it on 50.

Re: Turnaround Jumpshot

Tue Jul 05, 2011 11:08 am

Alright, thanks. Will try that. (Y) I had the mid-range slider at 51, so maybe that's why it was happening. I've found that lowering the CPU's consistency to 45 (don't worry, I'm not cheating, mine's at 40) has helped too.

Re: Turnaround Jumpshot

Tue Jul 05, 2011 12:51 pm

@ Kamilli

-- got mine down to 48... thanks!

@ Axel

--- u can try lowering down Consistency to "0"...both for CPU and User.... :) you'll find it more realistic by just making use of the consistency rating of each player.

Re: Turnaround Jumpshot

Tue Jul 05, 2011 10:00 pm

Axel. wrote:Alright, thanks. Will try that. (Y) I had the mid-range slider at 51, so maybe that's why it was happening. I've found that lowering the CPU's consistency to 45 (don't worry, I'm not cheating, mine's at 40) has helped too.

51 is already too much. No wonder you get owned.
imo don't set the Consistency to zero if you need to, set it to one.
Also, you suck at D. I'm guessing that even though you had a hand on their face you're still to late to contest the shot.

This tutorial is for 2K9 but still applies to the games after it.
http://www.youtube.com/watch?v=GZxy7PXZIb0

Turnaround shots are tricky to contest since the offensive player may already have jumped while you're still flat on your feet, it's already too late by then.

Re: Turnaround Jumpshot

Wed Jul 06, 2011 12:44 am

Increase the global tendency for attack the basket. That way they are lies likely to take that shot. You can also increase inside shot, too.

Re: Turnaround Jumpshot

Wed Jul 06, 2011 1:40 am

shadowgrin wrote:Also, you suck at D. I'm guessing that even though you had a hand on their face you're still to late to contest the shot.

You see, that's the problem. I've watched that video before and am well aware of 2K's contest system, but sometimes when I time the contest just right, I get called for a foul, which doesn't get called at the other end, ever. Trust me, the shooting foul sliders are equal at around 60 for both user and CPU, so that being too high most likely isn't the case.

And when they somehow miss the turnaround J, Kevin Harlan says "great defense by (player)", every time, which means the contest was timed right. It just so happens that when the slider is at 51, all players, regardless of whether they're a star or scrub, become Kobe with the turnaround jumpshot. Some players don't even shoot and have no business shooting the turnaround jumper to begin with. Which brings me to reply to Pdub:
Pdub wrote:Increase the global tendency for attack the basket. That way they are lies likely to take that shot. You can also increase inside shot, too.

Will definitely try that, makes sense. I've had the problem of teams not being aggressive enough and scoring just 30 points in the paint, relying on outside jumpshots. Maybe that's because it was against the Clippers. :?

Also, I've heard that decreasing all tendencies to 0 will make the CPU refer to the coach profiles therefore playing like the team's real life counterpart. Is this true?

Re: Turnaround Jumpshot

Wed Jul 06, 2011 3:11 am

Yes and no. There is some kind of balancing between the global, player, and coach tendencies. I tried setting all the tendencies to zero from someone's slider set. What works for some, may not work for others. What I think happens is the coach profile affected the type of plays the team ran, but the moment a play ended, they used the player tendencies to get the ball to a high tendency scorer and he went to work. The problem with setting them to zero is it lowers all the player's shooting tendencies, and in effect, it lowers the shot percentage, too. I found the gameplay to be boring with all the missed shots, and the cpu didn't seem as smart and relied on their superstars more, which made it easier to anticipate on defense. Since the tendencies actually affect the shot percentages, I wouldn't put it at zero. Of course, you can always compensate if you like the gameplay by increasing the shooting sliders.

I think the problem has to do with the player tendencies and balancing the shots between the different level of scorers for each team. I've edited several teams' players' touches and shot tendency ratings because a few of their good scorers were too passive and did not take shots, which could have made the game more competitive. After increasing those two tendencies for certain players, they really became a part of the offense. I used to edit the global tendency sliders, and found that it worked, but only for that particular team. The next team might have a completely different style, and it would just unbalance the whole thing.

Also, fouls may be affected by which team is at home and which one is visiting. I get all sorts of crazy calls at home, but I don't get them on the road. As long as you can't just force a layup and get to the line with any player, your foul sliders are fine. Only problem I have with that is getting the proper amount of freethrows, 20-30, while still getting players in foul trouble regularly. Players rarely foul out in my game.

If you plan on trying any changes, backup what you have now, because you might not like the outcome.

Re: Turnaround Jumpshot

Wed Jul 06, 2011 5:58 pm

Pdub wrote:I think the problem has to do with the player tendencies and balancing the shots between the different level of scorers for each team. I've edited several teams' players' touches and shot tendency ratings because a few of their good scorers were too passive and did not take shots, which could have made the game more competitive. After increasing those two tendencies for certain players, they really became a part of the offense. I used to edit the global tendency sliders, and found that it worked, but only for that particular team. The next team might have a completely different style, and it would just unbalance the whole thing.


Yeah, I did that and increased the sliders. The result was, that in my very next game (Allstar 12 min/quarter) against the Bucks Brandon Jennings went crazy and took 38 shots, most of them (about 75%) were fadeaway shots. he hit 4 of his 38 shots by the way. I changed sliders back to albys (I think it was super sim) and had a rematch. Jennings took "only" 20 shots and hit 5 of them. (He had some of those games during the last season.) The percentage of fadeaway shots lowered to about 50-55%

Pdub wrote:Also, fouls may be affected by which team is at home and which one is visiting. I get all sorts of crazy calls at home, but I don't get them on the road. As long as you can't just force a layup and get to the line with any player, your foul sliders are fine. Only problem I have with that is getting the proper amount of freethrows, 20-30, while still getting players in foul trouble regularly. Players rarely foul out in my game.


I have to agree. At home I can draw a higher amount of fouls than on the road. But away teams (cpu only) never get a whistle for backcourt violation... So justice is kinda served. ;)

Re: Turnaround Jumpshot

Thu Jul 07, 2011 1:21 am

Pdub wrote:Increase the global tendency for attack the basket. That way they are lies likely to take that shot. You can also increase inside shot, too.

Yep, i have my attacking the basket at 51, and Post at 55, so they don't post AS MUCH in mid, they post up closer :D

Re: Turnaround Jumpshot

Thu Jul 07, 2011 1:24 pm

Sorry for not replying. Depends on where they start backing down from. If it's farther out change Mid-range success, if it's closer change close-shot success.
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